AuSoundRecord(3)AuSoundRecord(3)NameAuSoundRecord - create a flow to record audio to any destination.
Synopsis
#include <audio/audiolib.h>
#include <audio/soundlib.h>
AuEventHandlerRec *AuSoundRecord(server, source, gain, num_samples,
mode, sound_data, flow, volume_mult_elem, status)
AuServer *server;
AuDeviceID source;
AuFixedPoint gain;
AuUint32 num_samples;
int mode;
AuSoundDataPtr sound_data;
AuFlowID *flow; /* RETURN */
int *volume_mult_elem; /* RETURN */
AuStatus *status; /* RETURN */
Arguments
server Specifies the connection to the audio server.
source Specifies the input device to use.
gain Specifies the gain for the input device.
num_samples
Specifies the number of samples to record.
mode Specifies the line mode for the input device. Currently the
following line modes are defined: AuDeviceInputModeNone,
AuDeviceInputModeLineIn, AuDeviceInputModeMicrophone.
sound_data
Specifies the sound information.
flow If non-NULL, returns the flow ID.
volume_mult_elem
Accord to the comment in the source, not implemented.
status If non-NULL, flush the output buffer and return the status
from the server.
DescriptionAuSoundRecord creates a flow to record audio from source to any destiā
nation and returns a pointer to the event handler created or NULL if
there was an error. The sound_data structure contains the necessary
information about the audio format and the data handling function.
Errors
AuBadDevice.
See Also
AuSoundRecordToBucket, AuSoundRecordToData, AuSoundRecordToFile,
AuSoundRecordToFileN.
audiolib - Network Audio System C Language Interface
soundlib 1.9.4 AuSoundRecord(3)