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GEMRB(6)							      GEMRB(6)

NAME
       GemRB - emulator for Infinity Engine-based games

SYNOPSIS
       gemrb [-c CONFIG-FILE]
       torment

DESCRIPTION
       GemRB  is  an  emulator for Infinity Engine-based games, fine RPGs like
       Baldur's Gate, Icewind Dale and Planescape: Torment.

       GemRB reimplements only the game engine. To actually play anything, you
       have  to	 have the data from the original game(s), installed or unpack‐
       aged where GemRB can find it.  See the GamePath and CDn settings in the
       engine configuration file below. A full install is recommended.

OPTIONS
       -c FILE
	      Use the specified configuration file FILE instead of the default
	      gemrb.cfg.

	      Note: You can also use the program's name as a  mean  to	select
	      the  configuration  file.	 For example, if the program's name is
	      torment instead of gemrb, the  engine  first  seaches  for  tor‐
	      ment.cfg and only if it's not found it searches for gemrb.cfg.

	      To  use this feature, just create a symbolic link torment point‐
	      ing to the gemrb binary and then run torment instead.

CONFIGURATION
       A configuration file consists of pairs PARAMETER=VALUE, each on its own
       line. The case of PARAMETER is not significant, GameType is the same as
       GAMETYPE. If the same PARAMETER is defined more	than  once,  only  the
       last occurence is used.

       Empty lines and lines starting with `#' (hash sign) are ignored.

       At  least the GameType and GamePath parameters need to be changed. That
       is often enough, so do not fiddle with the other paths too much.

General Parameters:
       GameType=(auto|bg1|bg2|iwd|iwd2|how|pst)
	      Type of the game. The value is a name of subdirectory  in	 over‐
	      ride/  and GUIScripts/ directories with game type-specific files
	      and scripts. It is at present also used for various tweaks hard‐
	      coded  in	 the  GemRB  engine.  To autodetect the game type, use
	      "auto".

       GameName=STRING
	      Arbitrary name of the game. It will be displayed in the window's
	      title bar.

       Encoding=(default|polish|czech)
	      Specify language used in the game data. Except of polish version
	      of BG1, it's safe to leave it commented out.

       GUIEnhancements=INT
	      The value is a bitfield. Setit to 1 to enable a few GUI enhance‐
	      ments,  mostly  in  BG2.	 Set  to 2 or 3 to try to autoidentify
	      items on transfer (if the character has enough lore).   Disabled
	      by default.

       EndianSwitch=(0|1)
	      Set  this to 1 if you are running GemRB on a big-endian machine.
	      Disabled by default.

       MultipleQuickSaves=(0|1)
	      EXPERIMENTAL. Set this to 1 if you want GemRB to	keep  multiple
	      quicksaves around. Disabled by default.

       MaxPartySize=INT
	      EXPERIMENTAL: Set this to 1-10 if you want more party members or
	      enforce fewer. 6 by default.  NOTE: You need  to	choose	a  big
	      enough  resolution,  so  there  will  be enough room for all the
	      party portraits! Does nothing for PST and IWD2.

Video Parameters:
       Width=INT
	      Game window width (in pixels).

	      WARNING: This is not arbitrary but depends on the game data. For
	      custom resolutions the widescreen mod needs to be used.

       Height=INT
	      Game window height (in pixels).

	      WARNING: This is not arbitrary but depends on the game data. For
	      custom resolutions the widescreen mod needs to be used.

       Bpp=INT
	      Color depth of the game window (in bits per pixel).

       Fullscreen=(0|1)
	      Whether the game should run in fullscreen mode.

       TooltipDelay=INT
	      Delay (in miliseconds) before tooltips are  displayed  when  the
	      mouse  is	 not  moving.	A reasonable number for this option is
	      e.g.  500.  The default is 100.

       SkipIntroVideos=(0|1)
	      If set to 1, the intro and  logo	videos	are  skipped  to  save
	      developer's nerves. The default is 0.

       FogOfWar=(0|1)
	      If set to 1, the unexplored parts of an area are blacked out. It
	      is enabled by default.

Audio Parameters:
       AudioDriver=(openal|sdlaudio|none)
	      Use the specified plugin as the audio  driver.  The  default  is
	      openal, while none will disable all audio.

       VolumeAmbients=INT
	      Volume of ambient sounds in percents. The default is 100.

