GLUSPHERE man page on RedHat
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GLUSPHERE(3G) OpenGL Manual GLUSPHERE(3G)
NAME
gluSphere - draw a sphere
C SPECIFICATION
void gluSphere(GLUquadric* quad, GLdouble radius, GLint slices,
GLint stacks);
PARAMETERS
quad
Specifies the quadrics object (created with gluNewQuadric()).
radius
Specifies the radius of the sphere.
slices
Specifies the number of subdivisions around the z axis (similar to
lines of longitude).
stacks
Specifies the number of subdivisions along the z axis (similar to
lines of latitude).
DESCRIPTION
gluSphere draws a sphere of the given radius centered around the
origin. The sphere is subdivided around the z axis into slices and
along the z axis into stacks (similar to lines of longitude and
latitude).
If the orientation is set to GLU_OUTSIDE (with
gluQuadricOrientation()), then any normals generated point away from
the center of the sphere. Otherwise, they point toward the center of
the sphere.
If texturing is turned on (with gluQuadricTexture()), then texture
coordinates are generated so that t ranges from 0.0 at z = - radius to
1.0 at z = radius (t increases linearly along longitudinal lines), and
s ranges from 0.0 at the +y axis, to 0.25 at the +x axis, to 0.5 at the
\-y axis, to 0.75 at the \-x axis, and back to 1.0 at the +y axis.
SEE ALSO
gluCylinder(), gluDisk(), gluNewQuadric(), gluPartialDisk(),
gluQuadricOrientation(), gluQuadricTexture()
COPYRIGHT
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed
under the SGI Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/.
AUTHORS
opengl.org
opengl.org 03/16/2013 GLUSPHERE(3G)
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