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SVG(3)		      User Contributed Perl Documentation		SVG(3)

NAME
       GD::SVG - Seamlessly enable SVG output from scripts written using GD

SYNOPSIS
	   # use GD;
	   use GD::SVG;

	   # my $img = GD::Image->new();
	   my $img = GD::SVG::Image->new();

	   # $img->png();
	   $img->svg();

DESCRIPTION
       GD::SVG painlessly enables scripts that utilize GD to export scalable
       vector graphics (SVG). It accomplishes this task by wrapping SVG.pm
       with GD-styled method calls. To enable this functionality, one need
       only change the "use GD" call to "use GD::SVG" (and initial "new"
       method calls).

EXPORTS
       GD::SVG exports the same methods as GD itself, overriding those
       methods.

USAGE
       In order to generate SVG output from your script using GD::SVG, you
       will need to first

	 # use GD;
	 use GD::SVG;

       After that, each call to the package classes that GD implements should
       be changed to GD::SVG. Thus:

	 GD::Image    becomes  GD::SVG::Image
	 GD::Font     becomes  GD::SVG::Font

DYNAMICALLY SELECTING SVG OUTPUT
       If you would like your script to be able to dynamically select either
       PNG or JPEG output (via GD) or SVG output (via GD::SVG), you should
       place your "use" statement within an eval. In the example below, each
       of the available classes is created at the top of the script for
       convenience, as well as the image output type.

	 my $package = shift;
	 eval "use $package";
	 my $image_pkg = $package . '::Image';
	 my $font_pkg  = $package . '::Font';

	 # Creating new images thus becomes
	 my $image   = $image_pkg->new($width,$height);

	 # Establish the image output type
	 my $image_type;
	 if ($package = 'GD::SVG') {
	   $image_type = 'svg';
	 } else {
	   $image_type = 'png';
	 }

       Finally, you should change all GD::Image and GD::Font references to
       $image_pkg-> and $font_pkg->, respectively.

	 GD::Image->new()   becomes   $image_pkg->new()
	 GD::Font->Large()  becomes   $font_pkg->Large()

       The GD::Polygon and GD::Polyline classes work with GD::SVG without
       modification.

       If you make heavy use of GD's exported methods, it may also be
       necessary to add () to the endo of method names to avoide bareword
       compilation errors. That's the price you pay for using exported
       functions!

IMPORTANT NOTES
       GD::SVG does not directly generate SVG, but instead relies upon SVG.pm.
       It is not intended to supplant SVG.pm.  Furthermore, since GD::SVG is,
       in essence an API to an API, it may not be suitable for applications
       where speed is of the essence. In these cases, GD::SVG may provide a
       short-term solution while scripts are re-written to enable more direct
       output of SVG.

       Many of the GD::SVG methods accept additional parameters (which are in
       turn reflected in the SVG.pm API) that are not supported in GD.	Look
       through the remainder of this document for options on specific In
       addition, several functions have yet to be mapped to SVG.pm calls.
       Please see the section below regarding regarding GD functions that are
       missing or altered in GD::SVG.

       A similar module (SVG::GD) implements a similar wrapper around GD.
       Please see the section at the bottom of this document that compares
       GD::SVG to SVG::GD.

PREREQUISITES
       GD::SVG requires the Ronan Oger's SVG.pm module, Lincoln Stein's GD.pm
       module, libgd and its dependencies.

GENERAL DIFFICULTIES IN TRANSLATING GD TO SVG
       These are the primary weaknesses of GD::SVG.

       SVG requires unique identifiers for each element
	   Each element in an SVG image requires a unique identifier. In
	   general, GD::SVG handles this by automatically generating unique
	   random numbers.  In addition to the typical parameters for GD
	   methods, GD::SVG methods allow a user to pass an optional id
	   parameter for naming the object.

       Direct calls to the GD package will fail
	   You must change direct calls to the classes that GD invokes:
	       GD::Image->new() should be changed to GD::SVG::Image->new()

	   See the documentation above for how to dynamically switch between
	   packages.

       raster fill() and fillToBorder() not supported
	   As SVG documents are not inherently aware of their canvas, the
	   flood fill methods are not currently supported.

       getPixel() not supported.
	   Although setPixel() works as expected, its counterpart getPixel()
	   is not supported. I plan to support this method in a future
	   release.

       No support for generation of images from filehandles or raw data
	   GD::SVG works only with scripts that generate images directly in
	   the code using the GD->new(height,width) approach. newFrom()
	   methods are not currently supported.

       Tiled fills are not supported
	   Any functions passed gdTiled objects will die.

       Styled and Brushed lines only partially implemented
	   Calls to the gdStyled and gdBrushed functions via a rather humorous
	   kludge (and simplification). Depending on the complexity of the
	   brush, they may behave from slightly differently to radically
	   differently from their behavior under GD. You have been warned. See
	   the documentation sections for the methods that set these options
	   (setStyle(), setBrush(), and setTransparent()).

       See below for a full list of methods that have not yet been
       implemented.

