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SDL(3)		      User Contributed Perl Documentation		SDL(3)

NAME
       SDL_perl - Simple DirectMedia Layer for Perl

DISCLAIMER
       First to clarify:

	THIS IS THE LAST RELEASE OF THIS API.

       That said we are actively redesigning the SDL Bindings on the redesign
       branch here:

	git://github.com/kthakore/SDL_perl.git

       The newrelease will break backwards compatibility. We recommend you try
       the redesign branch to get a head start on any new code you are
       developing.

SYNOPSIS
	 use SDL;

DESCRIPTION
       SDL_perl is a package of perl modules that provides both functional and
       object orient interfaces to the Simple DirectMedia Layer for Perl 5.
       This package does take some liberties with the SDL API, and attempts to
       adhere to the spirit of both the SDL and Perl.  This document describes
       the low-level functional SDL_perl API.  For the object oriented
       programming interface please see the documentation provided on a per
       class basis.

The SDL Perl 2009 Development Team
   Documentation
	       Nick: magnet

   Perl Development
	       Nick: Garu
	       Name: Breno G. de Oliveira

	       Nick: Dngor
	       Name: Rocco Caputo

	       Nick: nferraz
	       Name: Nelson Ferraz

   Maintainance
	       Nick: kthakore
	       Name: Kartik Thakore

MacOSX Experimental Usage
       Please get libsdl packages from Fink

	       perl Build.PL
	       perl Build test
	       perl Build bundle
	       perl Build install

   Running SDL Perl Scripts in MacOSX
       First set the PERL5LIB environment variable to the dependencies of your
       script

	       %export PERL5LIB=$PERL5LIB:./lib

       Use the SDLPerl executable made in the bundle and call your scripts

	       %SDLPerl.app/Contents/MacOS/SDLPerl yourScript.pl

Functions exported by SDL.pm
   Init(flags)
       As with the C language API, SDL_perl initializes the SDL environment
       through the "SDL::Init" subroutine.  This routine takes a mode flag
       constructed through the bitwise OR product of the following functions:

       ·   INIT_AUDIO()

       ·   INIT_VIDEO()

       ·   INIT_CDROM()

       ·   INIT_EVERYTHING()

       ·   INIT_NOPARACHUTE()

       ·   INIT_JOYSTICK()

       ·   INIT_TIMER()

       "SDL::Init" returns 0 on success, or -1 on error.

   GetError()
       The last error message set by the SDL library can be retrieved using
       the subroutine "SDL::GetError", which returns a scalar containing the
       text of the message if any.

   Delay(ms)
       This subroutine allows an application to delay further operations for
       atleast a number of milliseconds provided as the argument.  The actual
       delay may be longer than the specified depending on the underlying OS.

   GetTicks()
       An application may retrieve the number of milliseconds expired since
       the initilization of the application through this subroutine.  This
       value resets rougly ever 49 days.

   AddTimer(interval,callback,param)
       "AddTimer" will register a SDL_NewTimerCallback function to be executed
       after "interval" milliseconds, with parameter "param".
       SDL_NewTimerCallback objects can be constructed with the "NewTimer"
       subroutine.   "SDL::PerlTimerCallback" will return a valid callback for
       executing a perl subroutine or closure.	This subroutine returns a
       SDL_TimerID for the newly registered callback, or NULL on error.

   NewTimer(interval,subroutine)
       The "NewTimer" takes an interval in milliseconds and a reference to a
       subroutine to call at that interval.  The subroutine will be invoked in
       a void context and accepts no parameters.  The callback used is that
       returned by "SDL::PerlTimerCallback".  "NewTimer" returns the
       SDL_TimerID for the new timer or NULL on error.

   RemoveTimer(id)
       This subroutine taks a SDL_TimerID and removes it from the list of
       active callbacks.  RemoveTimer returns false on failure.

   SetTimer
       This subroutine is depreciated, please use "NewTimer" or "AddTimer"
       instead.

   CDNumDrives()
       "SDL::CDNumDrives" returns the number of available CD-ROM drives in the
       system.

   CDName(drive)
       The subroutine "SDL::CDName" returns the system specific human readable
       device name for the given CD-ROM drive.

   CDOpen(drive)
       This subroutine opens a CD-ROM drive for access, returning NULL if the
       drive is busy or otherwise unavailable.	On success this subroutine
       returns a handle to the CD-ROM drive.

   CDTrackListing(cd)
       "SDL::CDTrackListing" returns a human readable description of a CD-ROM.
       For each track one line will be produced with the following format:

	       Track index: %d, id %d, %2d.%2d

       This is provided to ease the creation of human readable descriptions
       and debugging.

   CDTrackId(track)
       "CDTrackId" returns the id field of the given SDL_CDtrack structure.

