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GLXGETCONFIG(3G) OpenGL Manual GLXGETCONFIG(3G)
NAME
glXGetConfig - return information about GLX visuals
C SPECIFICATION
int glXGetConfig(Display * dpy, XVisualInfo * vis, int attrib,
int * value);
PARAMETERS
dpy
Specifies the connection to the X server.
vis
Specifies the visual to be queried. It is a pointer to an
XVisualInfo structure, not a visual ID or a pointer to a Visual.
attrib
Specifies the visual attribute to be returned.
value
Returns the requested value.
DESCRIPTION
glXGetConfig sets value to the attrib value of windows or GLX pixmaps
created with respect to vis. glXGetConfig returns an error code if it
fails for any reason. Otherwise, zero is returned.
attrib is one of the following:
GLX_USE_GL
True if OpenGL rendering is supported by this visual, False
otherwise.
GLX_BUFFER_SIZE
Number of bits per color buffer. For RGBA visuals, GLX_BUFFER_SIZE
is the sum of GLX_RED_SIZE, GLX_GREEN_SIZE, GLX_BLUE_SIZE, and
GLX_ALPHA_SIZE. For color index visuals, GLX_BUFFER_SIZE is the
size of the color indexes.
GLX_LEVEL
Frame buffer level of the visual. Level zero is the default frame
buffer. Positive levels correspond to frame buffers that overlay
the default buffer, and negative levels correspond to frame buffers
that underlay the default buffer.
GLX_RGBA
True if color buffers store red, green, blue, and alpha values.
False if they store color indexes.
GLX_DOUBLEBUFFER
True if color buffers exist in front/back pairs that can be
swapped, False otherwise.
GLX_STEREO
True if color buffers exist in left/right pairs, False otherwise.
GLX_AUX_BUFFERS
Number of auxiliary color buffers that are available. Zero
indicates that no auxiliary color buffers exist.
GLX_RED_SIZE
Number of bits of red stored in each color buffer. Undefined if
GLX_RGBA is False.
GLX_GREEN_SIZE
Number of bits of green stored in each color buffer. Undefined if
GLX_RGBA is False.
GLX_BLUE_SIZE
Number of bits of blue stored in each color buffer. Undefined if
GLX_RGBA is False.
GLX_ALPHA_SIZE
Number of bits of alpha stored in each color buffer. Undefined if
GLX_RGBA is False.
GLX_DEPTH_SIZE
Number of bits in the depth buffer.
GLX_STENCIL_SIZE
Number of bits in the stencil buffer.
GLX_ACCUM_RED_SIZE
Number of bits of red stored in the accumulation buffer.
GLX_ACCUM_GREEN_SIZE
Number of bits of green stored in the accumulation buffer.
GLX_ACCUM_BLUE_SIZE
Number of bits of blue stored in the accumulation buffer.
GLX_ACCUM_ALPHA_SIZE
Number of bits of alpha stored in the accumulation buffer.
The X protocol allows a single visual ID to be instantiated with
different numbers of bits per pixel. Windows or GLX pixmaps that will
be rendered with OpenGL, however, must be instantiated with a color
buffer depth of GLX_BUFFER_SIZE.
Although a GLX implementation can export many visuals that support GL
rendering, it must support at least one RGBA visual. This visual must
have at least one color buffer, a stencil buffer of at least 1 bit, a
depth buffer of at least 12 bits, and an accumulation buffer. Alpha
bitplanes are optional in this visual. However, its color buffer size
must be as great as that of the deepest TrueColor, DirectColor,
PseudoColor, or StaticColor visual supported on level zero, and it must
itself be made available on level zero.
In addition, if the X server exports a PseudoColor or StaticColor
visual on framebuffer level 0, a color index visual is also required on
that level. It must have at least one color buffer, a stencil buffer of
at least 1 bit, and a depth buffer of at least 12 bits. This visual
must have as many color bitplanes as the deepest PseudoColor or
StaticColor visual supported on level 0.
Applications are best written to select the visual that most closely
meets their requirements. Creating windows or GLX pixmaps with
unnecessary buffers can result in reduced rendering performance as well
as poor resource allocation.
NOTES
XVisualInfo is defined in Xutil.h. It is a structure that includes
visual, visualID, screen, and depth elements.
ERRORS
GLX_NO_EXTENSION is returned if dpy does not support the GLX extension.
GLX_BAD_SCREEN is returned if the screen of vis does not correspond to
a screen.
GLX_BAD_ATTRIBUTE is returned if attrib is not a valid GLX attribute.
GLX_BAD_VISUAL is returned if vis doesn't support GLX and an attribute
other than GLX_USE_GL is requested.
SEE ALSO
glXChooseVisual(), glXCreateContext()
COPYRIGHT
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed
under the SGI Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/.
AUTHORS
opengl.org
opengl.org 03/16/2013 GLXGETCONFIG(3G)
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