WHEN THINGS GO WRONG
       GD is a complicated module.  Translating GD methods into those required
       to draw in SVG are not always direct. You may or may not get the output
       you expect. In general, some tweaking of image parameters (like text
       height and width) may be necessary.

       If your script doesn't work as expected, first check the list of
       methods that GD::SVG provides.  Due to differences in the nature of SVG
       images, not all GD methods have been implemented in GD::SVG.

       If your image doesn't look as expected, try tweaking specific aspects
       of image generation.  In particular, check for instances where you
       calculate dimensions of items on the fly like font->height. In SVG, the
       values of fonts are defined explicitly.

GD FUNCTIONS MISSING FROM GD::SVG
       The following GD functions have not yet been incorporated into GD::SVG.
       If you attempt to use one of these functions (and you have enabled
       debug warnings via the new() method), GD::SVG will print a warning to
       STDERR.

	 Creating image objects:
	   GD::Image->newPalette([$width,$height])
	   GD::Image->newTrueColor([$width,$height])
	   GD::Image->newFromPng($file, [$truecolor])
	   GD::Image->newFromPngData($data, [$truecolor])
	   GD::Image->newFromJpeg($file, [$truecolor])
	   GD::Image->newFromJpegData($data, [$truecolor])
	   GD::Image->newFromXbm($file)
	   GD::Image->newFromWMP($file)
	   GD::Image->newFromGd($file)
	   GD::Image->newFromGdData($data)
	   GD::Image->newFromGd2($file)
	   GD::Image->newFromGd2Data($data)
	   GD::Image->newFromGd2Part($file,srcX,srcY,width,height)
	   GD::Image->newFromXpm($filename)

	 Image methods:
	   $gddata   = $image->gd
	   $gd2data  = $image->gd2
	   $wbmpdata = $image->wbmp([$foreground])

	 Color control methods:
	   $image->colorAllocateAlpha()
	   $image->colorClosest()
	   $image->colorClosestHWB()
	   $image->getPixel()
	   $image->transparent()

	 Special Colors:
	   $image->setBrush() (semi-supported, with kludge)
	   $image->setStyle() (semi-supported, with kludge)
	   gdTiled
	   $image->setAntialiased()
	   gdAntiAliased()
	   $image->setAntiAliasedDontBlend()

	 Drawing methods:
	   $image->dashedLine()
	   $image->fill()
	   $image->fillToBorder()

	 Image copying methods
	   None of the image copying methods are yet supported

	 Image transformation methods
	   None of the image transformation methods are yet supported

	 Character and string drawing methods
	    $image->stringUp()	- incompletely supported - broken
	    $image->charUp()
	    $image->stringFT()

	 Alpha Channels
	   $image->alphaBlending()
	   $image->saveAlpha()

	 Miscellaneous image methods
	   $image->isTrueColor()
	   $image->compare($image2)
	   $image->clip()
	   $image->boundsSafe()

	 GD::Polyline
	   Supported without modifications

	 Font methods:
	   $font->nchars()
	   $font->offset()

GROUPING FUNCTIONS GD::SVG
       GD::SVG supports three additional methods that provides the ability to
       recursively group objects:

       $this->startGroup([$id,\%style]), $this->endGroup()
	   These methods start and end a group in a procedural manner. Once a
	   group is started, all further drawing will be appended to the group
	   until endGroup() is invoked. You may optionally pass a string ID
	   and an SVG styles hash to startGroup.

       $group = $this->newGroup([$id,\%style])
	   This method returns a GD::Group object, which has all the behaviors
	   of a GD::SVG object except that it draws within the current group.
	   You can invoke this object's drawing methods to draw into a group.
	   The group is closed once the object goes out of scope. While the
	   object is open, invoking drawing methods on the parent GD::SVG
	   object will also draw into the group until it goes out of scope.

	   Here is an example of using grouping in the procedural way:

	    use GD::SVG;
	    my $img   = GD::SVG::Image->new(500,500);
	    my $white = $img->colorAllocate(255,255,255);
	    my $black = $img->colorAllocate(0,0,0);
	    my $blue  = $img->colorAllocate(0,0,255);
	    my $red   = $img->colorAllocate(255,0,0);

	    $img->startGroup('circle in square');
	    $img->rectangle(100,100,400,400,$blue);

	    $img->startGroup('circle and boundary');
	    $img->filledEllipse(250,250,200,200,$red);
	    $img->ellipse(250,250,200,200,$black);

	    $img->endGroup;
	    $img->endGroup;

	    print $img->svg;

	   Here is an example of using grouping with the GD::Group object:

	     ...

	    my $g1 = $img->newGroup('circle in square');
	    $g1->rectangle(100,100,400,400,$blue);

	    my $g2 = $g1->startGroup('circle and boundary');
	    $g2->filledEllipse(250,250,200,200,$red);
	    $g2->ellipse(250,250,200,200,$black);

	    print $img->svg;

	   Finally, here is a fully worked example of using the GD::Simple
	   module to make the syntax cleaner:

	    #!/usr/bin/perl

	    use strict;
	    use GD::Simple;

