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FREECIV(6)							    FREECIV(6)

NAME
       freeciv-server - The server for the Freeciv game

SYNOPSIS
       freeciv-server  [  -A|--Announce	 protocol  ]  [	 -b|--bind address ] [
       -B|--Bind-meta address ] [ -d|--debug level_number ] [ -e|--exit-on-end
       ] [ -F|--Fatal [ signal_number ] ] [ -f|--file filename ] [ -h|--help ]
       [ -i|--identity address ]  [  -l|--log  filename	 ]  [  -M|--Metaserver
       address	]  [  -m|--meta	 ] [ -p|--port port ] [ -q|--quitidle time ] [
       -R|--Ranklog filename ] [ -r|--read filename ] [ -S|--Serverid id  ]  [
       -s|--saves directory ] [ --scenarios directory ] [ -v|--version ]

       Auth  aware  servers  have  additional  parameters:  [  -a|--auth  ]  [
       -D|--Database file ] [ -G|--Guests ] [ -N|--Newusers ]

       Servers	with  AI  module  support  have	 an  additional	 parameter:  [
       -L|--LoadAI module ]

DESCRIPTION
       Freeciv	is  a free turn-based multiplayer strategy game, in which each
       player becomes the leader of a civilization,  fighting  to  obtain  the
       ultimate goal: To become the greatest civilization.

       Players	of  Civilization II® by Microprose® should feel at home, since
       one aim of Freeciv is to have compatible rules.

       Freeciv is maintained by an international team of coders	 and  enthusi‐
       asts, and is easily one of the most fun and addictive network games out
       there!

       This is the server program used to establish a  Freeciv	server	-  see
       also freeciv-client(6) .

       This  manual page only lists the command line arguments. For details of
       the directives necessary to configure  freeciv-server  see  the	Server
       Manual	 which	  can	 be    found	at    the    Freeciv   website
       ⟨http://www.freeciv.org/⟩ as well as the documentation which is part of
       the Freeciv distribution.

OPTIONS
       The  following  options are accepted on the command line of the server.
       They may not be combined; that  is,  "freeciv-server  -fp  savegame.sav
       5557" will not work, instead you would need to enter "freeciv-server -f
       savegame.sav -p 5557". Most options have a short	 form  (single	hyphen
       and single letter) and a long form (double hyphen and a complete word);
       their effects are identical.

       -A protocol, --Announce protocol
	      Uses protocol when announcing game in LAN.  Possible values  for
	      protocol are:

	      IPv4

	      IPv6

	      none

       -a, --auth
	      Enables  server  authentication  and allows access to registered
	      players only.  Requires the --Database option to be specified.

       -b address, --bind address
	      Sets the address on which the server will listen for clients.

       -B address, --Bind-meta address
	      Sets the address which request  to  metaserver  are  sent	 from.
	      Defaults to address given by -b option.

       -d level_number, --debug level_number
	      Sets  the	 amount	 of  debugging information to be logged in the
	      file  named  by  the  -l	option.	 Acceptable  values  for   the
	      level_number are:

	      0	   for fatal messages only.

	      1	   for fatal and error messages.

	      2	   for fatal, error and normal messages (default).

	      3	   for fatal, error, normal, and verbose messages.

       -D filename, --Database filename
	      Specifies a database configuration file for authentication. This
	      file specifies the details of the database. See  README.fcdb  in
	      the Freeciv distribution for details of its format.

       -e, --exit-on-end
	      When a game ends, exit instead of restarting.

       -F [ signal_number ], --Fatal [ signal_number ]
	      Raise  a custom signal on failed assertion.  If signal_number is
	      not specified, then the ABRT signal will be used.

       -f filename, --file filename
	      Loads a saved game (filename) into the server before initializa‐
	      tion,  instead  of  starting  a  new game. This is for reloading
	      saved games, or for loading scenarios. See ENVIRONMENT for where
	      the server looks for these files.

	      The  distribution comes with several scenarios, typically stored
	      in /usr/local/share/freeciv/scenarios, for example:

	      · british-isles-85x80-v2.80.sav

	      · earth-160x90-v2.sav

	      · earth-80x50-v3.sav

	      · europe-200x100-v2.sav

	      · hagworld-120x60-v1.2.sav

	      · iberian-peninsula-136x100-v1.0.sav

       -G, --Guests
	      Allow guests to login as 'guest' when authentication is enabled.

       -h, --help
	      Prints out a description of the command line options and exits.

       -i address, --identity address
	      Reports the address to the  metaserver.	Then,  the  metaserver
	      will use this address to redirect the users.

