d_text_proc(3) Allegro manual d_text_proc(3)NAME
d_text_proc, d_ctext_proc, d_rtext_proc - Dialogs procedure drawing
text onto the screen. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
int d_text_proc(int msg, DIALOG *d, int c);
int d_ctext_proc(int msg, DIALOG *d, int c);
int d_rtext_proc(int msg, DIALOG *d, int c);
DESCRIPTION
These draw text onto the screen. The dp field should point to the
string to display. d_ctext_proc() centers the string horizontally, and
d_rtext_proc() right aligns it. Any '&' characters in the string will
be replaced with lines underneath the following character, for display‐
ing keyboard shortcuts (as in MS Windows). To display a single amper‐
sand, put "&&". To draw the text in something other than the default
font, set the dp2 field to point to your custom font data.
SEE ALSOexgui(3), exrgbhsv(3)Allegro version 4.4.2 d_text_proc(3)