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Imager::Engines(3)    User Contributed Perl Documentation   Imager::Engines(3)

NAME
       Imager::Engines - Programmable transformation operations

SYNOPSIS
	 use Imager;

	 my %opts;
	 my @imgs;
	 my $img;
	 ...

	 my $newimg = $img->transform(
	     xexpr=>'x',
	     yexpr=>'y+10*sin((x+y)/10)')
	   or die $img->errstr;

	 my $newimg = Imager::transform2(\%opts, @imgs)
	   or die "transform2 failed: $Imager::ERRSTR";

	 my $newimg = $img->matrix_transform(
	    matrix=>[ -1, 0, $img->getwidth-1,
		       0,  1, 0,
		       0,  0, 1 ]);

DESCRIPTION
   transform()
       The "transform()" function can be used to generate spatial warps and
       rotations and such effects.  It only operates on a single image and its
       only function is to displace pixels.

       It can be given the operations in postfix notation or the module
       Affix::Infix2Postfix can be used to generate postfix code from infix
       code.  Look in the test case t/t55trans.t for an example.

       "transform()" needs expressions (or opcodes) that determine the source
       pixel for each target pixel.  Source expressions are infix expressions
       using any of the +, -, *, / or ** binary operators, the - unary
       operator, ( and ) for grouping and the "sin()" and "cos()" functions.
       The target pixel is input as the variables x and y.

       You specify the x and y expressions as "xexpr" and "yexpr"
       respectively.  You can also specify opcodes directly, but that's magic
       deep enough that you can look at the source code.

       Note: You can still use the transform() function, but the transform2()
       function is just as fast and is more likely to be enhanced and
       maintained.

	 $new_img=$img->transform(xexpr=>'x',yexpr=>'y+10*sin((x+y)/10)')

	 $new_img=$img->transform(xexpr=>'x+0.1*y+5*sin(y/10.0+1.57)',
				  yexpr=>'y+10*sin((x+y-0.785)/10)')

   transform2()
       Imager also supports a "transform2()" class method which allows you
       perform a more general set of operations, rather than just specifying a
       spatial transformation as with the transform() method, you can also
       perform color transformations, image synthesis and image combinations
       from multiple source images.

       "transform2()" takes an reference to an options hash, and a list of
       images to operate one (this list may be empty):

	 my %opts;
	 my @imgs;
	 ...
	 my $img = Imager::transform2(\%opts, @imgs)
	     or die "transform2 failed: $Imager::ERRSTR";

       The options hash may define a transformation function, and optionally:

       ·   width - the width of the image in pixels.  If this isn't supplied
	   the width of the first input image is used.	If there are no input
	   images an error occurs.

       ·   height - the height of the image in pixels.	If this isn't supplied
	   the height of the first input image is used.	 If there are no input
	   images an error occurs.

       ·   constants - a reference to hash of constants to define for the
	   expression engine.  Some extra constants are defined by Imager

       ·   channels - the number of channels in the output image.  If this
	   isn't supplied a 3 channel image will be created.

       The transformation function is specified using either the "expr" or
       "rpnexpr" member of the options.

       Infix expressions

       You can supply infix expressions to transform 2 with the "expr"
       keyword.

	 $opts{expr} = 'return getp1(w-x, h-y)'

       The 'expression' supplied follows this general grammar:

	  ( identifier '=' expr ';' )* 'return' expr

       This allows you to simplify your expressions using variables.

       A more complex example might be:

	 $opts{expr} = 'pix = getp1(x,y); return if(value(pix)>0.8,pix*0.8,pix)'

       Currently to use infix expressions you must have the Parse::RecDescent
       module installed (available from CPAN).	There is also what might be a
       significant delay the first time you run the infix expression parser
       due to the compilation of the expression grammar.

       Postfix expressions

       You can supply postfix or reverse-polish notation expressions to
       transform2() through the "rpnexpr" keyword.

       The parser for "rpnexpr" emulates a stack machine, so operators will
       expect to see their parameters on top of the stack.  A stack machine
       isn't actually used during the image transformation itself.

       You can store the value at the top of the stack in a variable called
       "foo" using "!foo" and retrieve that value again using @foo.  The !foo
       notation will pop the value from the stack.

       An example equivalent to the infix expression above:

	$opts{rpnexpr} = 'x y getp1 !pix @pix value 0.8 gt @pix 0.8 * @pix ifp'

       At the end of the expression there should be a single pixel value left
       on the stack, which is used as the output pixel.