	    GD::Simple->class('GD::SVG');

	    my $img = GD::Simple->new(500,500);
	    $img->bgcolor('white');
	    $img->fgcolor('blue');

	    my $g1 = $img->newGroup('circle in square');
	    $g1->rectangle(100,100,400,400);
	    $g1->moveTo(250,250);

	    my $g2 = $g1->newGroup('circle and boundary');
	    $g2->fgcolor('black');
	    $g2->bgcolor('red');
	    $g2->ellipse(200,200);

	    print $img->svg;

GD VERSUS GD::SVG METHODS
       All GD::SVG methods mimic the naming and interface of GD methods.  As
       such, maintenance of GD::SVG follows the development of both GD and
       SVG. Much of the original GD documentation is replicated here for ease
       of use. Subtle differences in the implementation of these methods
       between GD and GD::SVG are discussed below. In particular, the return
       value for some GD::SVG methods differs from its GD counterpart.

OBJECT CONSTRUCTORS: CREATING IMAGES
       GD::SVG currently only supports the creation of image objects via its
       new constructor.	 This is in contrast to GD proper which supports the
       creation of images from previous images, filehandles, filenames, and
       data.

       $image = GD::SVG::Image->new($height,$width,$debug);
	   Create a blank GD::SVG image object of the specified dimensions in
	   pixels. In turn, this method will create a new SVG object and store
	   it internally. You can turn on debugging with the GD::SVG specific
	   $debug parameter.  This should be boolean true and will cause non-
	   implemented methods to print a warning on their status to STDERR.

GD::SVG::Image METHODS
       Once a GD::Image object is created, you can draw with it, copy it, and
       merge two images.  When you are finished manipulating the object, you
       can convert it into a standard image file format to output or save to a
       file.

   Image Data Output Methods
       GD::SVG implements a single output method, svg()!

       $svg = $image->svg();
	   This returns the image in SVG format. You may then print it, pipe
	   it to an image viewer, or write it to a file handle. For example,

	     $svg_data = $image->svg();
	     open (DISPLAY,"| display -") || die;
	     binmode DISPLAY;
	     print DISPLAY $svg_data;
	     close DISPLAY;

	   if you'd like to return an inline version of the image (instead of
	   a full document version complete with the DTD), pass the svg()
	   method the 'inline' flag:

	     $svg_data = $image->svg(-inline=>'true');

	   Calling the other standard GD image output methods (eg
	   jpeg,gd,gd2,png) on a GD::SVG::Image object will cause your script
	   to exit with a warning.

   Color Control
       These methods allow you to control and manipulate the color table of a
       GD::SVG image. In contrast to GD which uses color indices, GD::SVG
       passes stringified RGB triplets as colors. GD::SVG, however, maintains
       an internal hash structure of colors and colored indices in order to
       map GD functions that manipulate the color table. This typically
       requires behind-the-scenes translation of these stringified RGB
       triplets into a color index.

       $stringified_color = $image->colorAllocate(RED,GREEN,BLUE)
	   Unlike GD, colors need not be allocated in advance in SVG.  Unlike
	   GD which returns a color index, colorAllocate returns a formatted
	   string compatible with SVG. Simultaneously, it creates and stores
	   internally a GD compatible color index for use with GD's color
	   manipulation methods.

	     returns: "rgb(RED,GREEN,BLUE)"

       $index = $image->colorAllocateAlpha()
	   NOT IMPLEMENTED

       $image->colorDeallocate($index)
	   Provided with a color index, remove it from the color table.

       $index = $image->colorClosest(red,green,blue)
	   This returns the index of the color closest in the color table to
	   the red green and blue components specified. This method is
	   inherited directly from GD.

	     Example: $apricot = $myImage->colorClosest(255,200,180);

	   NOT IMPLEMENTED

       $index = $image->colorClosestHWB(red,green,blue)
	   NOT IMPLEMENTED

       $index = $image->colorExact(red,green,blue)
	   Retrieve the color index of an rgb triplet (or -1 if it has yet to
	   be allocated).

	   NOT IMPLEMENTED

       $index = $image->colorResolve(red,green,blue)
	   NOT IMPLEMENTED

       $colors_total = $image->colorsTotal()
	   Retrieve the total number of colors indexed in the image.

       $index = $image->getPixel(x,y)
	   NOT IMPLEMENTED

       ($red,$green,$blue) = $image->rgb($index)
	   Provided with a color index, return the RGB triplet.	 In GD::SVG,
	   color indexes are replaced with actual RGB triplets in the form
	   "rgb($r,$g,$b)".

       $image->transparent($colorIndex);
	   Control the transparency of individual colors.

	   NOT IMPLEMENTED

   Special Colors
       GD implements a number of special colors that can be used to achieve
       special effects.	 They are constants defined in the GD:: namespace, but
       automatically exported into your namespace when the GD module is
       loaded. GD::SVG offers limited support for these methods.