       VolumeMovie=INT
	      Volume during movie playback in percents. The default is 100.

       VolumeMusic=INT
	      Volume of background music in percents. The default is 100.

       VolumeSFX=INT
	      Volume of sound effects in percents. The default is 100.

       VolumeVoices=INT
	      Volume of PC or NPC voices in percents. The default is 100.

Path parameters:
       CaseSensitive=(0|1)
	      When  this  parameter  is	 set to 1, the engine will try to find
	      files regardless of their names' case at the cost	 of  a	slight
	      speed  penalty.  This  is	 especially  important when using game
	      files on CD-ROMs, where the files can't be  renamed.  Like  many
	      Windows  programs,  the  original	 games use inconsistent mix of
	      lower/upper case letters for naming and referencing their files.

	      Set this parameter to 1 on Unix-like systems.

       GamePath=PATH
	      Path to the directory where the original game is	installed.  If
	      you  can't  install  the game under MS Windows or with WINE, you
	      can try to unpack the data files with the unshield program found
	      at http://synce.sourceforge.net.

       CD1=PATH
       CD2=PATH
       CDn=...
	      Path  to	the  data  files  for the game's particular CDs or any
	      other data sources.

       CachePath=PATH
	      User-writable directory where the engine caches uncompressed and
	      temporary	 files.	 Defaults  to  a  subdirectory	of the current
	      directory.

       GemRBPath=PATH
	      Path to the GemRB installation.  (To  be	obsoleted;  preset  at
	      build time).

       GUIScriptsPath=PATH
	      Path  to	the directory with scripts controlling the game's GUI.
	      (To be obsoleted; preset at build time).

       GemRBOverridePath=PATH
	      Path where GemRB looks for  its  game  override  directory.   It
	      defaults	to  GemRBPath.	 GemRB reuses some of the unused files
	      from the original or replaces them and this is  the  where  they
	      can  be found. The path is preset at build time.	This directory
	      has the highest priority when searching, so putting files in the
	      game  override  will  not affect them. Use another directory and
	      add it as ModPath to the GemRB config.

       GemRBUnhardcodedPath=PATH
	      Path where GemRB looks for  its  unhardcoded  engine  data.   It
	      defaults to GemRBPath.  The original games hardcoded this infor‐
	      mation in the engine.  The path is preset at build time.

       The following variables do not need to be altered, unless you are doing
       something really special!

       SavePath=PATH
	      Path  to the directory with save games. Note that this directory
	      has to contain save/ and/or  eventually  mpsave/	subdirectories
	      and  that	 only  these  subdirectories  contain the actual saved
	      games.

	      SavePath defaults to GamePath.

       GameDataPath=PATH
	      Path to the original game's installed data  files,  relative  to
	      GamePath.	 Usually it's data.

       GameOverridePath=PATH
	      Path  to the original game's override dir, relative to GamePath.
	      Usually it's override.  Original games  use  this	 directory  to
	      place last-minute patches.

       GameCharactersPath=PATH
	      Path  to	the  original game's installed data files, relative to
	      GamePath.	 Usually it's characters.

       GamePortraitsPath=PATH
	      Path to the original game's installed data  files,  relative  to
	      GamePath.	 Usually it's portraits.

       GameScriptsPath=PATH
	      Path  to	the  original game's installed data files, relative to
	      GamePath.	 Usually it's scripts.

       GameSoundsPath=PATH
	      Path to the original game's installed data  files,  relative  to
	      GamePath.	 Usually it's sounds.

       ModPath=PATH
	      Path where GemRB looks for additional engine override files.  It
	      is not set by default. This directory has precedence over	 GemR‐
	      BOverridePath.

       CustomFontPath=PATH
	      Path where GemRB looks for additional font files. It is meant to
	      be used with the TTF font plugin and fonts.2da as a way to spec‐
	      ify  where to look for system or other external fonts. Check the
	      online documentation for the details.  It is not set by default.

Input Parameters:
       DoubleClickDelay=INT
	      Milisecond threshold for detecting a double click.  The  default
	      is 250.

       RepeatKeyDelay=INT
	      Milisecond  threshold  for  detecting  a repeated key press. The
	      default is 250.

       UseSoftKeyboard=(0|1)
	      Toggles use of software keyboard on devices that support one. It
	      pops up when text input is required. Disabled by default.

