ex3buf man page on DragonFly
[printable version]
ex3buf(3) Allegro manual ex3buf(3)
NAME
ex3buf - Mode-X triple buffering and retrace interrupt simulation.
Allegro game programming library.
SYNOPSIS
#include <allegro.h>
Example ex3buf
DESCRIPTION
This program demonstrates the use of triple buffering. Several trian‐
gles are displayed rotating and bouncing on the screen until you press
a key. Note that on some platforms you can't get real hardware triple
buffering. The Allegro code remains the same, but most likely the
graphic driver will emulate it. Unfortunately, in these cases you can't
expect the animation to be completely smooth and flicker free.
SEE ALSO
BITMAP(3), END_OF_MAIN(3), SCREEN_H(3), SCREEN_W(3), acquire_bitmap(3),
allegro_error(3), allegro_init(3), allegro_message(3), clear_bitmap(3),
clear_keybuf(3), create_video_bitmap(3), desktop_palette(3),
destroy_bitmap(3), enable_triple_buffer(3), fixcos(3), fixed(3), fix‐
mul(3), fixsin(3), fixtoi(3), font(3), gfx_capabilities(3),
install_keyboard(3), install_mouse(3), install_timer(3), itofix(3),
keypressed(3), poll_scroll(3), release_bitmap(3), request_video_bit‐
map(3), screen(3), set_gfx_mode(3), set_palette(3), textout_ex(3), tri‐
angle(3), ustrzcpy(3)
Allegro version 4.4.2 ex3buf(3)
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