       $image->setBrush($brush) (KLUDGE ALERT)
       gdBrushed
	   In GD, one can draw lines and shapes using a brush pattern.
	   Brushes are just images that you can create and manipulate in the
	   usual way.  When you draw with them, their contents are used for
	   the color and shape of the lines.

	   To make a brushed line, you must create or load the brush first,
	   then assign it to the image using setBrush().  You can then draw in
	   that with that brush using the gdBrushed special color.  It's often
	   useful to set the background of the brush to transparent so that
	   the non-colored parts don't overwrite other parts of your image.

	     # Via GD, this is how one would set a Brush
	     $diagonal_brush = new GD::Image(5,5);
	     $white = $diagonal_brush->colorAllocate(255,255,255);
	     $black = $diagonal_brush->colorAllocate(0,0,0);
	     $diagonal_brush->transparent($white);
	     $diagonal_brush->line(0,4,4,0,$black); # NE diagonal

	   GD::SVG offers limited support for setBrush (and the corresponding
	   gdBrushed methods) - currently only in the shapes of squares.
	   Internally, GD::SVG extracts the longest dimension of the image
	   using the getBounds() method. Next, it extracts the second color
	   set, assuming that to be the foreground color. It then re-calls the
	   original drawing method with these new values in place of the
	   gdBrushed. See the private _distill_gdSpecial method for the
	   internal details of this operation.

       $image->setThickness($thickness)
	   Lines drawn with line(), rectangle(), arc(), and so forth are 1
	   pixel thick by default.  Call setThickness() to change the line
	   drawing width.

       $image->setStyle(@colors)
	   setStyle() and gdStyled() are partially supported in GD::SVG.
	   GD::SVG determines the alternating pattern of dashes, treating the
	   first unique color encountered in the array as on, the second as
	   off and so on. The first color in the array is then used to draw
	   the actual line.

       gdTiled
	   NOT IMPLEMENTED

       gdStyled()
	   The GD special color gdStyled is partially implemented in GD::SVG.
	   Only the first color will be used to generate the dashed pattern
	   specified in setStyle(). See setStyle() for additional information.

       $image->setAntiAliased($color)
	   NOT IMPLEMENTED

       gdAntiAliased
	   NOT IMPLEMENTED

       $image->setAntiAliasedDontBlend($color,[$flag])
	   NOT IMPLEMENTED

   Drawing Commands
       $image->setPixel($x,$y,$color)
	   Set the corresponding pixel to the given color.  GD::SVG implements
	   this by drawing a single dot in the specified color at that
	   position.

       $image->line(x1,y1,x2,y2,color);
	   Draw a line between the two coordinate points with the specified
	   color.  Passing an optional id will set the id of that SVG element.
	   GD::SVG also supports drawing with the special brushes - gdStyled
	   and gdBrushed - although these special styles are difficult to
	   replicate precisley in GD::SVG.

       $image->dashedLine($x1,$y1,$x2,$y2,$color);
	   NOT IMPLEMENTED

       $image->rectangle($x1,$y1,$x2,$y2,$color);
	   This draws a rectangle with the specified color.  (x1,y1) and
	   (x2,y2) are the upper left and lower right corners respectively.
	   You may also draw with the special colors gdBrushed and gdStyled.

       $image->filledRectangle($x1,$y1,$x2,$y2,$color);
	   filledRectangle is a GD specific method with no direct equivalent
	   in SVG.  GD::SVG translates this method into an SVG appropriate
	   method by passing the filled color parameter as a named 'filled'
	   parameter to SVG. Drawing with the special colors is also
	   permitted. See the documentation for the line() method for
	   additional details.

	      GD call:
		$img->filledRectangle($x1,$y1,$x2,$y2,$color);

	      SVG call:
		$img->rectangle(x=> $x1,y=> $y1,
				width  => $x2-$x1,
				height => $y2-$y1,
				fill   => $color

       $image->polygon($polygon,$color);
	   This draws a polygon with the specified color.  The polygon must be
	   created first (see "Polygons" below).  The polygon must have at
	   least three vertices.  If the last vertex doesn't close the
	   polygon, the method will close it for you.  Both real color indexes
	   and the special colors gdBrushed, gdStyled and gdStyledBrushed can
	   be specified. See the documentation for the line() method for
	   additional details.

	     $poly = new GD::Polygon;
	     $poly->addPt(50,0);
	     $poly->addPt(99,99);
	     $poly->addPt(0,99);
	     $image->polygon($poly,$blue);

       $image->filledPolygon($polygon,$color);
	   This draws a polygon filled with the specified color.  Drawing with
	   the special colors is also permitted. See the documentation for the
	   line() method for additional details.

	     # make a polygon
	     $poly = new GD::Polygon;
	     $poly->addPt(50,0);
	     $poly->addPt(99,99);
	     $poly->addPt(0,99);

	     # draw the polygon, filling it with a color
	     $image->filledPolygon($poly,$peachpuff);

       $image->filledPolygon($polygon,$color);
	   This draws a polygon filled with the specified color.  Drawing with
	   the special colors is also permitted. See the documentation for the
	   line() method for additional details.