       Operators

       transform2() has a fairly rich range of operators.

       Each entry below includes the usage with "rpnexpr", formatted as:

	   operand operand ... operator -- result

       If the operand or result begins with "N" it is a numeric value, if it
       begins with "C" it is a color or pixel value.

       +, *, -, /, %, **
	   multiplication, addition, subtraction, division, remainder and
	   exponentiation.  Multiplication, addition and subtraction can be
	   used on color values too - though you need to be careful - adding 2
	   white values together and multiplying by 0.5 will give you gray,
	   not white.

	   Division by zero (or a small number) just results in a large
	   number.  Modulo zero (or a small number) results in zero.  % is
	   implemented using fmod() so you can use this to take a value mod a
	   floating point value.

	   "rpnexpr" usage:

	       N1 N2 + -- N

	       N1 N2 * -- N

	       N1 N2 - -- N

	       N1 N2 / -- N

	       N1 N2 ** -- N

	       N1 uminus -- N

       sin(N), cos(N), atan2(y,x)
	   Some basic trig functions.  They work in radians, so you can't just
	   use the hue values.

	   "rpnexpr" usage:

	       N sin -- N

	       N cos -- N

	       Ny Nx atan2 -- N

       distance(x1, y1, x2, y2)
	   Find the distance between two points.  This is handy (along with
	   atan2()) for producing circular effects.

	   "rpnexpr" usage:

	       Nx1 Ny1 Nx2 Ny2 distance -- N

       sqrt(n)
	   Find the square root.  I haven't had much use for this since adding
	   the distance() function.

	   "rpnexpr" usage:

	       N sqrt -- N

       abs(n)
	   Find the absolute value.

	   "rpnexpr" usage:

	       N abs -- N

       getp1(x,y), getp2(x,y), getp3(x, y)
	   Get the pixel at position (x,y) from the first, second or third
	   image respectively.	I may add a getpn() function at some point,
	   but this prevents static checking of the instructions against the
	   number of images actually passed in.

	   "rpnexpr" usage:

	       Nx Ny getp1 -- C

	       Nx Ny getp2 -- C

	       Nx Ny getp3 -- C

       value(c), hue(c), sat(c), hsv(h,s,v), hsva(h,s,v,alpha)
	   Separates a color value into it's value (brightness), hue (color)
	   and saturation elements.  Use hsv() to put them back together
	   (after suitable manipulation), or hsva() to include a transparency
	   value.

	   "rpnexpr" usage:

	       C value -- N

	       C hue -- N

	       C sat -- N

	       Nh Ns Nv hsv -- C

	       Nh Ns Nv Na hsva -- C

       red(c), green(c), blue(c), rgb(r,g,b), rgba(r,g,b,a)
	   Separates a color value into it's red, green and blue colors.  Use
	   rgb(r,g,b) to put it back together, or rgba() to include a
	   transparency value.

	   "rpnexpr" usage:

	       C red -- N

	       C green -- N

	       C blue -- N

	       Nr Ng Nb rgb -- C

	       Nr Ng Nb Na rgba -- C

       alpha(c)
	   Retrieve the alpha value from a color.

	   "rpnexpr" usage:

	       C alpha -- N

       int(n)
	   Convert a value to an integer.  Uses a C int cast, so it may break
	   on large values.

	   "rpnexpr" usage:

	       N int -- N

       if(cond,ntrue,nfalse), if(cond,ctrue,cfalse)
	   A simple (and inefficient) if function.

	   "rpnexpr" usage:

	       Ncond N-true-result N-false-result if -- N

	       Ncond C-true-result C-false-result if -- C

	       Ncond C-true-result C-false-result ifp -- C

       <=,<,==,>=,>,!=
	   Relational operators (typically used with if()).  Since we're
	   working with floating point values the equalities are 'near
	   equalities' - an epsilon value is used.

	       N1 N2 <= -- N

	       N1 N2 < -- N

	       N1 N2 >= -- N

	       N1 N2 > -- N

	       N1 N2 == -- N

	       N1 N2 != -- N

       &&, ||, not(n)
	   Basic logical operators.

	   "rpnexpr" usage:

	       N1 N2 and -- N

	       N1 N2 or -- N

	       N not -- N

       log(n), exp(n)
	   Natural logarithm and exponential.

	   "rpnexpr" usage:

	       N log -- N

	       N exp -- N

       det(a, b, c, d)
	   Calculate the determinant of the 2 x 2 matrix;

	     a b
	     c d

	   "rpnexpr" usage:

	       Na Nb Nc Nd det -- N

       Constants

       transform2() defines the following constants:

       "pi"
	   The classical constant.

