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Template::Tutorial::DaUserlContributed Perl DocTemplate::Tutorial::Datafile(3)

NAME
       Template::Tutorial::Datafile - Creating Data Output Files Using the
       Template Toolkit

DESCRIPTION
Introducing the Template Toolkit
       There are a number of Perl modules that are universally recognised as
       The Right Thing To Use for certain tasks. If you accessed a database
       without using DBI, pulled data from the WWW without using one of the
       LWP modules or parsed XML without using XML::Parser or one of its
       subclasses then you'd run the risk of being shunned by polite Perl
       society.

       I believe that the year 2000 saw the emergence of another 'must have'
       Perl module - the Template Toolkit. I don't think I'm alone in this
       belief as the Template Toolkit won the 'Best New Module' award at the
       Perl Conference last summer. Version 2.0 of the Template Toolkit (known
       as TT2 to its friends) was recently released to the CPAN.

       TT2 was designed and written by Andy Wardley <abw@wardley.org>.	It was
       born out of Andy's previous templating module, Text::Metatext, in best
       Fred Brooks 'plan to throw one away' manner; and aims to be the most
       useful (or, at least, the most used) Perl templating system.

       TT2 provides a way to take a file of fixed boilerplate text (the
       template) and embed variable data within it. One obvious use of this is
       in the creation of dynamic web pages and this is where a lot of the
       attention that TT2 has received has been focussed. In this article, I
       hope to demonstrate that TT2 is just as useful in non-web applications.

Using the Template Toolkit
       Let's look at how we'd use TT2 to process a simple data file.  TT2 is
       an object oriented Perl module. Having downloaded it from CPAN and
       installed it in the usual manner, using it in your program is as easy
       as putting the lines

	   use Template;
	   my $tt = Template->new;

       in your code. The constructor function, "new", takes a number of
       optional parameters which are documented in the copious manual pages
       that come with the module, but for the purposes of this article we'll
       keep things as simple as possible.

       To process the template, you would call the "process" method like this

	   $tt->process('my_template', \%data)
	       || die $tt->error;

       We pass two parameters to "process", the first is the name of the file
       containing the template to process (in this case, my_template) and the
       second is a reference to a hash which contains the data items that you
       want to use in the template. If processing the template gives  any kind
       of error, the program will die with a (hopefully) useful error message.

       So what kinds of things can go in %data? The answer is just about
       anything. Here's an example showing data about English Premier League
       football teams.

	   my @teams = ({ name	 => 'Man Utd',
			  played => 16,
			  won	 => 12,
			  drawn	 => 3,
			  lost	 => 1 },
			{ name	 => 'Bradford',
			  played => 16,
			  won	 => 2,
			  drawn	 => 5,
			  lost	 => 9 });

	   my %data = ( name   => 'English Premier League',
			season => '2000/01',
			teams  => \@teams );

       This creates three data items which can be accessed within the
       template, called "name", "season" and "teams". Notice that "teams" is a
       complex data structure.

       Here is a template that we might use to process this data.

	   League Standings

	   League Name: [% name %]
	   Season     : [% season %]

	   Teams:
	   [% FOREACH team = teams -%]
	   [% team.name %] [% team.played -%]
	    [% team.won %] [% team.drawn %] [% team.lost %]
	   [% END %]

       Running this template with this data gives us the following output

		       League Standings

	   League Name: English Premier League
	   Season     : 2000/01

	   Teams:
	   Man Utd 16 12 3 1
	   Bradford 16 2 5 9

       Hopefully the syntax of the template is simple enough to follow. There
       are a few points to note.

       ·   Template processing directives are written using a simple language
	   which is not Perl.

       ·   The keys of the %data have become the names of the data variables
	   within the template.

       ·   Template processing directives are surrounded by "[%" and "%]"
	   sequences.

       ·   If these tags are replaced with "[%-" "-%]" then the preceding or
	   following linefeed is suppressed.

       ·   In the "FOREACH" loop, each element of the "teams" list was
	   assigned, in turn, to the temporary variable "team".

       ·   Each item assigned to the "team" variable is a Perl hash.
	   Individual values within the hash are accessed using a dot
	   notation.

       It's probably the first and last of these points which are the most
       important. The first point emphasises the separation of the data
       acquisition logic from the presentation logic. The person creating the
       presentation template doesn't need to know Perl, they only need to know
       the data items which will be passed into the template.