	     # make a polygon
	     $poly = new GD::Polygon;
	     $poly->addPt(50,0);
	     $poly->addPt(99,99);
	     $poly->addPt(0,99);

	     # draw the polygon, filling it with a color
	     $image->filledPolygon($poly,$peachpuff);

       $image->polyline(polyline,color)
	     $image->polyline($polyline,$black)

	   This draws a polyline with the specified color.  Both real color
	   indexes and the special colors gdBrushed, gdStyled and
	   gdStyledBrushed can be specified.

	   Neither the polyline() method or the polygon() method are very
	   picky: you can call either method with either a GD::Polygon or a
	   GD::Polyline.  The method determines if the shape is "closed" or
	   "open" as drawn, not the object type.

       $image->polydraw(polything,color)
		   $image->polydraw($poly,$black)

	   This method draws the polything as expected (polygons are closed,
	   polylines are open) by simply checking the object type and calling
	   either $image->polygon() or $image->polyline().

       $image->ellipse($cx,$cy,$width,$height,$color)
       $image->filledEllipse($cx,$cy,$width,$height,$color)
	   These methods() draw ellipses. ($cx,$cy) is the center of the arc,
	   and ($width,$height) specify the ellipse width and height,
	   respectively.  filledEllipse() is like ellipse() except that the
	   former produces filled versions of the ellipse. Drawing with the
	   special colors is also permitted. See the documentation for the
	   line() method for additional details.

       $image->arc($cy,$cy,$width,$height,$start,$end,$color);
	   This draws arcs and ellipses.  (cx,cy) are the center of the arc,
	   and (width,height) specify the width and height, respectively.  The
	   portion of the ellipse covered by the arc are controlled by start
	   and end, both of which are given in degrees from 0 to 360.  Zero is
	   at the top of the ellipse, and angles increase clockwise.  To
	   specify a complete ellipse, use 0 and 360 as the starting and
	   ending angles.  To draw a circle, use the same value for width and
	   height.

	   Internally, arc() calls the ellipse() method of SVG.pm. Drawing
	   with the special colors is also permitted. See the documentation
	   for the line() method for additional details.

	   Currently, true arcs are NOT supported, only those where the start
	   and end equal 0 and 360 respectively resulting in a closed arc.

       $image->filledArc($cx,$cy,$width,$height,$start,$end,$color
       [,$arc_style])
	   This method is like arc() except that it colors in the pie wedge
	   with the selected color.  $arc_style is optional.  If present it is
	   a bitwise OR of the following constants:

	   gdArc	   connect start & end points of arc with a rounded
	   edge gdChord		connect start & end points of arc with a
	   straight line gdPie		 synonym for gdChord gdNoFill
	   outline the arc or chord gdEdged	    connect beginning and
	   ending of the arc to the center

	   gdArc and gdChord are mutally exclusive.  gdChord just connects the
	   starting and ending angles with a straight line, while gdArc pro-
	   duces a rounded edge. gdPie is a synonym for gdArc. gdNoFill indi-
	   cates that the arc or chord should be outlined, not filled.
	   gdEdged, used together with gdNoFill, indicates that the beginning
	   and ending angles should be connected to the center; this is a good
	   way to outline (rather than fill) a "pie slice."

	   Using these special styles, you can easily draw bordered ellipses
	   and circles.

	   # Create the filled shape:
	   $image->filledArc($x,$y,$width,$height,0,360,$fill); # Now border
	   it.	$image->filledArc($x,$y,$width,$height,0,360,$color,gdNoFill);

       $image->fill();
	   NOT IMPLEMENTED

       $image->fillToBorder()
	   NOT IMPLEMENTED

   Image Copying Methods
       The basic copy() command is implemented in GD::SVG. You can copy one
       GD::SVG into another GD::SVG, or copy a GD::Image or GD::Simple object
       into a GD::SVG, thereby embedding a pixmap image into the SVG image.

       All other image copying methods are unsupported, and if your script
       calls one of the following methods, your script will die remorsefully
       with a warning.	With sufficient demand, I might try to implement some
       of these methods.  For now, I think that they are beyond the intent of
       GD::SVG.

	 $image->clone()
	 $image->copyMerge()
	 $image->copyMergeGray()
	 $image->copyResized()
	 $image->copyResampled()
	 $image->trueColorToPalette()

   Image Transfomation Commands
       None of the image transformation commands are implemented in GD::SVG.
       If your script calls one of the following methods, your script will die
       remorsefully with a warning.  With sufficient demand, I might try to
       implement some of these methods.	 For now, I think that they are beyond
       the intent of GD::SVG.

	 $image = $sourceImage->copyRotate90()
	 $image = $sourceImage->copyRotate180()
	 $image = $sourceImage->copyRotate270()
	 $image = $sourceImage->copyFlipHorizontal()
	 $image = $sourceImage->copyFlipVertical()
	 $image = $sourceImage->copyTranspose()
	 $image = $sourceImage->copyReverseTranspose()
	 $image->rotate180()
	 $image->flipHorizontal()
	 $image->flipVertical()

   Character And String Drawing
       GD allows you to draw characters and strings, either in normal horizon-
       tal orientation or rotated 90 degrees.  In GD, these routines use a
       GD::Font object.	 Internally, GD::SVG mimics the behavior of GD with
       respect to fonts in a very similar manner, using instead a
       GD::SVG::Font object described in more detail below.

