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FAIRYMAX(6)	      User Contributed Perl Documentation	   FAIRYMAX(6)

NAME
       fairymax - xboard-compatible chess and chess-variant engine 'Fairy-Max'

SYNOPSIS
       fairymax [hashSize] [iniFile]

       shamax [hashSize] [iniFile]

       maxqi [hashSize] [iniFile]

DESCRIPTION
       fairymax is a program that plays chess and chess variants.  It uses the
       xboard/winboard chess-engine protocol to communicate.  Apart from
       'regular' chess (also known as the Mad-Queen variant), it can play
       Capablanca chess, gothic chess, knightmate, cylinder chess, berolina
       chess, superchess, makruk (Thai chess, also with Cambodian rules),
       courier chess, Seirawan chess, Spartan chess, falcon chess, great
       shatranj, shuffle chess without castling and chess with different
       armies.	Fairy-Max can be easily configured by the user to play other
       variants as well, by modifying the ini file.  This ini file describes
       the rules of movement of the participating pieces and the initial board
       setup.

       Fairy-Max can also play shatranj, but in this case is not aware of the
       shatranj rule that a bare king loses.  So it might play sub-optimally
       in the late end-game.  A version of Fairy-Max adapted to implement the
       baring rule is available under the name shamax.

       Similarly, a version of Fairy-Max adapted to play Xiang Qi (Chinese
       Chess) is included in the fairymax package as well, under the name
       maxqi.

       fairymax is a derivative of the world's (once) smallest chess program
       (source-code wise), micro-Max.  The latter measures less that 2000
       characters, (about 100 code lines), and has a computer rating of around
       2050 on the CCRL rating list.  Although this is about 1000 rating
       points behind the world champion, micro-Max still makes a quite tough
       opponent even for club players, although it is not unbeatable.

       The main difference between micro-Max and Fairy-Max is that the latter
       loads its move-generator tables, which specify how the various pieces
       move, from an external file, so it can be easily adapted to incorporate
       un-orthodox pieces.  For ease of use of the artificial-intelligence,
       Fairy-Max is equipped with I/O routines that allow it to run with the
       xboard graphical user interface.

       See xboard(6) for instructions about how to use fairymax through
       xboard. To start up quickly, you just need the command: xboard -fcp
       fairymax.  However, XBoard might not support symbols for every
       unorthodox piece in board sizes different from bulky, middling and
       petite.	It might thus be advisable to specify a board size as well,
       e.g.  xboard -fcp shamax -boardSize middling -variant shatranj to get
       correct display of the elephant and general pieces in shatranj.	Note
       that to be able to play the chess variants, you will need xboard 4.3.14
       or later.

       Some of the variants Fairy-Max plays are only partially supported by
       XBoard, and can only be played whith the legality-testing function of
       the latter switched off.	 (This applies to cylinder chess, berolina
       chess, great shatranj, and chess with different armies.)	 For some
       variants even the name is unknown to XBoard, and they are all grouped
       under the catchall name 'fairy'.	 Which variant is played by Fairy-Max
       when XBoard is set to 'fairy', can be determined by a combobox control
       in the XBoard 'Engine Settings' menu dialog.

       Fairymax supports multi-PV mode: by specifying a non-zero multi-PV
       margin in the Engine-Settings dialog of XBoard, Fairy-Max will not only
       print the principal variation for the best move, but also for every
       move that approaches the score of this best move to within the set
       margin.	(If it does not find the best move on the first try, this
       might lead to printing of a few extra lines below the threshold.)

       The fmax.ini file from which Fairy-Max by default takes the piece and
       game definitions is a self-documenting text file, which contains
       instructions for how to define new pieces and chess variants.  In
       addition it contains an extensive list of pre-defined pieces, incuding
       many not occurring in any of the pre-defined variants, which the user
       can draw on to define his own variants.

       Amongst the move types supported by Fairy-Max are normal leaper and
       slider moves, (e.g. knight and rook), divergent moves (i.e. capture and
       non-capture moves can be different), hoppers (which jump over other
       pieces, such as the Chinese cannon or the grasshopper), lame leapers
       (the move of which can be blocked on squares they cannot move to, such
       as the Chinese horse and elephant), limited-range sliders (upto range
       5), and any combination thereof, in every possible direction.  The
       board width is configurable upto a width of 14 squares, and cylindrical
       boards (where left and right edge connect) are supported as well.

OPTIONS
       hashSize
	       If the first argument to fairymax is numeric, it is taken as an
	       indicator for the amount of memory Fairy-Max is allowed to use
	       for its internal hash table.  The default value for this
	       argument, 22, would result in a memory usage of 48MB.  Each
	       next-higher number doubles the memory usage, each next-lower
	       halves it.  Running with less than 6MB (i.e. argument 19) is
	       not recommended.	 When fairymax is running under xboard 4.3.15
	       the hash-table size can be set through the xboard menus, making
	       this argument superfluous.

       iniFile A second or non-numeric first argument is taken as a filename.
	       Fairy-Max will use the mentioned file in stead of its default
	       fmax.ini file to define the movement of pieces and initial
	       setup of the variants.  This makes it easier to define your own
	       variants.

       INTERACTIVE OPTIONS
	       Fairy-Max also supports some options that can only be set
	       interactively, though XBoard's engine settings menu dialog.
	       These include a setting to further define -variant fairy, (e.g.
	       which armies to pit against each other in chess with different
	       armies), and whether makruk is to be played with Thai or
	       Cambodian rules (the latter requiring XBoard's legality testing
	       to be switched off!).  You can also enable resigning, and set a
	       score threshold for when Fairy-Max should do it, and define the
	       already mentioned multi-PV margin there.

AVAILABILITY
       At http://hgm.nubati.net/cgi-bin/gitweb.cgi the source code can be
       obtained.

SEE ALSO
       xboard(6)

       explanations:
       http://www.chessvariants.org/index/msdisplay.php?itemid=MSfairy-max

       micro-Max: http://home.hccnet.nl/h.g.muller/max-src2.html

       XBoard: http://hgm.nubati.net

STANDARDS
       WinBoard, xboard(6) interface ("Chess Engine Communication Protocol")

AUTHOR
       H.G.Muller <h.g.muller@hccnet.nl>.

       This manual page was generated with pod2man(1).

perl v5.20.3			  2015-11-06			   FAIRYMAX(6)
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