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POE(3)		      User Contributed Perl Documentation		POE(3)

NAME
       POE - portable multitasking and networking framework for any event loop

SYNOPSIS
	 #!/usr/bin/perl -w
	 use strict;

	 use POE;  # Auto-includes POE::Kernel and POE::Session.

	 sub handler_start {
	   my ($kernel, $heap, $session) = @_[KERNEL, HEAP, SESSION];
	   print "Session ", $session->ID, " has started.\n";
	   $heap->{count} = 0;
	   $kernel->yield('increment');
	 }

	 sub handler_increment {
	   my ($kernel, $heap, $session) = @_[KERNEL, HEAP, SESSION];
	   print "Session ", $session->ID, " counted to ", ++$heap->{count}, ".\n";
	   $kernel->yield('increment') if $heap->{count} < 10;
	 }

	 sub handler_stop {
	   print "Session ", $_[SESSION]->ID, " has stopped.\n";
	 }

	 for (1..10) {
	   POE::Session->create(
	     inline_states => {
	       _start	 => \&handler_start,
	       increment => \&handler_increment,
	       _stop	 => \&handler_stop,
	     }
	   );
	 }

	 POE::Kernel->run();
	 exit;

DESCRIPTION
       POE is a framework for cooperative, event driven multitasking and
       networking in Perl.  Other languages have similar frameworks.  Python
       has Twisted.  TCL has "the event loop".

       POE provides a unified interface for several other event loops,
       including select(), IO::Poll, Glib, Gtk, Tk, Wx, and Gtk2.  Many of
       these event loop interfaces were written by others, with the help of
       POE::Test::Loops.  They may be found on the CPAN.

       POE achieves its its high degree of portability to different operating
       systems and Perl versions by being written entirely in Perl.  CPAN
       hosts optional XS modules for POE if speed is more desirable than
       portability.

       POE is designed in layers.  Each layer builds atop the lower level
       ones.  Programs are free to use POE at any level of abstraction, and
       different levels can be mixed and matched seamlessly within a single
       program.	 Remember, though, that higher-level abstractions often
       require more resources than lower-level ones.  The conveniences they
       provide are not free.

       POE's bundled abstraction layers are the tip of a growing iceberg.
       Sprocket, POE::Stage, and other CPAN distributions build upon this
       work.  You're encouraged to look around.

       No matter how high you go, though, it all boils down to calls to
       POE::Kernel.  So your down-to-earth code can easily cooperate with
       stratospheric systems.

   Layer 1: Kernel and Sessions
       The lowest public layer is comprised of POE::Kernel, POE::Session, and
       other session types.

       POE::Kernel does most of the heavy lifting.  It provides a portable
       interface for filehandle activity detection, multiple alarms and other
       timers, signal handling, and other less-common features.

       POE::Session and derived classes encapsulate the notion of an event
       driven task.  They also customize event dispatch to a particular
       calling convention.  POE::NFA, for example, is more of a proper state
       machine.	 The CPAN has several other kinds of sessions.

       Everything ultimately builds on these classes or the concepts they
       implement.  If you're short on time, the things to read besides this
       are POE::Kernel and POE::Session.

   Layer 2: Wheels, Filters, and Drivers
       POE::Wheel objects are dynamic mix-ins for POE::Session instances.
       These "wheels" perform very common, generic tasks in a highly reusable
       and customizable way.  POE::Wheel::ReadWrite, for example, implements
       non-blocking buffered I/O.  Nearly everybody needs this, so why require
       people to reinvent it all the time?

       POE::Filter objects customize wheels in a modular way.  Filters act as
       I/O layers, turning raw streams into structured data, and serializing
       structures into something suitable for streams.	The CPAN also has
       several of these.

       Drivers are where the wheels meet the road.  In this case, the road is
       some type of file handle.  Drivers do the actual reading and writing in
       a standard way so wheels don't need to know the difference between
       send() and syswrite().

