glGetFragDataLocation man page on RedHat
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GLGETFRAGDATALOCATIO(3G) OpenGL Manual GLGETFRAGDATALOCATIO(3G)
NAME
glGetFragDataLocation - query the bindings of color numbers to
user-defined varying out variables
C SPECIFICATION
GLint glGetFragDataLocation(GLuint program, const char * name);
PARAMETERS
program
The name of the program containing varying out variable whose
binding to query
name
The name of the user-defined varying out variable whose binding to
query
DESCRIPTION
glGetFragDataLocation retrieves the assigned color number binding for
the user-defined varying out variable name for program program.
program must have previously been linked. name must be a
null-terminated string. If name is not the name of an active
user-defined varying out fragment shader variable within program, -1
will be returned.
ERRORS
GL_INVALID_OPERATION is generated if program is not the name of a
program object.
SEE ALSO
glCreateProgram(), glBindFragDataLocation()
COPYRIGHT
Copyright © 2010 Khronos Group. This material may be distributed
subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
AUTHORS
opengl.org
opengl.org 03/16/2013 GLGETFRAGDATALOCATIO(3G)
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