exunicod man page on DragonFly
[printable version]
exunicod(3) Allegro manual exunicod(3)
NAME
exunicod - Using Unicode string functions. Allegro game programming
library.
SYNOPSIS
#include <allegro.h>
Example exunicod
DESCRIPTION
This program demonstrates the use of the 16-bit Unicode text encoding
format with Allegro. The example displays a message translated to dif‐
ferent languages scrolling on the screen using an external font con‐
taining the required characters to display those messages.
Note how the Allegro unicode string functions resemble the functions
you can find in the standard C library, only these handle Unicode on
all platforms.
SEE ALSO
BITMAP(3), DATAFILE(3), END_OF_MAIN(3), FONT(3), SCREEN_H(3),
SCREEN_W(3), allegro_error(3), allegro_init(3), allegro_message(3),
blit(3), clear_to_color(3), create_bitmap(3), destroy_bitmap(3),
font(3), install_int_ex(3), install_keyboard(3), install_timer(3), key‐
pressed(3), load_datafile(3), replace_filename(3), rest(3), screen(3),
set_gfx_mode(3), set_uformat(3), set_window_title(3), text_height(3),
text_length(3), textout_ex(3), uconvert_ascii(3), unload_datafile(3),
ustrcat(3), ustrcpy(3), ustrsize(3), ustrsizez(3)
Allegro version 4.4.2 exunicod(3)
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