       POE::Driver objects get relatively short shrift because very few are
       needed.	The most common driver, POE::Driver::SysRW is ubiquitous and
       also the default, so most people will never need to specify one.

   Layer 3: Components
       POE::Component classes are essentially Perl classes that use POE to
       perform tasks in a non-blocking or cooperative way.  This is a very
       broad definition, and POE components are all over the abstraction map.

       Many components, such as POE::Component::Server::SMTP, encapsulate the
       generic details of an entire application.  Others perform rather narrow
       tasks, such as POE::Component::DirWatch::Object.

       POE components are often just plain Perl objects.  The previously
       mentioned POE::Component::DirWatch::Object uses Moose.  Other object
       and meta-object frameworks are compatible.

       Also of interest is POE::Component::Generic, which is allows you to
       create a POE component from nearly nearly any blocking module.

       There are quite a lot of components on the CPAN.
       <http://search.cpan.org/search?query=poe+component&mode=all>

   Layer 4 and Beyond: Frameworks and Object Metaphors
       It's possible to abstract POE entirely behind a different framework.
       In fact we encourage people to write domain-specific abstractions that
       entirely hide POE if necessary.	The nice thing here is that even at
       these high levels of abstraction, things will continue to interoperate
       all the way down to layer 1.

       Two examples of ultra-high level abstraction are Sprocket, a networking
       framework that does its own thing, and POE::Stage, which is POE's
       creator's attempt to formalize and standardize POE components.

       It is also possible to communicate between POE processes.  This is
       called IKC, for Inter-Kernel Communication.  There are a few IKC
       components on the CPAN
       (<http://search.cpan.org/search?query=IKC&mode=all>), notably
       POE::Component::IKC and POE::TIKC.

   Layer 0: POE's Internals
       POE's layered architecture continues below the surface.	POE's guts are
       broken into specific POE::Loop classes for each event loop it supports.
       Internals are divided up by type, giving POE::Resource classes for
       Aliases, Controls, Events, Extrefs, FileHandles, SIDs, Sessions and
       Signals.

       POE::Kernel's APIs are extensible through POE::API mix-in classes.
       Some brave souls have even published new APIs on CPAN, such as
       POE::API::Peek (which gives you access to some of the internal
       POE::Resource methods).

       By design, it's possible to implement new POE::Kernel guts by creating
       another POE::Resource class.  One can then expose the functionality
       with a new POE::API mix-in.

DOCUMENTATION ROADMAP
       You're reading the main POE documentation.  It's the general entry
       point to the world of POE.  You already know this, however, so let's
       talk about something more interesting.

   Basic Features
       POE's basic features are documented mainly in POE::Kernel and
       POE::Session.  Methods are documented in the classes that implement
       them.  Broader concepts are covered in the most appropriate class, and
       sometimes they are divided among classes that share in their
       implementation.

   Basic Usage
       Basic usage, even for POE.pm, is documented in POE::Kernel.  That's
       where most of POE's work is done, and POE.pm is little more than a
       class loader.

   @_[KERNEL, HEAP, etc.]
       Event handler calling conventions, that weird @_[KERNEL, HEAP] stuff,
       is documented in POE::Session.  That's because POE::Session implements
       the calling convention, and other session types often do it
       differently.

   Base Classes Document Common Features
       The POE::Wheel, POE::Driver, POE::Filter, and POE::Component base
       classes describe what's common among each class.	 It's a good idea to
       at least skim the base class documentation since the subclasses tend
       not to rehash the common things.

       POE::Queue, POE::Resource, and POE::Loop document the concepts and
       sometimes the standard interfaces behind multiple subclasses.  You're
       encouraged to have a look.

   Helper Classes
       POE includes some helper classes for portability.  POE::Pipe, and its
       subclasses POE::Pipe::OneWay and POE::Pipe::TwoWay are portable pipes.