       GD's font handling abilities are not as flexible as SVG and it does not
       allow the dynamic creation of fonts, instead exporting five available
       fonts as global variables: gdGiantFont, gdLargeFont, gdMediumBoldFont,
       gdSmallFont and gdTinyFont. GD::SVG also exports these same global
       variables but establishes them in a different manner using constant
       variables to establish the font family, font height and width of these
       global fonts.  These values were chosen to match as closely as possible
       GD's output.  If unsatisfactory, adjust the constants at the top of
       this file.  In all subroutines below, GD::SVG passes a generic
       GD::SVG::Font object in place of the exported font variables.

       $image->string($font,$x,$y,$string,$color)
	   This method draws a string starting at position (x,y) in the speci-
	   fied font and color.	 Your choices of fonts are gdSmallFont,
	   gdMediumBoldFont, gdTinyFont, gdLargeFont and gdGiantFont.

	     $myImage->string(gdSmallFont,2,10,"Peachy Keen",$peach);

       $image->stringUp($font,$x,$y,$string,$color)
	   Same as the previous example, except that it draws the text rotated
	   counter-clockwise 90 degrees.

       $image->char($font,$x,$y,$char,$color)
       $image->charUp($font,$x,$y,$char,$color)
	   These methods draw single characters at position (x,y) in the spec-
	   ified font and color.  They're carry-overs from the C interface,
	   where there is a distinction between characters and strings.	 Perl
	   is insensible to such subtle distinctions. Neither is SVG, which
	   simply calls the string() method internally.

       @bounds = $image->stringFT($fgcolor,$font-
       name,$ptsize,$angle,$x,$y,$string)
       @bounds = $image->stringFT($fgcolor,$font-
       name,$ptsize,$angle,$x,$y,$string,\%options)
	   In GD, these methods use TrueType to draw a scaled, antialiased
	   strings using the TrueType font of your choice. GD::SVG can handle
	   this directly generating by calling the string() method internally.

	     The arguments are as follows:

	     fgcolor	Color index to draw the string in
	     fontname	An absolute path to the TrueType (.ttf) font file
	     ptsize	The desired point size (may be fractional)
	     angle	The rotation angle, in radians
	     x,y	X and Y coordinates to start drawing the string
	     string	The string itself

	   GD::SVG attempts to extract the name of the font from the pathname
	   supplied in the fontname argument. If it fails, Helvetica will be
	   used instead.

	   If successful, the method returns an eight-element list giving the
	   boundaries of the rendered string:

	     @bounds[0,1]  Lower left corner (x,y)
	     @bounds[2,3]  Lower right corner (x,y)
	     @bounds[4,5]  Upper right corner (x,y)
	     @bounds[6,7]  Upper left corner (x,y)

	   This from the GD documentation (not yet implemented in GD::SVG):

	   An optional 8th argument allows you to pass a hashref of options to
	   stringFT().	Two hashkeys are recognized: linespacing, if present,
	   controls the spacing between lines of text.	charmap, if present,
	   sets the character map to use.

	   The value of linespacing is supposed to be a multiple of the char-
	   acter height, so setting linespacing to 2.0 will result in double-
	   spaced lines of text.  However the current version of libgd
	   (2.0.12) does not do this.  Instead the linespacing seems to be
	   double what is provided in this argument.  So use a spacing of 0.5
	   to get separation of exactly one line of text.  In practice, a
	   spacing of 0.6 seems to give nice results.  Another thing to watch
	   out for is that successive lines of text should be separated by the
	   "\r\n" characters, not just "\n".

	   The value of charmap is one of "Unicode", "Shift_JIS" and "Big5".
	   The interaction between Perl, Unicode and libgd is not clear to me,
	   and you should experiment a bit if you want to use this feature.

	     $gd->stringFT($black,'/dosc/windows/Fonts/pala.ttf',40,0,20,90,
			   "hi there\r\nbye now",
			   {linespacing=>0.6,
			    charmap  => 'Unicode',
			  });

	   For backward compatibility with older versions of the FreeType
	   library, the alias stringTTF() is also recognized.  Also be aware
	   that relative font paths are not recognized due to problems in the
	   libgd library.

       $hasfontconfig = $image->useFontConfig($flag)
	   Call useFontConfig() with a value of 1 in order to enable support
	   for fontconfig font patterns (see stringFT).	 Regardless of the
	   value of $flag, this method will return a true value if the
	   fontconfig library is present, or false otherwise.

	   NOT IMPLEMENTED

   Alpha Channels
       $image->alphaBlending($blending)
	   NOT IMPLEMENTED

       $image->saveAlpha($saveAlpha)
	   NOT IMPLEMENTED

   Miscellaneous Image Methods
       $image->interlaced([$flag])
	   NOT IMPLEMENTED

       ($width,$height) = $image->getBounds()
	   getBounds() returns the height and width of the image.