       NumFingScroll=(2|3|4)
	      Number  of  fingers  for	multitouch  to	trigger scrolling. The
	      default is 2.

       NumFingKboard=(2|3|4)
	      Number of fingers for multitouch to open up  the	software  key‐
	      board. The default is 3.	The value should not be equal to NumF‐
	      ingScroll above.

       NumFingInfo=(2|3|4)
	      Number of fingers for multitouch to emulate a  special  keypress
	      (alt, tab). The default is 2.

       MouseFeedback=(0-3)
	      Bitfield with reserved bits for disabling the mouse.
		Show mouse+tooltips = 0 (default)
		Hide mouse	    = 1
		Hide tooltips	    = 2
		Hide mouse+tooltips = 3

Development parameters:
       EnableCheatKeys=(0|1)
	      This  parameter  is  meant  for developers. If set to 1, certain
	      keys allow you to inspect the internal state of objects, do for‐
	      bidden  things,  etc.   The keys are listed in the CheatKeys.txt
	      file. Do NOT use this option unless you want to make your	 hands
	      dirty :-). The default is 0.

       DrawFPS=(0|1)
	      This parameter is meant for developers. If set to 1, the current
	      FPS (Frames per Second) value is drawn in the  top  left	window
	      corner. The default is 0.

       ScriptDebugMode=(n)
	      This  parameter  is meant for developers. It is a combination of
	      bit values

	      1 - count references,

	      2 - display cutscene warnings,

	      4 - display variable warnings,

	      8 - display action warnings,

	      16 - display trigger warnings.

	      The default is 0.

       DelayPlugin=FILENAME
	      Named plugin will be loaded  after  other	 (nondelayed)  plugins
	      were  loaded.   FILENAME is a name without path, but with exten‐
	      sion, for example libNullSound.so or libNullSound.dll.  You  can
	      use this parameter more than once.

       SkipPlugin=FILENAME
	      Named  plugin  will  not	be loaded.  FILENAME is a name without
	      path, but with extension, for example  libNullSound.so  or  lib‐
	      NullSound.dll.  You can use this parameter more than once.

       SaveAsOriginal=(0|1)
	      Set  this parameter to 1, if you want to keep the save game com‐
	      patible with the original engine. It is enabled by default.

       KeepCache=(0|1)
	      Set this parameter to 1, if you want to  keep  the  cache	 after
	      exiting GemRB. It is disabled by default.

       IgnoreOriginalINI=(0|1)
	      Set this parameter to 1, if you want to ignore the settings from
	      the original configuration files - baldur.ini  /	icewind.ini  /
	      torment.ini. It is disabled by default.

FILES
       /usr/local/etc/gemrb/gemrb.cfg
	      system-wide configuration file

       /usr/local/share/gemrb/override/
	      directory	 with  GemRB-distributed  data files. These used to be
	      hardcoded in the original engine.	 The  files  are  sorted  into
	      directories for specific games.

       /usr/local/share/gemrb/GUIScripts/
	      directory	 with  Python scripts providing GUI setup and interac‐
	      tion. The files are sorted into directories for specific games.

       ~/.gemrb/gemrb.cfg
       ~/.gemrb/override/
       ~/.gemrb/GUIScripts/
	      user's own configuration and data files.
       ~/.gemrb/cache/
	      cache directory

BUGS
       Many.  GemRB is still in an early development stage and not nearly com‐
       plete.

       If  you stumble over something which is supposed to work, either make a
       bug report at  http://sourceforge.net/projects/gemrb  or	 come  to  the
       official IRC channel #GemRB at FreeNode.

AUTHOR
       The GemRB Project development team at http://gemrb.org

COPYING
       Copyright (C) 2003-2011 The GemRB Project

       This program is free software; you can redistribute it and/or modify it
       under the terms of the GNU General Public License as published  by  the
       Free  Software Foundation; either version 2 of the License, or (at your
       option) any later version.

       This program is distributed in the hope that it	will  be  useful,  but
       WITHOUT	ANY  WARRANTY;	without	 even  the  implied  warranty  of MER‐
       CHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU  General
       Public License for more details.

       You should have received a copy of the GNU General Public License along
       with this program; if not, write to the Free Software Foundation, Inc.,
       51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.

								      GEMRB(6)
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