   Event Loop Bridges
       POE::Loop documents and specifies the interface for all of POE's event
       loop bridges.  The individual classes may document specific details,
       but generally they adhere to the spec strongly enough that they don't
       need to.

       Many of the existing POE::Loop bridges provided in POE's base
       distribution will move out to separate distributions shortly.  The
       documentation will probably remain the same, however.

   POE::Queue and POE::Queue::Array
       POE's event queue is basically a priority heap implemented as an
       ordered array.  POE::Queue documents the standard interface for POE
       event queues, and POE::Queue::Array implements the ordered array queue.
       Tony Cook has released POE::XS::Queue::Array, which is a drop-in C
       replacement for POE::Queue::Array.  You might give it a try if you need
       more performance.  POE's event queue is some of the hottest code in the
       system.

   This Section Isn't Complete
       Help organize the documentation.	 Obviously we can't think of
       everything.  We're well aware of this and welcome audience
       participation.

   See SEE ALSO
       Wherever possible, the SEE ALSO section will cross-reference one module
       to related ones.

   Don't Forget the Web
       Finally, there are many POE resources on the web.  The CPAN contains a
       growing number of POE modules.  <http://poe.perl.org/> hosts POE's
       wiki, which includes tutorials, an extensive set of examples,
       documentation, and more.	 Plus it's a wiki, so you can trivially pitch
       in your two cents.

SYSTEM REQUIREMENTS
       POE's basic requirements are rather light.  Most are included with
       modern versions of Perl, and the rest (if any) should be generally
       portable by now.

       Time::HiRes is highly recommended, even for older Perls that don't
       include it.  POE will work without it, but alarms and other features
       will be much more accurate if it's included. POE::Kernel will use
       Time::HiRes automatically if it's available.

       POE::Filter::Reference needs a module to serialize data for
       transporting it across a network.  It will use Storable, FreezeThaw,
       YAML, or some other package with freeze() and thaw() methods.  It can
       also use Compress::Zlib to conserve bandwidth and reduce latency over
       slow links, but it's not required.

       If you want to write web servers, you'll need to install libwww-perl,
       which requires libnet.  This is a small world of modules that includes
       HTTP::Status, HTTP::Request, HTTP::Date, and HTTP::Response.  They are
       generally good to have, and modern versions of Perl even include them.

       Programs that use POE::Wheel::Curses will of course require the Curses
       module, which in turn requires some sort of curses library.

       If you're using POE with Tk, you'll need Tk installed.

       And other obvious things.  Let us know if we've overlooked a non-
       obvious detail.

COMPATIBILITY ISSUES
       One of POE's design goals is to be as portable as possible.  That's why
       it's written in "Plain Perl".  XS versions of POE modules are available
       as third-party distributions.  Parts of POE that require nonstandard
       libraries are optional, and not having those libraries should not
       prevent POE from installing.

       Despite Chris Williams' efforts, we can't test POE everywhere.  Please
       see the GETTING HELP section if you run into a problem.

       POE is expected to work on most forms of UNIX, including FreeBSD, MacOS
       X, Linux, Solaris.  Maybe even AIX and QNX, but we're not sure.

       POE is also tested on Windows XP, using the latest version of
       ActiveState, Strawberry and Cygwin Perl.	 POE is fully supported with
       Strawberry Perl, as it's included in the Strawberry distribution.

       OS/2 and MacOS 9 have been reported to work in the past, but nobody
       seems to be testing there anymore.  Reports and patches are still
       welcome.

       Past versions of POE have been tested with Perl versions as far back as
       5.6.2 and as recent as "blead", today's development build.  We can no
       longer guarantee each release will work everywhere, but we will be
       happy to work with you if you need special support for a really old
       system. You can always use older POE releases that works on your
       version, please check BackPAN
       <http://backpan.perl.org/authors/id/R/RC/RCAPUTO/>.