       -L module, --LoadAI module
	      Loads  AI	 module. This option can appear multiple times to load
	      different modules.

       -l filename, --log filename
	      Defines a log file, filename, to be produced during  processing.
	      Use the -d option to set how much is logged.  By default, fatal,
	      error, and normal messages are printed to standard output.  With
	      a log file, such messages go to the log instead.

       -M address, --Metaserver address
	      Specifies	 the  address  of the metaserver to send your server's
	      information to. By default, the standard metaserver run  by  the
	      Freeciv maintainers will be used.

       -m, --meta
	      Directs  the  server  to	communicate with a metaserver, a place
	      where  Freeciv  servers  can  publish  their  presence.  Freeciv
	      clients  consult	the  metaserver	 to offer users a selection of
	      games to join. By default the  standard  Freeciv	metaserver  is
	      used.  You  may  specify	an  alternate  metaserver  with the -M
	      option.

       -N, --Newusers
	      Allow new users to login and be registered in the	 players  base
	      if authentication is enabled.

       -p port, --port port
	      Specifies	 the  TCP  port	 number to which clients will connect;
	      players must know this number to be able to connect if they  are
	      not to use the default of 5556 decimal. You may need to use this
	      if 5556 is not available for your use on your system, or if  you
	      would like to run multiple servers on the same system.

       -q time, --quitidle time
	      Quits  if no players are present for the specified time, in sec‐
	      onds, and restarts a new server.

       -R filename, --Ranklog filename
	      Defines a log file, filename, to be produced during  processing.
	      This log contains information for player ranking.

       -r filename, --read filename
	      Specifies	 a file, filename, of server commands which the server
	      will automatically read and process, as if you had typed them in
	      at  the server's prompt. The distribution comes with a few exam‐
	      ples, including files that set options to be  similar  to	 Civi‐
	      lization I® and Civilization II® . The files are named civ1.serv
	      and    civ2.serv,	    and	    are	    typically	  found	    at
	      /usr/local/share/freeciv/.

       -S id, --Serverid id
	      Sets  the	 server id. This is used to identify a particular run‐
	      ning game.

       -s directory, --saves directory
	      Specifies the directory to place save game files created by  the
	      server.  This is especially useful when you're running more than
	      one server on the same system, as it inhibits your servers  from
	      clobbering other's save game files.

	      (This  does  not	influence  where the server looks when loading
	      save game files; see FREECIV_SAVE_PATH for that.)

       --scenarios directory
	      Specifies the directory to place scenarios saved by  the	server
	      (for instance, those created with the in-game editor).

	      (This  does  not	influence  where the server looks when loading
	      scenario files; see FREECIV_SCENARIO_PATH for that.)

       -v, --version
	      Causes the server to display its version number and exit.

EXAMPLES
       freeciv-server --file oldgame.sav --port 2244
	      Starts a server  on  port	 2244,	loading	 the  save  game  file
	      oldgame.sav.

       freeciv-server  -R  ranklog  -l	logfile -r script -f oldgame.sav.gz -p
       2244
	      Starts a server  on  port	 2244,	loading	 the  save  game  file
	      oldgame.sav.gz.  Ranking	related events are written to ranklog,
	      other logging information is written to logfile. When the server
	      starts,  it  immediately	executes  the  commands	 contained  in
	      script.

       freeciv-server -m -a -D fc_auth.conf -q 60 -p 2244 -d 2 -l  logfile  -r
       script -s ~/saves
	      Starts  a	 server	 on  port 2244 with authentication enabled and
	      communicates its existence to the standard  Freeciv  metaserver.
	      Fatal,  error,  and normal messages are written to logfile. When
	      the server starts it immediately executes the commands contained
	      in  script. Save game files are stored in the ~/saves directory.
	      When there are no users on the server for 60 seconds, the server
	      will restart.

COMMANDS
       You  may	 enter	commands into the server at any time, either before or
       during the running of a game.

       Type "help" or "help help" for starters.

FILES
       The Freeciv server requires the following files	in  the	 Freeciv  data
       directory, which is /usr/local/share/freeciv by default:

       · default/buildings.ruleset

       · default/cities.ruleset

       · default/effects.ruleset

       · default/game.ruleset

       · default/governments.ruleset

       · default/nations.ruleset

       · default/techs.ruleset

       · default/terrain.ruleset

       · default/units.ruleset

       · default/default.lua

       · default/script.lua

       These  are  the	default rule sets used for the game. Alternate sets of
       rules can be used by placing them in a separate directory and using the
       rulesetdir command to change your server's ruleset directory.

       Type help rulesetdir for more information.