       "w"
       "h" The width and height of the output image.

       "cx"
       "cy"
	   The center of the output image.

       "w"image number
       "h"image number
	   The width and height of each of the input images, "w1" is the width
	   of the first input image and so on.

       "cx"image number
       "cy"image number
	   The center of each of the input images, ("cx1", "cy1") is the
	   center of the first input image and so on.

       A few examples:

	 rpnexpr=>'x 25 % 15 * y 35 % 10 * getp1 !pat x y getp1 !pix @pix sat 0.7 gt @pat @pix ifp'

	   tiles a smaller version of the input image over itself where the
	   color has a saturation over 0.7.

	     rpnexpr=>'x 25 % 15 * y 35 % 10 * getp1 !pat y 360 / !rat x y getp1 1 @rat - pmult @pat @rat pmult padd'

	   tiles the input image over itself so that at the top of the image
	   the full-size image is at full strength and at the bottom the
	   tiling is most visible.

	     rpnexpr=>'x y getp1 !pix @pix value 0.96 gt @pix sat 0.1 lt and 128 128 255 rgb @pix ifp'

	   replace pixels that are white or almost white with a palish blue

	     rpnexpr=>'x 35 % 10 * y 45 % 8 * getp1 !pat x y getp1 !pix @pix sat 0.2 lt @pix value 0.9 gt and @pix @pat @pix value 2 / 0.5 + pmult ifp'

	   Tiles the input image over it self where the image isn't white or
	   almost white.

	     rpnexpr=>'x y 160 180 distance !d y 180 - x 160 - atan2 !a @d 10 / @a + 3.1416 2 * % !a2 @a2 180 * 3.1416 / 1 @a2 sin 1 + 2 / hsv'

	   Produces a spiral.

	     rpnexpr=>'x y 160 180 distance !d y 180 - x 160 - atan2 !a @d 10 / @a + 3.1416 2 * % !a2 @a 180 * 3.1416 / 1 @a2 sin 1 + 2 / hsv'

	   A spiral built on top of a color wheel.

       For details on expression parsing see Imager::Expr.  For details on the
       virtual machine used to transform the images, see Imager::regmach.

	 # generate a colorful spiral
	 # requires that Parse::RecDescent be installed
	 my $newimg = Imager::transform2({
					  width => 160, height=>160,
					  expr => <<EOS
	 dist = distance(x, y, w/2, h/2);
	 angle = atan2(y-h/2, x-w/2);
	 angle2 = (dist / 10 + angle) % ( 2 * pi );
	 return hsv(angle*180/pi, 1, (sin(angle2)+1)/2);
	 EOS
					 });

	 # replace green portions of an image with another image
	 my $newimg = Imager::transform2({
					  rpnexpr => <<EOS
	 x y getp2 !pat # used to replace green portions
	 x y getp1 !pix # source with "green screen"
	 @pix red 10 lt @pix blue 10 lt && # low blue and red
	 @pix green 254 gt && # and high green
	 @pat @pix ifp
	 EOS
					 }, $source, $background);

   Matrix Transformations
       matrix_transform()
	   Rather than having to write code in a little language, you can use
	   a matrix to perform affine transformations, using the
	   matrix_transform() method:

	     my $newimg = $img->matrix_transform(matrix=>[ -1, 0, $img->getwidth-1,
						       0,  1, 0,
						       0,  0, 1 ]);

	   By default the output image will be the same size as the input
	   image, but you can supply the "xsize" and "ysize" parameters to
	   change the size.

	   Rather than building matrices by hand you can use the
	   Imager::Matrix2d module to build the matrices.  This class has
	   methods to allow you to scale, shear, rotate, translate and
	   reflect, and you can combine these with an overloaded
	   multiplication operator.

	   WARNING: the matrix you provide in the matrix operator transforms
	   the co-ordinates within the destination image to the co-ordinates
	   within the source image.  This can be confusing.

	   You can also supply a "back" argument which acts as a background
	   color for the areas of the image with no samples available (outside
	   the rectangle of the source image.)	This can be either an
	   Imager::Color or Imager::Color::Float object.  This is not mixed
	   transparent pixels in the middle of the source image, it is only
	   used for pixels where there is no corresponding pixel in the source
	   image.

perl v5.14.3			  2012-09-28		    Imager::Engines(3)
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