       POE's quality is due in large part to the fine work of Chris Williams
       and the other CPAN testers.  They have dedicated resources towards
       ensuring CPAN distributions pass their own tests, and we watch their
       reports religiously.  You can, too.  The latest POE test reports can be
       found at <http://cpantesters.org/distro/P/POE.html>.

       Thanks also go out to Benjamin Smith and the 2006 Google Summer of
       Code.  Ben was awarded a grant to improve POE's test suite, which he
       did admirably.

   Windows Issues
       POE seems to work very nicely with Perl compiled for Cygwin.  If you
       must use ActiveState Perl, please use the absolute latest version.
       ActiveState Perl's compatibility fluctuates from one build to another,
       so we tend not to support older releases.

       Windows and ActiveState Perl are considered an esoteric platform due to
       the complex interactions between various versions.  POE therefore
       relies on user feedback and support here.

       A number of people have helped bring POE's Windows support this far,
       through contributions of time, patches, and other resources.  Some of
       them are: Sean Puckett, Douglas Couch, Andrew Chen, Uhlarik Ondoej,
       Nick Williams, and Chris Williams (no relation).

   Linux/Unix Issues
       pty woes

       Some distributions chose to not completely setup the pseudo-tty
       support. This is needed for POE::Wheel::Run to interact with the
       subprocess. If you see something like this while running "make test"
       please look at your distribution's documentation on how to fix it. For
       example, on Debian-based systems the solution was to execute "sudo apt-
       get install udev".

	 t/30_loops/io_poll/wheel_run.t ..................... 1/99
	 pty_allocate(nonfatal): posix_openpt(): No such file or directory at /usr/local/lib/perl/5.10.0/IO/Pty.pm line 24.
	 ...
	 Cannot open a pty at /home/apoc/poe/blib/lib/POE/Wheel/Run.pm line 251
	 Compilation failed in require at t/30_loops/io_poll/wheel_run.t line 24.
	 # Looks like you planned 99 tests but ran 5.
	 # Looks like your test exited with 22 just after 5.
	 t/30_loops/io_poll/wheel_run.t ..................... Dubious, test returned 22 (wstat 5632, 0x1600)

   Other Compatibility Issues
       None currently known.  See GETTING HELP below if you've run into
       something.

GETTING HELP
       POE's developers take pride in its quality.  If you encounter a
       problem, please let us know.

   POE's Request Tracker
       You're welcome to e-mail questions and bug reports to
       <bug-POE@rt.cpan.org>.  This is not a realtime support channel, though.
       If you need a more immediate response, try one of the methods below.

   POE's Mailing List
       POE has a dedicated mailing list where developers and users discuss the
       software and its use.  You're welcome to join us.  Send an e-mail to
       <poe-help@perl.org> for subscription instructions.  The subject and
       message body are ignored.

   POE's Web Site
       <http://poe.perl.org> contains recent information, tutorials, and
       examples.  It's also a wiki, so people are invited to share tips and
       code snippets there as well.

   POE's Source Code
       The following command will fetch the most current version of POE into
       the "poe" subdirectory:

	 svn co https://poe.svn.sourceforge.net/svnroot/poe poe

   SourceForge
       http://sourceforge.net/projects/poe/ is POE's project page.

   Internet Relay Chat (IRC)
       irc.perl.org channel #poe is an informal place to waste some time and
       maybe even discuss Perl and POE.	 Consider an SSH relay if your
       workplace frowns on IRC.	 But only if they won't fire you if you're
       caught.

   Personal Support
       Unfortunately we don't have resources to provide free one-on-one
       personal support anymore.  We'll do it for a fee, though.  Send Rocco
       an e-mail via his CPAN address.

SEE ALSO
       Broken down by abstraction layer.

