GoodStuff man page on DragonFly

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GoodStuff(1.20)						       GoodStuff(1.20)

NAME
       GoodStuff - the FVWM button panel module

SYNOPSIS
       GoodStuff is spawned by fvwm, so no command line invocation will work.

DESCRIPTION
       The GoodStuff module provides a button panel which sits on the X termi‐
       nal's root window. The user can press the  buttons  at  any  time,  and
       trigger	invocation  of a user-specified command by the window manager.
       GoodStuff only works when fvwm is used as the window manager.

       The button panel can be of any configuration or geometry, and can  have
       monochrome  or  color  icons  to	 represent  the actions which would be
       invoked.

COPYRIGHTS
       The GoodStuff program, and the concept for interfacing this  module  to
       the Window Manager, are all original work by Robert Nation

       Copyright  1993, Robert Nation. No guarantees or warranties or anything
       are provided or implied in any way whatsoever. Use this program at your
       own  risk.  Permission to use this program for any purpose is given, as
       long as the copyright is kept intact.

INITIALIZATION
       During initialization, GoodStuff will search for a  configuration  file
       which  describes	 the button panel geometry, color, icons, and actions.
       The format of this files will be	 described  later.  The	 configuration
       file will be the one which fvwm used during its initialization.

       If  the	GoodStuff executable is linked to another name, ie ln -s Good‐
       Stuff TermStuff, then another module called TermStuff can  be  started,
       with  a	completely  different  configuration than GoodStuff, simply by
       changing the keywords Good??? to Term???. This way multiple button-bars
       can be used.

INVOCATION
       GoodStuff  can  be  invoked by inserting the line 'Module GoodStuff' in
       the .fvwmrc file. This can be placed on a line by itself, if  GoodStuff
       is  to  be  spawned  during fvwm's initialization, or can be bound to a
       menu or mouse button or keystroke to invoke it later. Fvwm will	search
       directory  specified  in the ModulePath configuration option to attempt
       to locate GoodStuff.

CONFIGURATION OPTIONS
       The following options can be placed in the .fvwmrc file

       *GoodStuffGeometry geometry
	      Specifies the GoodStuff window location and/or size. If the size
	      is  not  specified, GoodStuff will auto-size itself in a reason‐
	      able manner.  The geometry is a  standard	 X11  window  geometry
	      specification.

       *GoodStuffFont font
	      Specifies the font to be used for labeling the buttons.

       *GoodStuffRows rows
	      Specifies	 the  number  of  rows	of  buttons  to be created. If
	      unspecified, 2 rows will be used.

       *GoodStuffColumns columns
	      Specifies the number of columns of buttons  to  be  created.  If
	      unspecified,  the number of columns will be set to the number of
	      buttons requested, divided by the number of rows.	 If  both  the
	      rows  and columns are specified, but do not specify as many but‐
	      tons as are defined, then the users columns  specification  will
	      be ignored.

       *GoodStuffFore color
	      Specifies the color for button label text and monochrome icons.

       *GoodStuffBack color
	      Specifies the color for the buttons.

       *GoodStuff[(w x h)] label icon command
	      Specifies a window manager built-in command, as described in the
	      fvwm man page,  which  should  be	 executed  when	 a  button  is
	      pressed.	The  label  field is the text which will be written on
	      the button. The icon field specifies an X11 bitmap file  or  XPM
	      color  icon  file, containing the icon to display on the button.
	      GoodStuff will search through the path  specified	 in  the  fvwm
	      IconPath	or  PixmapPath	configuration  items  to find the icon
	      file. If the optional (w x h) is	specified,  then  this	button
	      will  be	w times the normal button width and h times the normal
	      button height. If label is "-" then the button label will not be
	      displayed.

	      If  command is an fvwm Exec command, then the button will remain
	      pushed in until a window whose name or class matches the	qouted
	      portion  of the command is encountered. This is intended to pro‐
	      vide visual  feedback  to	 the  user  that  the  action  he  has
	      requested	 will  be performed. If the qouted portion contains no
	      characters, then the button will pop out immediately.  Note that
	      users  can  continue  pressing  the button, and re-executing the
	      command, even when it looks "pressed in."

	      A single extension to the fvwm built-in command set is provided.
	      A command of the form: *GoodStuff junk clock.xpm Swallow "Clock"
	      rclock & will cause GoodStuff to spawn an	 rclock	 process,  and
	      capture  the first window whose name or resource is "Clock", and
	      display it in the button-bar. This  is  handy  for  applications
	      like xclock, xbiff, and xload. Modules can be swallowed by spec‐
	      ifying  SwallowModule instead of just "swallow" NOTE: if you use
	      xclock  for  this	 application,  you will want to specify xclock
	      -padding 0.

SAMPLE CONFIGURATION
       The following are excepts from a .fvwmrc file which describe  GoodStuff
       initialization commands:

       ##############################################################
       # Load any modules which should be started during
       # fvwm initialization
       ModulePath /usr/lib/X11/fvwm:/usr/bin/X11
       Module GoodStuff

       # Make goodstuff title-bar-less, sticky, and give it an icon
       NoTitle GoodStuff
       Sticky GoodStuff
       Icon "GoodStuff"	   toolbox.xpm

       ##############################################################
       ##############################################################
       #Definitions used by the modules
       *GoodStuffFore Black
       *GoodStuffBack #908090

       *GoodStuffGeometry -135-5
       *GoodStuffRows 1
       *GoodStuffFont -adobe-helvetica-medium-r-*-*-12-*-*-*-*-*-*-*

       *GoodStuff Resize  resize.xpm  Resize
       *GoodStuff Move	  arrows2.xpm Move
       *GoodStuff Lower	  Down	      Lower
       *GoodStuff Raise	  Up	      Raise
       *GoodStuff Kill	  bomb.xpm    Destroy

       *GoodStuff Dopey	  rterm.xpm   Exec "big_win" xterm -T big_win -geometry 80x50&
       *GoodStuff Snoopy  rterm.xpm   Exec "small_win" xterm -T small_wi &
       *GoodStuff Xcalc	  rcalc.xpm   Exec "Calculator" xcalc &
       *GoodStuff XMag	  magnifying_glass2.xpm	   Exec "xmag" xmag &
       *GoodStuff Mail	  mail2.xpm   Exec "xmh" xmh &
       *GoodStuff(4x1) - whatever SwallowModule "Fvwm Pager" FvwmPager 0 3

       The  last  line is a little tricky - it spawns an FvwmPager module, and
       captures it to display in a quadruple width button. Since "-"  is  used
       for  the button label, the Pager will be resized to be as big as possi‐
       ble within the button's borders. "whatever", of course, is a  non-exis‐
       tent icon file, and will be ignored by GoodStuff.

AUTHOR
       Robert Nation

3rd Berkeley Distribution	  Jan 28 1994		       GoodStuff(1.20)
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