       $is_truecolor = $image->isTrueColor()
	   NOT IMPLEMENTED

       $flag = $image1->compare($image2)
	   NOT IMPLEMENTED

       $image->clip($x1,$y1,$x2,$y2) ($x1,$y1,$x2,$y2) = $image->clip
	   NOT IMPLEMENTED

       $flag = $image->boundsSafe($x,$y)
	   NOT IMPLEMENTED

GD::SVG::Polygon METHODS
       SVG is much more adept at creating polygons than GD. That said, GD does
       provide some rudimentary support for polygons but must be created as
       seperate objects point by point.

       $poly = GD::SVG::Polygon->new
	   Create an empty polygon with no vertices.

	     $poly = new GD::SVG::Polygon;

       $poly->addPt($x,$y)
	   Add point (x,y) to the polygon.

	     $poly->addPt(0,0);
	     $poly->addPt(0,50);
	     $poly->addPt(25,25);

       ($x,$y) = $poly->getPt($index)
	   Retrieve the point at the specified vertex.

	     ($x,$y) = $poly->getPt(2);

       $poly->setPt($index,$x,$y)
	   Change the value of an already existing vertex.  It is an error to
	   set a vertex that isn't already defined.

	     $poly->setPt(2,100,100);

       ($x,$y) = $poly->deletePt($index)
	   Delete the specified vertex, returning its value.

	     ($x,$y) = $poly->deletePt(1);

       $poly->toPt($dx,$dy)
	   Draw from current vertex to a new vertex, using relative (dx,dy)
	   coordinates.	 If this is the first point, act like addPt().

	     $poly->addPt(0,0);
	     $poly->toPt(0,50);
	     $poly->toPt(25,-25);

	   NOT IMPLEMENTED

       $vertex_count = $poly->length()
	   Return the number of vertices in the polygon.

       @vertices = $poly->vertices()
	   Return a list of all the verticies in the polygon object.  Each
	   mem- ber of the list is a reference to an (x,y) array.

	     @vertices = $poly->vertices;
	     foreach $v (@vertices)
		 print join(",",@$v),"\n";
	     }

       @rect = $poly->bounds()
	   Return the smallest rectangle that completely encloses the polygon.
	   The return value is an array containing the (left,top,right,bottom)
	   of the rectangle.

	     ($left,$top,$right,$bottom) = $poly->bounds;

       $poly->offset($dx,$dy)
	   Offset all the vertices of the polygon by the specified horizontal
	   (dh) and vertical (dy) amounts.  Positive numbers move the polygon
	   down and to the right. Returns the number of vertices affected.

	     $poly->offset(10,30);

       $poly->map($srcL,$srcT,$srcR,$srcB,$destL,$dstT,$dstR,$dstB)
	   Map the polygon from a source rectangle to an equivalent position
	   in a destination rectangle, moving it and resizing it as necessary.
	   See polys.pl for an example of how this works.  Both the source and
	   destination rectangles are given in (left,top,right,bottom) coordi-
	   nates.  For convenience, you can use the polygon's own bounding box
	   as the source rectangle.

	     # Make the polygon really tall
	     $poly->map($poly->bounds,0,0,50,200);

	   NOT IMPLEMENTED

       $poly->scale($sx,$sy)
	   Scale each vertex of the polygon by the X and Y factors indicated
	   by sx and sy.  For example scale(2,2) will make the polygon twice
	   as large.  For best results, move the center of the polygon to
	   position (0,0) before you scale, then move it back to its previous
	   position.

	   NOT IMPLEMENTED

       $poly->transform($sx,$rx,$sy,$ry,$tx,$ty)
	   Run each vertex of the polygon through a transformation matrix,
	   where sx and sy are the X and Y scaling factors, rx and ry are the
	   X and Y rotation factors, and tx and ty are X and Y offsets.	 See
	   the Adobe PostScript Reference, page 154 for a full explanation, or
	   experiment.

	   NOT IMPLEMENTED

   GD::Polyline
       Please see GD::Polyline for information on creating open polygons and
       splines.

GD::SVG::Font METHODS
       NOTE: The object-oriented implementation to font utilites is not yet
       supported.

       The libgd library (used by the Perl GD library) has built-in support
       for about half a dozen fonts, which were converted from public-domain X
       Windows fonts.  For more fonts, compile libgd with TrueType support and
       use the stringFT() call.

       GD::SVG replicates the internal fonts of GD by hardcoding fonts which
       resemble the design and point size of the original.  Each of these
       fonts is available both as an imported global (e.g. gdSmallFont) and as
       a package method (e.g. GD::Font->Small).

       gdTinyFont
       GD::Font->Tiny
	   This is a tiny, almost unreadable font, 5x8 pixels wide.

       gdSmallFont
       GD::Font->Small
	   This is the basic small font, "borrowed" from a well known public
	   domain 6x12 font.

       gdMediumBoldFont
       GD::Font->MediumBold
	   This is a bold font intermediate in size between the small and
	   large fonts, borrowed from a public domain 7x13 font;

       gdLargeFont
       GD::Font->Large
	   This is the basic large font, "borrowed" from a well known public
	   domain 8x16 font.

       gdGiantFont
       GD::Font->Giant
	   This is a 9x15 bold font converted by Jan Pazdziora from a sans
	   serif X11 font.