   Layer 1
       POE::Kernel, POE::Session, POE::NFA

   Layer 2
       POE::Wheel, POE::Wheel::Curses, POE::Wheel::FollowTail,
       POE::Wheel::ListenAccept, POE::Wheel::ReadLine, POE::Wheel::ReadWrite,
       POE::Wheel::Run, POE::Wheel::SocketFactory

       POE::Driver, POE::Driver::SysRW

       POE::Filter, POE::Filter::Block, POE::Filter::Grep, POE::Filter::HTTPD,
       POE::Filter::Line, POE::Filter::Map, POE::Filter::RecordBlock,
       POE::Filter::Reference, POE::Filter::Stackable, POE::Filter::Stream

   Layer 3
       POE::Component, POE::Component::Client::TCP,
       POE::Component::Server::TCP

   Layer 0
       POE::Loop, POE::Loop::Event, POE::Loop::Gtk, POE::Loop::IO_Poll,
       POE::Loop::Select, POE::Loop::Tk

       POE::Queue, POE::Queue::Array

       POE::Resource, POE::Resource::Aliases, POE::Resource::Events,
       POE::Resource::Extrefs, POE::Resource::FileHandles,
       POE::Resource::SIDs, POE::Resource::Sessions, POE::Resource::Signals

   Helpers
       POE::Pipe, POE::Pipe::OneWay, POE::Pipe::TwoWay

   Home Page
       http://poe.perl.org/

   Bug Tracker
       https://rt.cpan.org/Dist/Display.html?Status=Active&Queue=POE

   Repository
       https://poe.svn.sourceforge.net/svnroot/poe/trunk/poe

   Other Resources
       http://search.cpan.org/dist/POE/

AUTHORS & COPYRIGHT
       POE is the combined effort of quite a lot of people.  This is an
       incomplete list of some early contributors.  A more complete list can
       be found in POE's change log.

       Ann Barcomb
	 Ann Barcomb is <kudra@domaintje.com>, aka "kudra".  Ann contributed
	 large portions of POE::Simple and the code that became the ReadWrite
	 support in POE::Component::Server::TCP.  Her ideas also inspired
	 Client::TCP component, introduced in version 0.1702.

       Artur Bergman
	 Artur Bergman is <sky@cpan.org>.  He contributed many hours' work
	 into POE and quite a lot of ideas.  Years later, I decide he's right
	 and actually implement them.

	 Artur is the author of Filter::HTTPD and Filter::Reference, as well
	 as bits and pieces throughout POE.  His feedback, testing, design and
	 inspiration have been instrumental in making POE what it is today.

	 Artur is investing his time heavily into perl 5's iThreads and PONIE
	 at the moment.	 This project has far-reaching implications for POE's
	 future.

       Jos Boumans
	 Jos Boumans is <kane@cpan.org>, aka "kane".  Jos is a major driving
	 force behind the POE::Simple movement and has helped inspire the
	 POE::Components for TCP clients and servers.

       Matt Cashner
	 Matt Cashner is <sungo@pobox.com>, aka "sungo".  Matt is one of POE's
	 core developers.  He's spearheaded the movement to simplify POE for
	 new users, flattening the learning curve and making the system more
	 accessible to everyone.  He uses the system in mission critical
	 applications, folding feedback and features back into the
	 distribution for everyone's enjoyment.

       Andrew Chen
	 Andrew Chen is <achen-poe@micropixel.com>.  Andrew is the resident
	 POE/Windows guru.  He contributes much needed testing for Solaris on
	 the SPARC and Windows on various Intel platforms.

       Douglas Couch
	 Douglas Couch is <dscouch@purdue.edu>.	 Douglas helped port and
	 maintain POE for Windows early on.

       Jeffrey Goff
	 Jeffrey Goff is <jgoff@blackboard.com>.  Jeffrey is the author of
	 several POE modules, including a tokenizing filter and a component
	 for managing user information, PoCo::UserBase.	 He's also co-author
	 of "A Beginner's Introduction to POE" at www.perl.com.

       Philip Gwyn
	 Philip Gwyn is <gwynp@artware.qc.ca>.	He extended the Wheels I/O
	 abstraction to support hot-swappable filters, and he eventually
	 convinced Rocco that unique session and kernel IDs were a good thing.

