glGenVertexArrays man page on RedHat
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GLGENVERTEXARRAYS(3G) OpenGL Manual GLGENVERTEXARRAYS(3G)
NAME
glGenVertexArrays - generate vertex array object names
C SPECIFICATION
void glGenVertexArrays(GLsizei n, GLuint *arrays);
PARAMETERS
n
Specifies the number of vertex array object names to generate.
arrays
Specifies an array in which the generated vertex array object names
are stored.
DESCRIPTION
glGenVertexArrays returns n vertex array object names in arrays. There
is no guarantee that the names form a contiguous set of integers;
however, it is guaranteed that none of the returned names was in use
immediately before the call to glGenVertexArrays.
Vertex array object names returned by a call to glGenVertexArrays are
not returned by subsequent calls, unless they are first deleted with
glDeleteVertexArrays().
The names returned in arrays are marked as used, for the purposes of
glGenVertexArrays only, but they acquire state and type only when they
are first bound.
ERRORS
GL_INVALID_VALUE is generated if n is negative.
SEE ALSO
glBindVertexArray(), glDeleteVertexArrays()
COPYRIGHT
Copyright © 2010 Khronos Group. This material may be distributed
subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
AUTHORS
opengl.org
opengl.org 03/16/2013 GLGENVERTEXARRAYS(3G)
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