get_z_rotate_matrix_f man page on DragonFly

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get_z_rotate_matrix(3)		Allegro manual		get_z_rotate_matrix(3)

NAME
       get_z_rotate_matrix,  get_z_rotate_matrix_f - Construct Z axis rotation
       matrices. Allegro game programming library.

SYNOPSIS
       #include <allegro.h>

       void get_z_rotate_matrix(MATRIX *m, fixed r);

       void get_z_rotate_matrix_f(MATRIX_f *m, float r);

DESCRIPTION
       Construct Z axis rotation matrices, storing them in m. When applied  to
       a  point,  these matrices will rotate it about the Z axis by the speciā€
       fied angle (given in binary, 256 degrees to a circle format).

SEE ALSO
       apply_matrix(3),	   get_rotation_matrix(3),     get_x_rotate_matrix(3),
       get_y_rotate_matrix(3)

Allegro				 version 4.4.2		get_z_rotate_matrix(3)
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