SDL::Cursor man page on Fedora

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SDL::Cursor(3)	      User Contributed Perl Documentation	SDL::Cursor(3)

NAME
       SDL::Cursor - a SDL perl extension

SYNOPSIS
	 $cursor = SDL::Cursor->new(
	       -data => new SDL::Surface "cursor.png",
	       -mask => new SDL::Surface "mask.png",
	       -x    => 0, -y => 0 );
	 $cusor->use;

DESCRIPTION
       the SDL::Cursor module handles mouse cursors, and provide the developer
       to use custom made cursors. Note that the cursors can only be in black
       and white.

METHODS
   new( -data => $surface_data, -mask => $surface_mask, x => $x, y => $y)
       Creates a new cursor. The <C>-data</C> and <C>-mask</C> parameters
       should be both black and white pictures. The height and width of these
       surfaces should be a multiple of 8. The <C>-x</C> and <C>-y</C> are the
       coordinates of the cursor 'hot spot'.

   warp($x, $y)
       Set the position of the cursor at the <C>$x</C>, <C>$y</C> coordinates
       in the application window.

   use()
       Set the cursor as the active cursor.

   get()
       When used statically <C>SDL::Cursor::get()</C>, it will return the
       instance of the current cursor in use. Called as a method, it will
       return itself.

       This method can be useful if you are dealing with several cursors.

   show($toggle)
       Set the visibility of the cursor. A false value will make the cursor
       invisible in the Application window. A true value will show it back.

AUTHOR
       David J. Goehrig

SEE ALSO
       perl SDL::Surface

perl v5.14.1			  2011-07-18			SDL::Cursor(3)
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