       The last point demonstrates the way that TT2 protects the template
       designer from the implementation of the data structures.	 The data
       objects passed to the template processor can be scalars, arrays,
       hashes, objects or even subroutines. The template processor will just
       interpret your data correctly and Do The Right Thing to return the
       correct value to you. In this example each team was a hash, but in a
       larger system each team might be an object, in which case "name",
       "played", etc. would be accessor methods to the underlying object
       attributes. No changes would be required to the template as the
       template processor would realise that it needed to call methods rather
       than access hash values.

   A more complex example
       Stats about the English Football League are usually presented in a
       slightly more complex format than the one we used above. A full set of
       stats will show the number of games that a team has won, lost or drawn,
       the number of goals scored for and against the team and the number of
       points that the team therefore has.  Teams gain three points for a win
       and one point for a draw. When teams have the same number of points
       they are separated by the goal difference, that is the number of goals
       the team has scored minus the number of team scored against them. To
       complicate things even further, the games won, drawn and lost and the
       goals for and against are often split between home and away games.

       Therefore if you have a data source which lists the team name togther
       with the games won, drawn and lost and the goals for and against split
       into home and away (a total of eleven data items) you can calculate all
       of the other items (goal difference, points awarded and even position
       in the league). Let's take such a file, but we'll only look at the top
       three teams. It will look something like this:

	   Man Utd,7,1,0,26,4,5,2,1,15,6
	   Arsenal,7,1,0,17,4,2,3,3,7,9
	   Leicester,4,3,1,10,8,4,2,2,7,4

       A simple script to read this data into an array of hashes will look
       something like this (I've simplified the names of the data columns - w,
       d, and l are games won, drawn and lost and f and a are goals scored for
       and against; h and a at the front of a data item name indicates whether
       it's a home or away statistic):

	   my @cols = qw(name hw hd hl hf ha aw ad al af aa);

	   my @teams;
	   while (<>) {
	       chomp;

	       my %team;

	       @team{@cols} = split /,/;

	       push @teams, \%team;
	   }

       We can then go thru the teams again and calculate all of the derived
       data items:

	   foreach (@teams) {
	       $_->{w} = $_->{hw} + $_->{aw};
	       $_->{d} = $_->{hd} + $_->{ad};
	       $_->{l} = $_->{hl} + $_->{al};

	       $_->{pl} = $_->{w} + $_->{d} + $_->{l};

	       $_->{f} = $_->{hf} + $_->{af};
	       $_->{a} = $_->{ha} + $_->{aa};

	       $_->{gd} = $_->{f} - $_->{a};
	       $_->{pt} = (3 * $_->{w}) + $_->{d};
	   }

       And then produce a list sorted in descending order:

	   @teams = sort {
	       $b->{pt} <=> $b->{pt} || $b->{gd} <=> $a->{gd}
	   } @teams;

       And finally add the league position data item:

	   $teams[$_]->{pos} = $_ + 1
	       foreach 0 .. $#teams;

       Having pulled all of our data into an internal data structure we can
       start to produce output using out templates. A template to create a CSV
       file containing the data split between home and away stats would look
       like this:

	   [% FOREACH team = teams -%]
	   [% team.pos %],[% team.name %],[% team.pl %],[% team.hw %],
	   [%- team.hd %],[% team.hl %],[% team.hf %],[% team.ha %],
	   [%- team.aw %],[% team.ad %],[% team.al %],[% team.af %],
	   [%- team.aa %],[% team.gd %],[% team.pt %]
	   [%- END %]

       And processing it like this:

	   $tt->process('split.tt', { teams => \@teams }, 'split.csv')
	     || die $tt->error;

       produces the following output:

	   1,Man Utd,16,7,1,0,26,4,5,2,1,15,6,31,39
	   2,Arsenal,16,7,1,0,17,4,2,3,3,7,9,11,31
	   3,Leicester,16,4,3,1,10,8,4,2,2,7,4,5,29

       Notice that we've introduced the third parameter to "process".  If this
       parameter is missing then the TT2 sends its output to "STDOUT". If this
       parameter is a scalar then it is taken as the name of a file to write
       the output to. This parameter can also be (amongst other things) a
       filehandle or a reference to an object w hich is assumed to implement a
       "print" method.

