get_transformation_matrix man page on DragonFly

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get_transformation_matrix(3)	Allegro manual	  get_transformation_matrix(3)

NAME
       get_transformation_matrix  -  Constructs X, Y, Z rotation matrices with
       an angle and scaling. Allegro game programming library.

SYNOPSIS
       #include <allegro.h>

       void get_transformation_matrix(MATRIX  *m,  fixed  scale,  fixed	 xrot,
       yrot, zrot, x, y, z);

DESCRIPTION
       Constructs  a transformation matrix which will rotate points around all
       three axes by the specified amounts (given in binary, 256 degrees to  a
       circle format), scale the result by the specified amount (pass 1 for no
       change of scale), and then translate to the requested x, y, z position.

SEE ALSO
       apply_matrix(3),	    get_rotation_matrix(3),	get_scaling_matrix(3),
       get_translation_matrix(3), ex3d(3), exstars(3)

Allegro				 version 4.4.2	  get_transformation_matrix(3)
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