   CDTrackType(track)
       "CDTrackType" returns the type field of the given SDL_CDtrack
       structure.

   CDTrackLength(track)
       "CDTrackLength" returns the length field of the given SDL_CDtrack
       structure.

   CDTrackOffset(track)
       "CDTrackOffset" returns the offset field of the given SDL_CDtrack
       structure.

   CDStatus(cd)
       The function "CDStatus" returns the current status of the given
       SDL_CDrom.  "CDStatus"'s return values are:

       ·   CD_TRAYEMPTY

       ·   CD_PLAYING

       ·   CD_STOPPED

       ·   CD_PAUSED

       ·   CD_ERROR

   CDPlayTracks(cd,track,tracks,frame,frames)
       To start playing from an arbitrary portion of a CD, one can provide
       "SDL::CDPlayTracks" with a CD, a starting track, the number of tracks,
       a starting frame, and the number of frames to be played.

   CDPlay(cd,track,length)
       "SDL::CDPlay" plays the next "length" tracks starting from "track"

   CDPause(cd)
       This function will pause CD playback until resume is called.

   CDResume(cd)
       This function will resume CD playback if paused.

   CDStop(cd)
       "SDL::CDStop" will stop CD playback if playing.

   CDEject(cd)
       This function will eject the CD.

   CDClose(cd)
       This function will release an opened CD.

   CDNumTracks
       This function return the number of tracks on a CD, it take a SDL_CD as
       first parameter.

   CDCurTrack
       This function return the number of the current track on a CD, it take a
       SDL_CD as first parameter.

   CDCurFrame
       this function return the frame offset within the current track on a CD.
       it take a SDL_CD as first parameter.

   CDTrack
       CDtrack stores data on each track on a CD, its fields should be pretty
       self explainatory.  CDtrack take a SDL::CD as input and	return a
       SDL_CDTrack.

   PumpEvents
       Pumps the event loop, gathering events from the input devices.

       PumpEvents gathers all the pending input information from devices and
       places it on the event queue.  Without calls to PumpEvents no events
       would ever be placed on the queue.  Often the need for calls to
       PumpEvents is hidden from the user since " PollEvent" and WaitEvent
       implicitly call PumpEvents.  However, if you are not polling or waiting
       for events (e.g. you are filtering them), then you must call PumpEvents
       to force an event queue update.	PumpEvents doesn't return any value
       and doesn't take any parameters.

       Note: You can only call this function in the thread that set the video
       mode.

   NewEvent
       Create a new event.It return a SDL::Event.

   FreeEvent
       FreeEvent delete the SDL::Event given as first parameter.  it doesn't
       return anything.

   PollEvent
       Polls for currently pending events.  If event is not undef, the next
       event is removed from the queue and returned as a " SDL::Event".	 As
       this function implicitly calls " PumpEvents", you can only call this
       function in the thread that set the video mode.	it take a SDL::Event
       as first parameter.

   WaitEvent
       Waits indefinitely for the next available event, returning undef if
       there was an error while waiting for events, a " SDL::Event" otherwise.
       If event is not NULL, the next event is removed.	 As this function
       implicitly calls " PumpEvents", you can only call this function in the
       thread that set the video mode.	WaitEvent take a SDL::Event as first
       parameter.

   EventState
       This function allows you to set the state of processing certain event
       types.

       it take an event type as first argument, and a state as second.

       If state is set to SDL_IGNORE, that event type will be automatically
       dropped from the event queue and will not be filtered.  If state is set
       to SDL_ENABLE, that event type will be processed normally.  If state is
       set to SDL_QUERY, SDL_EventState will return the current processing
       state of the specified event type.

       A list of event types can be found in the " SDL_Event section".

       it returns a state(?).

   IGNORE
   ENABLE
   QUERY
   ACTIVEEVENT
   KEYDOWN
   KEYUP
   MOUSEMOTION
   MOUSEBUTTONDOWN
   MOUSEBUTTONUP
   QUIT
   SYSWMEVENT
   EventType
       EventType return the type of the SDL::Event given as first parameter.

   ActiveEventGain
       ActiveEventGain return the active gain from the SDL::Event given as
       first parameter.	 see " SDL::Event" for more informations about the
       active state.

   ActiveEventState
       ActiveEventState return the active state from the SDL::Event given as
       first parameter.	 see " SDL::Event" for more informations about the
       active state.

   APPMOUSEFOCUS
   APPINPUTFOCUS
   APPACTIVE
   KeyEventState
       KeyEventState return the active key state from the SDL::Event given as
       first parameter.	 see " SDL::Event" for me more informations about the
       active key.