       If we weren't interested in the split between home and away games, then
       we could use a simpler template like this:

	   [% FOREACH team = teams -%]
	   [% team.pos %],[% team.name %],[% team.pl %],[% team.w %],
	   [%- team.d %],[% team.l %],[% team.f %],[% team.a %],
	   [%- team.aa %],[% team.gd %],[% team.pt %]
	   [% END -%]

       Which would produce output like this:

	   1,Man Utd,16,12,3,1,41,10,6,31,39
	   2,Arsenal,16,9,4,3,24,13,9,11,31
	   3,Leicester,16,8,5,3,17,12,4,5,29

Producing XML
       This is starting to show some of the power and flexibility of TT2, but
       you may be thinking that you could just as easily produce this output
       with a "foreach" loop and a couple of "print" statements in your code.
       This is, of course, true; but that's because I've chosen a deliberately
       simple example to explain the concepts. What if we wanted to produce an
       XML file containing the data? And what if (as I mentioned earlier) the
       league data was held in an object? The code would then look even easier
       as most of the code we've written earlier would be hidden away in
       "FootballLeague.pm".

	   use FootballLeague;
	   use Template;

	   my $league = FootballLeague->new(name => 'English Premier');

	   my $tt = Template->new;

	   $tt->process('league_xml.tt', { league => $league })
	       || die $tt->error;

       And the template in "league_xml.tt" would look something like this:

	   <?xml version="1.0"?>
	   <!DOCTYPE LEAGUE SYSTEM "league.dtd">

	   <league name="[% league.name %]" season="[% league.season %]">
	   [% FOREACH team = league.teams -%]
	     <team name="[% team.name %]"
		   pos="[% team.pos %]"
		   played="[% team.pl %]"
		   goal_diff="[% team.gd %]"
		   points="[% team.pt %]">
		<stats type="home">
		       win="[% team.hw %]"
		       draw="[%- team.hd %]"
		       lose="[% team.hl %]"
		       for="[% team.hf %]"
		       against="[% team.ha %]" />
		<stats type="away">
		       win="[% team.aw %]"
		       draw="[%- team.ad %]"
		       lose="[% team.al %]"
		       for="[% team.af %]"
		       against="[% team.aa %]" />
	     </team>
	   [% END -%]
	   &/league>

       Notice that as we've passed the whole object into "process" then we
       need to put an extra level of indirection on our template variables -
       everything is now a component of the "league" variable.	Other than
       that, everything in the template is very similar to what we've used
       before. Presumably now "team.name" calls an accessor function rather
       than carrying out a hash lookup, but all of this is transparent to our
       template designer.

Multiple Formats
       As a final example, let's suppose that we need to create output
       football league tables in a number of formats. Perhaps we are passing
       this data on to other people and they can't all use the same format.
       Some of our users need CSV files and others need XML. Some require data
       split between home and away matches and other just want the totals. In
       total, then, we'll need four different templates, but the good news is
       that they can use the same data object. All the script needs to do is
       to establish which template is required and process it.

	   use FootballLeague;
	   use Template;

	   my ($name, $type, $stats) = @_;

	   my $league = FootballLeague->new(name => $name);

	   my $tt = Template->new;

	   $tt->process("league_${type}_$stats.tt",
			{ league => $league }
			"league_$stats.$type")
	       || die $tt->error;

       For example, you can call this script as

	   league.pl 'English Premier' xml split

       This will process a template called "league_xml_split.tt" and put the
       results in a file called "league_split.xml".

       This starts to show the true strength of the Template Toolkit.  If we
       later wanted to add another file format - perhaps we wanted to create a
       league table HTML page or even a LaTeX document - then we would just
       need to create the appropriate template and name it according to our
       existing naming convention. We would need to make no changes to the
       code.

       I hope you can now see why the Template Toolkit is fast becoming an
       essential part of many people's Perl installation.

AUTHOR
       Dave Cross <dave@dave.org.uk>

VERSION
       Template Toolkit version 2.19, released on 27 April 2007.

COPYRIGHT
       Copyright (C) 2001 Dave Cross <dave@dave.org.uk>

       This module is free software; you can redistribute it and/or modify it
       under the same terms as Perl itself.

perl v5.14.3			  2011-12-20   Template::Tutorial::Datafile(3)
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