PS_shading man page on DragonFly

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PS_SHADING(3)							 PS_SHADING(3)

	     uwe@steinmann.cx
       UWE STEINMANN 2004Uwe SteinmannJuly 14, 2004;

NAME
       PS_shading — Create shading

SYNOPSIS
       #include <pslib.h>

       int  PS_shading(PSDoc  *psdoc,  const char *shtype, float x0, float y0,
       float x1, float y1, float c1, float c2, float c3, float c4, const  char
       *optlist)

DESCRIPTION
       This  function  creates	a  shading  which  can	be  used by
       PS_shfill(3) or		  PS_shading_pattern(3). The type  of  shading
		   can be either `radial' or `axial'. Each shading starts with
		  the current fill color and ends with the given color	values
		   passed  in  the parameters c1 to	       c4 (see PS_set‐
       color(3)		for their meaning). The coordinates x0,		   y0,
       x1,		y1  are	 the  start  and  end  point  of  the shading.
		  If the shading is of type `radial' the option list must also
       contain		    the	 parameters  r0	 and r1 with the radius of the
       start and end		circle.

       The color of  the  shading  can	be  in	any  color  space  except  for
		       `pattern'.

RETURN VALUE
       Returns	the  identifier	 of  the  shading or zero in case of an error.
		       The identifier is a positiv number.

SEE ALSO
       PS_shfill(3), PS_shading_pattern(3)

AUTHOR
       This manual page was written by Uwe Steinmann uwe@steinmann.cx.

								 PS_SHADING(3)
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