ENVIRONMENT
       The Freeciv server accepts these environment variables:

       FREECIV_CAPS
	      A	 string	 containing  a	list of "capabilities" provided by the
	      server. The compiled-in default should be correct for most  pur‐
	      poses,  but  if you are familiar with the capability facility in
	      the source you may use it to enforce  some  constraints  between
	      clients and server.

       FREECIV_COMPRESSION_LEVEL
	      Sets the compression level for network traffic.

       FREECIV_DATA_ENCODING
	      Sets  the character encoding used for data files, savegames, and
	      network strings). This should not normally be changed  from  the
	      default of UTF-8, since that is the format of the supplied rule‐
	      sets and the standard network protocol.

       FREECIV_INTERNAL_ENCODING
	      Sets the character encoding used internally  by  freeciv-server;
	      this  encoding  should not be visible at any interface. Defaults
	      to UTF-8.

       FREECIV_LOCAL_ENCODING
	      Sets the local character encoding (used for the command line and
	      terminal	output). The default is inferred from other aspects of
	      the environment.

       FREECIV_MULTICAST_GROUP
	      Sets the multicast group (for the LAN tab).

       FREECIV_DATA_PATH
	      A colon separated list of directories pointing  to  the  freeciv
	      data  directories.  By  default  Freeciv	looks in the following
	      directories, in order, for any data files:  the  current	direc‐
	      tory; the "data" subdirectory of the current directory; the sub‐
	      directory ".freeciv/2.5" in the user's home directory;  and  the
	      directory	 where the files are placed by running "make install".
	      If not set, FREECIV_PATH is checked before  these	 defaults  are
	      used.

       FREECIV_SAVE_PATH
	      A	 colon	separated  list of directories pointing to the freeciv
	      save directories. By default  Freeciv  looks  in	the  following
	      directories,  in	order,	for save files: the current directory;
	      and the subdirectory ".freeciv/saves" in the user's home	direc‐
	      tory.  If not set, FREECIV_PATH is checked before these defaults
	      are used; in this case Freeciv also looks in  "saves"  potential
	      subdirectories.

	      (This  does not affect where the server creates save game files;
	      see the --saves option for that.)

       FREECIV_SCENARIO_PATH
	      A colon separated list of directories pointing  to  the  freeciv
	      scenario	directories. By default Freeciv looks in the following
	      directories, in order, for scenario files:  the  current	direc‐
	      tory;  the  "data/scenarios"  subdirectory of the current direc‐
	      tory;  the  subdirectories  ".freeciv/2.5/scenarios"  and	  then
	      ".freeciv/scenarios"  in	the  user's  home  directory;  and the
	      directory where the files are placed by running "make  install".
	      If  not  set,  FREECIV_PATH is checked before these defaults are
	      used; in this case Freeciv also looks in "scenario" and "scenar‐
	      ios" potential subdirectories.

	      (This  does  not affect where the server creates scenario files;
	      see the --scenarios option for that.)

       FREECIV_PATH
	      A colon separated list of directories to look for various files.
	      This    variable	  has	 no   effect   if   FREECIV_DATA_PATH,
	      FREECIV_SAVE_PATH	  and	FREECIV_SCENARIO_PATH	are    defined
	      together;	 those	variables  are the recommended way to override
	      paths, with FREECIV_PATH	provided  for  backward	 compatibility
	      with  older versions of Freeciv. The precise search path depends
	      on the type of file being searched for.

       HOME   Specifies the user's home directory.

       http_proxy
	      Set this variable accordingly when using a proxy.

       LANG  or	 LANGUAGE
	      Sets the language and locale on some platforms.

       LC_ALL  or  LC_CTYPE
	      Similar to LANG (see documentation for your system).

       USER   Specifies the username of the current user.

BUGS
       Please	 report	   bugs	    to	   the	   Freeciv     bug     tracker
       ⟨http://gna.org/projects/freeciv/⟩ .

MORE INFO
       See the Freeciv homepage ⟨http://www.freeciv.org/⟩ .

       Updates and new info is first posted there.

AUTHORS
       The Freeciv Team <freeciv-dev AT gna.org>.

       This  manpage  was  originally  put  together  by  Florian  Ernst <flo‐
       rian_ernst AT gmx.net> using the Server Manual and the comments in  the
       sourcecode. It was updated by Ben Bettin <bwbettin AT gmail.com> to add
       new features, integrate information from the website's online  documen‐
       tation,	and  for slight formatting adjustments. Feel free to use it as
       you wish.

SEE ALSO
       freeciv-client(6) and the Server Manual on the Freeciv homepage.

			      December 10th 2011		    FREECIV(6)
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