       $font->nchars
	   This returns the number of characters in the font.

	     print "The large font contains ",gdLargeFont->nchars," characters\n";

	   NOT IMPLEMENTED

       $font->offset()
	   This returns the ASCII value of the first character in the font

       $width = $font->width
       $height = $font->height
	   These return the width and height of the font.

	     ($w,$h) = (gdLargeFont->width,gdLargeFont->height);

REAL WORLD EXAMPLES
       BioPerl
	   The Bio::Graphics package of the BioPerl project makes use of
	   GD::SVG to export SVG graphics.

	     http://www.bioperl.org/

       Generic Genome Browser
	   The Generic Genome Browser (GBrowse) utilizes Bio::Graphics and
	   enables SVG dumping of genomics views. You can see a real-world
	   example of SVG output from GBrowse at WormBase:

	     http://www.wormbase.org/cgi-bin/gbrowse/

	   Further information about the Generic Genome Browser is available
	   at the Generic Model Organism Project home page:

	     http://www.gmod.org/

       toddot
	   I've also prepared a number of comparative images at my website
	   (shameless plug, hehe):

	     http://www.toddot.net/projects/GD-SVG/

INTERNAL METHODS
       The following internal methods are private and documented only for
       those wishing to extend the GD::SVG interface.

       _distill_gdSpecial()
	   When a drawing method is passed a stylized brush via gdBrushed, the
	   internal _distill_gdSpecial() method attempts to make sense of this
	   by setting line thickness and foreground color. Since stylized
	   brushes are GD::SVG::Image objects, it does this by fetching the
	   width of the image using the getBounds method. This width is then
	   used to setThickness.  The last color set by colorAllocate is then
	   used for the foreground color.

	   In setting line thickness, GD::SVG temporarily overrides any
	   previously set line thickness.  In GD, setThickness is persistent
	   through uses of stylized brushes. To accomodate this behavior,
	   _distill_gdSpecial() temporarily stores the previous line_thickness
	   in the $self->{previous_line_thickness} flag.

       _reset()
	   The _reset() method is used to restore persistent drawing settings
	   between uses of stylized brushes. Currently, this involves

	     - restoring line thickness

IMPORTANT NOTE! GD::SVG / SVG::GD
       A second module (SVG::GD), written by Ronan Oger also provides similar
       functionality as this module. Ronan and I are concurrently developing
       these modules with an eye towards integrating them in the future. In
       principle, the primary difference is that GD::SVG aims to generate SVG
       and SVG only.  That is, it:

	 1. Does not store an internal representation of the GD image

	 2. Does not enable JPG, PNG, OR SVG output from a single pass
	    through data

	 3. Only occasioanally uses inherited methods from GD

       Instead GD::SVG depends on the user to choose which output format they
       would like in advance, "use"ing the appropriate module for that output.
       As described at the start of this document, module selection between GD
       and GD::SVG can be made dynamically using eval statements and variables
       for the differnet classes that GD and GD::SVG create.

       There is a second reason for not maintaining a double representation of
       the data in GD and SVG format: SVG documents can quickly become very
       large, especially with large datasets. In cases where scripts are
       primarily generating png images in a server environment and would only
       occasionally need to export SVG, gernerating an SVG image in parallel
       would result in an unacceptable performance hit.

       Thus GD::SVG aims to be a plugin for existing configurations that
       depend on GD but would like to take advantage of SVG output.

       SVG::GD, on the other hand, aims to tie in the raster-editing ability
       of GD with the power of SVG output. In part, it aims to do this by
       inheriting many methods from GD directly and bringing them into the
       functional space of GD.	This makes SVG::GD easier to set up initially
       (simply by adding the "use SVG::GD" below the "use GD" statement of
       your script. GD::SVG sacrfices this initial ease-of-setup for more
       targeted applications.

ACKNOWLEDGEMENTS
       Lincoln Stein, my postdoctoral mentor, author of GD.pm, and all around
       Perl stud. Ronan Oger, author of SVG.pm conceptualized and implemented
       another wrapper around GD at about the exact same time as this module.
       He also provided helpful discussions on implementing GD functions into
       SVG.  Oliver Drechsel and Marc Lohse provided patches to actually make
       the stringUP method functional.

AUTHOR
       Todd Harris, PhD <harris@cshl.org>

COPYRIGHT AND LICENSE
       Copyright @ 2003-2005 Todd Harris and the Cold Spring Harbor Laboratory

       This library is free software; you can redistribute it and/or modify it
       under the same terms as Perl itself.

SEE ALSO
       GD, SVG, SVG::Manual, SVG::DOM

perl v5.14.1			  2009-05-10				SVG(3)
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