   SDLK_BACKSPACE
   SDLK_TAB
   SDLK_CLEAR
   SDLK_RETURN
   SDLK_PAUSE
   SDLK_ESCAPE
   SDLK_SPACE
   SDLK_EXCLAIM
   SDLK_QUOTEDBL
   SDLK_HASH
   SDLK_DOLLAR
   SDLK_AMPERSAND
   SDLK_QUOTE
   SDLK_LEFTPAREN
   SDLK_RIGHTPAREN
   SDLK_ASTERISK
   SDLK_PLUS
   SDLK_COMMA
   SDLK_MINUS
   SDLK_PERIOD
   SDLK_SLASH
   SDLK_0
   SDLK_1
   SDLK_2
   SDLK_3
   SDLK_4
   SDLK_5
   SDLK_6
   SDLK_7
   SDLK_8
   SDLK_9
   SDLK_COLON
   SDLK_SEMICOLON
   SDLK_LESS
   SDLK_EQUALS
   SDLK_GREATER
   SDLK_QUESTION
   SDLK_AT
   SDLK_LEFTBRACKET
   SDLK_BACKSLASH
   SDLK_RIGHTBRACKET
   SDLK_CARET
   SDLK_UNDERSCORE
   SDLK_BACKQUOTE
   SDLK_a
   SDLK_b
   SDLK_c
   SDLK_d
   SDLK_e
   SDLK_f
   SDLK_g
   SDLK_h
   SDLK_i
   SDLK_j
   SDLK_k
   SDLK_l
   SDLK_m
   SDLK_n
   SDLK_o
   SDLK_p
   SDLK_q
   SDLK_r
   SDLK_s
   SDLK_t
   SDLK_u
   SDLK_v
   SDLK_w
   SDLK_x
   SDLK_y
   SDLK_z
   SDLK_DELETE
   SDLK_KP0
   SDLK_KP1
   SDLK_KP2
   SDLK_KP3
   SDLK_KP4
   SDLK_KP5
   SDLK_KP6
   SDLK_KP7
   SDLK_KP8
   SDLK_KP9
   SDLK_KP_PERIOD
   SDLK_KP_DIVIDE
   SDLK_KP_MULTIPLY
   SDLK_KP_MINUS
   SDLK_KP_PLUS
   SDLK_KP_ENTER
   SDLK_KP_EQUALS
   SDLK_UP
   SDLK_DOWN
   SDLK_RIGHT
   SDLK_LEFT
   SDLK_INSERT
   SDLK_HOME
   SDLK_END
   SDLK_PAGEUP
   SDLK_PAGEDOWN
   SDLK_F1
   SDLK_F2
   SDLK_F3
   SDLK_F4
   SDLK_F5
   SDLK_F6
   SDLK_F7
   SDLK_F8
   SDLK_F9
   SDLK_F10
   SDLK_F11
   SDLK_F12
   SDLK_F13
   SDLK_F14
   SDLK_F15
   SDLK_NUMLOCK
   SDLK_CAPSLOCK
   SDLK_SCROLLOCK
   SDLK_RSHIFT
   SDLK_LSHIFT
   SDLK_RCTRL
   SDLK_LCTRL
   SDLK_RALT
   SDLK_LALT
   SDLK_RMETA
   SDLK_LMETA
   SDLK_LSUPER
   SDLK_RSUPER
   SDLK_MODE
   SDLK_HELP
   SDLK_PRINT
   SDLK_SYSREQ
   SDLK_BREAK
   SDLK_MENU
   SDLK_POWER
   SDLK_EURO
   KMOD_NONE
   KMOD_NUM
   KMOD_CAPS
   KMOD_LCTRL
   KMOD_RCTRL
   KMOD_RSHIFT
   KMOD_LSHIFT
   KMOD_RALT
   KMOD_LALT
   KMOD_CTRL
   KMOD_SHIFT
   KMOD_ALT
   KeyEventSym
       KeyEventSym return the key pressed/released  information from the
       SDL::Event given as first parameter.  see " SDL::Event" for more
       informations about the keyboard events.

   KeyEventMod
       KeyEventMod return the mod keys pressed information from the SDL::Event
       given as first parameter.  see " SDL::Event" for more informations
       about the keyboard events.

   KeyEventUnicode
       KeyEventMod return the unicode translated keys pressed/released
       information from the SDL::Event given as first parameter.  see "
       SDL::Event" for more informations about the keyboard events.

   KeyEventScanCode
   MouseMotionState
   MouseMotionX
   MouseMotionY
   MouseMotionXrel
   MouseMotionYrel
   MouseButtonState
   MouseButton
   MouseButtonX
   MouseButtonY
   SysWMEventMsg
   EnableUnicode
   EnableKeyRepeat
   GetKeyName
   PRESSED
   RELEASED
   CreateRGBSurface
   CreateRGBSurfaceFrom
   IMG_Load
   FreeSurface
   SurfacePalette
   SurfaceBitsPerPixel
   SurfaceBy
perl v5.14.1			  2011-07-18				SDL(3)
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