	 Philip also enhanced POE::Filter::Reference to support different
	 serialization methods.	 He has also improved POE's quality by finding
	 and fixing several bugs.  He provided POE a much needed code review
	 around version 0.06.

	 Lately, Philip tracked down the race condition in signal handling and
	 fixed it with the signal pipe.

       Arnar M. Hrafnkelsson
	 Arnar is <addi@umich.edu>.  Addi tested POE and POE::Component::IRC
	 on Windows, finding bugs and testing fixes.  He appears throughout
	 the Changes file.  He has also written "cpoe", which is a POE-like
	 library for C.

       Dave Paris
	 Dave Paris is <dparis@w3works.com>.  Dave tested and benchmarked POE
	 around version 0.05, discovering some subtle (and not so subtle)
	 timing problems.  The pre-forking server sample was his idea.
	 Versions 0.06 and later scaled to higher loads because of his work.
	 He has contributed a lot of testing and feedback, much of which is
	 tagged in the Changes file as a-mused.	 The man is scarily good at
	 testing and troubleshooting.

       Dieter Pearcey
	 Dieter Pearcey is <dieter@bullfrog.perlhacker.org>.  He goes by
	 several Japanese nicknames.  Dieter's current area of expertise is in
	 Wheels and Filters.  He greatly improved POE::Wheel::FollowTail, and
	 his Filter contributions include the basic Block filter, as well as
	 Stackable, RecordBlock, Grep and Map.

       Plixer International
	 Plixer International is at <http://plixer.com/>.  Their sponsorship
	 has helped POE 1.300 and beyond be significantly more robust using
	 iThreads, especially when using fork() in Windows.

       Robert Seifer
	 Robert Seifer is <e-mail unknown>.  He rotates IRC nicknames
	 regularly.

	 Robert contributed entirely too much time, both his own and his
	 computers, towards the detection and eradication of a memory
	 corruption bug that POE tickled in earlier Perl versions.  In the
	 end, his work produced a simple compile-time hack that worked around
	 a problem relating to anonymous subs, scope and @{} processing.

       Matt Sergeant
	 Matt contributed "POE::Kernel::Poll", a more efficient way to watch
	 multiple files than select().	It's since been moved to
	 POE::Loop::IO_Poll.

       Richard Soderberg
	 Richard Soderberg is <poe@crystalflame.net>, aka "coral".  Richard is
	 a collaborator on several side projects involving POE.	 His work
	 provides valuable testing and feedback from a user's point of view.

       Dennis Taylor
	 Dennis Taylor is <dennis@funkplanet.com>.  Dennis has been testing,
	 debugging and patching bits here and there, such as Filter::Line
	 which he improved by leaps in 0.1102.	He's also the author of
	 POE::Component::IRC, the widely popular POE-based successor to his
	 wildly popular Net::IRC library.

       David Davis
	 David Davis, aka Xantus is <xantus@cpan.org>.	David contributed
	 patches to the HTTPD filter, and added CALLER_STATE to POE::Session.
	 He is the author of Sprocket, a networking framework built on POE.

       Others?
	 Please contact the author if you've been forgotten and would like to
	 be included here.

   Author
       Rocco Caputo
	 Rocco Caputo is <rcaputo@cpan.org>.  POE is his brainchild.  He
	 wishes to thank you for your interest, and he has more thanks than he
	 can count for all the people who have contributed.  POE would not be
	 nearly as cool without you.

	 Except where otherwise noted, POE is Copyright 1998-2009 Rocco
	 Caputo.  All rights reserved.	POE is free software; you may
	 redistribute it and/or modify it under the same terms as Perl itself.

       Thank you for reading!

POD ERRORS
       Hey! The above document had some coding errors, which are explained
       below:

       Around line 688:
	   A non-empty Z<>

perl v5.14.2			  2011-12-15				POE(3)
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