glEnd man page on DragonFly

Man page or keyword search:  
man Server   44335 pages
apropos Keyword Search (all sections)
Output format
DragonFly logo
[printable version]

GLBEGIN()							     GLBEGIN()

NAME
       glBegin, glEnd - delimit the vertices of a primitive or a group of like
       primitives

C SPECIFICATION
       void glBegin( GLenum mode )

PARAMETERS
       mode  Specifies the primitive or primitives that will be	 created  from
	     vertices presented between glBegin and the subsequent glEnd.  Ten
	     symbolic	constants   are	  accepted:    GL_POINTS,    GL_LINES,
	     GL_LINE_STRIP,   GL_LINE_LOOP,  GL_TRIANGLES,  GL_TRIANGLE_STRIP,
	     GL_TRIANGLE_FAN, GL_QUADS, GL_QUAD_STRIP, and GL_POLYGON.

C SPECIFICATION
       void glEnd( void )

DESCRIPTION
       glBegin and glEnd delimit the vertices that define  a  primitive	 or  a
       group of like primitives.  glBegin accepts a single argument that spec‐
       ifies in which of ten ways the vertices are interpreted.	 Taking	 n  as
       an integer count starting at one, and N as the total number of vertices
       specified, the interpretations are as follows:

       GL_POINTS	    Treats each vertex as a single  point.   Vertex  n
			    defines point n.  N points are drawn.

       GL_LINES		    Treats  each  pair	of  vertices as an independent
			    line segment.  Vertices 2n-1 and 2n define line n.
			    N/2 lines are drawn.

       GL_LINE_STRIP	    Draws  a connected group of line segments from the
			    first vertex to the	 last.	 Vertices  n  and  n+1
			    define line n.  N-1 lines are drawn.

       GL_LINE_LOOP	    Draws  a connected group of line segments from the
			    first vertex to the last, then back to the	first.
			    Vertices  n and n+1 define line n.	The last line,
			    however, is defined by vertices N and 1.  N	 lines
			    are drawn.

       GL_TRIANGLES	    Treats  each triplet of vertices as an independent
			    triangle.  Vertices 3n-2, 3n-1, and 3n define tri‐
			    angle n.  N/3 triangles are drawn.

       GL_TRIANGLE_STRIP    Draws  a connected group of triangles.  One trian‐
			    gle is defined for each vertex presented after the
			    first  two	vertices.  For odd n, vertices n, n+1,
			    and n+2 define triangle n.	For even  n,  vertices
			    n+1,  n, and n+2 define triangle n.	 N-2 triangles
			    are drawn.

       GL_TRIANGLE_FAN	    Draws a connected group of triangles.  One	trian‐
			    gle is defined for each vertex presented after the
			    first two vertices.	  Vertices  1,	n+1,  and  n+2
			    define triangle n.	N-2 triangles are drawn.

       GL_QUADS		    Treats  each group of four vertices as an indepen‐
			    dent quadrilateral.	 Vertices  4n-3,  4n-2,	 4n-1,
			    and 4n define quadrilateral n.  N/4 quadrilaterals
			    are drawn.

       GL_QUAD_STRIP	    Draws a connected group  of	 quadrilaterals.   One
			    quadrilateral is defined for each pair of vertices
			    presented after the first  pair.   Vertices	 2n-1,
			    2n,	 2n+2, and 2n+1 define quadrilateral n.	 N/2-1
			    quadrilaterals are drawn.  Note that the order  in
			    which  vertices are used to construct a quadrilat‐
			    eral from strip data is different from  that  used
			    with independent data.

       GL_POLYGON	    Draws   a  single,	convex	polygon.   Vertices  1
			    through N define this polygon.

       Only a subset of GL commands can be used	 between  glBegin  and	glEnd.
       The commands are glVertex, glColor, glIndex, glNormal, glTexCoord, glE‐
       valCoord,  glEvalPoint,	glArrayElement,	 glMaterial,  and  glEdgeFlag.
       Also, it is acceptable to use glCallList or glCallLists to execute dis‐
       play lists that include only the preceding commands.  If any  other  GL
       command	is  executed  between glBegin and glEnd, the error flag is set
       and the command is ignored.

       Regardless of the value chosen for mode, there is no limit to the  num‐
       ber  of vertices that can be defined between glBegin and glEnd.	Lines,
       triangles, quadrilaterals, and polygons that are incompletely specified
       are  not	 drawn.	  Incomplete specification results when either too few
       vertices are provided to specify even a single  primitive  or  when  an
       incorrect  multiple  of vertices is specified. The incomplete primitive
       is ignored; the rest are drawn.

       The minimum specification of vertices for each primitive is as follows:
       1  for  a point, 2 for a line, 3 for a triangle, 4 for a quadrilateral,
       and 3 for a polygon.  Modes that require a certain multiple of vertices
       are  GL_LINES  (2),  GL_TRIANGLES  (3), GL_QUADS (4), and GL_QUAD_STRIP
       (2).

ERRORS
       GL_INVALID_ENUM is generated if mode is set to an unaccepted value.

       GL_INVALID_OPERATION is generated if  glBegin  is  executed  between  a
       glBegin and the corresponding execution of glEnd.

       GL_INVALID_OPERATION  is	 generated  if glEnd is executed without being
       preceded by a glBegin.

       GL_INVALID_OPERATION is generated if a  command	other  than  glVertex,
       glColor, glIndex, glNormal, glTexCoord, glEvalCoord, glEvalPoint, glAr‐
       rayElement, glMaterial, glEdgeFlag, glCallList, or glCallLists is  exe‐
       cuted  between the execution of glBegin and the corresponding execution
       glEnd.

       Execution  of  glEnableClientState,  glDisableClientState,  glEdgeFlag‐
       Pointer,	 glTexCoordPointer,  glColorPointer, glIndexPointer, glNormal‐
       Pointer,
       glVertexPointer, glInterleavedArrays, or glPixelStore  is  not  allowed
       after a call to glBegin and before the corresponding call to glEnd, but
       an error may or may not be generated.

SEE ALSO
       glArrayElement, glCallList, glCallLists, glColor, glEdgeFlag, glEvalCo‐
       ord,
       glEvalPoint, glIndex, glMaterial, glNormal, glTexCoord, glVertex

								     GLBEGIN()
[top]

List of man pages available for DragonFly

Copyright (c) for man pages and the logo by the respective OS vendor.

For those who want to learn more, the polarhome community provides shell access and support.

[legal] [privacy] [GNU] [policy] [cookies] [netiquette] [sponsors] [FAQ]
Tweet
Polarhome, production since 1999.
Member of Polarhome portal.
Based on Fawad Halim's script.
....................................................................
Vote for polarhome
Free Shell Accounts :: the biggest list on the net