glMultMatrix(3G)glMultMatrix(3G)NAME
glMultMatrix, glMultMatrixd, glMultMatrixf - multiply the current
matrix with the specified matrix
SYNOPSIS
void glMultMatrixd(
const GLdouble *m ); void glMultMatrixf(
const GLfloat *m );
PARAMETERS
Points to 16 consecutive values that are used as the elements of a 4
times 4 column-major matrix.
DESCRIPTIONglMultMatrix() multiplies the current matrix with the one specified
using m, and replaces the current matrix with the product.
The current matrix is determined by the current matrix mode (see glMa‐
trixMode()). It is either the projection matrix, modelview matrix, or
the texture matrix.
EXAMPLES
If the current matrix is C, and the coordinates to be transformed are,
v = (v[0], v[1], v[2], v[3]). Then the current transformation is C
times v, or c[0] c[4] c[8] c[12] v[0]
c[1] c[5] c[9] c[13] v[1]
times c[2] c[6] c[10] c[14] v[2]
c[3] c[7] c[11] c[15] v[3]
Calling glMultMatrix() with an argument of "m" = m[0], m[1], ..., m[15]
replaces the current transformation with (C times M) times v, or c[0]
c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0]
c[1] c[5] c[9] c[13] m[1] m[5] m[9] m[13] v[1]
times times c[2]
c[6] c[10] c[14] m[2] m[6] m[10] m[14] v[2]
c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3]
Where 'times' denotes matrix multiplication, and v is represented as a
4 times 1 matrix.
NOTES
While the elements of the matrix may be specified with single or double
precision, the GL may store or operate on these values in less than
single precision.
In many computer languages 4 times 4 arrays are represented in row-
major order. The transformations just described represent these matri‐
ces in column-major order. The order of the multiplication is impor‐
tant. For example, if the current transformation is a rotation, and
glMultMatrix() is called with a translation matrix, the translation is
done directly on the coordinates to be transformed, while the rotation
is done on the results of that translation.
ERRORS
GL_INVALID_OPERATION is generated if glMultMatrix() is executed between
the execution of glBegin() and the corresponding execution of glEnd().
ASSOCIATED GETSglGet() with argument GL_MATRIX_MODE
glGet() with argument GL_COLOR_MATRIX
glGet() with argument GL_MODELVIEW_MATRIX
glGet() with argument GL_PROJECTION_MATRIX
glGet() with argument GL_TEXTURE_MATRIX
SEE ALSOglLoadIdentity(3), glLoadMatrix(3), glMatrixMode(3), glPushMatrix(3)glMultMatrix(3G)