glGetTexImage man page on DragonFly

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GLGETTEXIMAGE()						       GLGETTEXIMAGE()

NAME
       glGetTexImage - return a texture image

C SPECIFICATION
       void glGetTexImage( GLenum target,
			   GLint level,
			   GLenum format,
			   GLenum type,
			   GLvoid *pixels )

       delim $$

PARAMETERS
       target  Specifies  which	 texture is to be obtained.  GL_TEXTURE_1D and
	       GL_TEXTURE_2D are accepted.

       level   Specifies the level-of-detail  number  of  the  desired	image.
	       Level 0 is the base image level.	 Level $n$ is the $n$th mipmap
	       reduction image.

       format  Specifies a pixel format for the returned data.	The  supported
	       formats	 are  GL_RED,  GL_GREEN,  GL_BLUE,  GL_ALPHA,  GL_RGB,
	       GL_RGBA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.

       type    Specifies a pixel type for the returned	data.	The  supported
	       types   are   GL_UNSIGNED_BYTE,	 GL_BYTE,   GL_UNSIGNED_SHORT,
	       GL_SHORT, GL_UNSIGNED_INT, GL_INT, and GL_FLOAT.

       pixels  Returns the texture image.  Should be a pointer to an array  of
	       the type specified by type.

DESCRIPTION
       glGetTexImage  returns  a  texture image into pixels.  target specifies
       whether the desired texture image  is  one  specified  by  glTexImage1D
       (GL_TEXTURE_1D)	or  by	glTexImage2D (GL_TEXTURE_2D).  level specifies
       the level-of-detail number of the desired image.	 format and type spec‐
       ify  the format and type of the desired image array.  See the reference
       pages glTexImage1D and glDrawPixels for a description of the acceptable
       values for the format and type parameters, respectively.

       To  understand  the  operation  of glGetTexImage, consider the selected
       internal four-component texture image to be an RGBA  color  buffer  the
       size  of	 the image.  The semantics of glGetTexImage are then identical
       to those of glReadPixels called with the same format and type,  with  x
       and  y set to 0, width set to the width of the texture image (including
       border if one was specified), and height set to 1 for 1D images, or  to
       the height of the texture image (including border if one was specified)
       for 2D images.  Because the internal texture image is  an  RGBA	image,
       pixel  formats GL_COLOR_INDEX, GL_STENCIL_INDEX, and GL_DEPTH_COMPONENT
       are not accepted, and pixel type GL_BITMAP is not accepted.

       If the selected texture image does not  contain	four  components,  the
       following  mappings are applied.	 Single-component textures are treated
       as RGBA buffers with red set to the single-component value,  green  set
       to  0,	blue set to 0, and alpha set to 1.  Two-component textures are
       treated as RGBA buffers with red set to the value  of  component	 zero,
       alpha  set  to the value of component one, and green and blue set to 0.
       Finally, three-component textures are treated as RGBA buffers with  red
       set  to	component zero, green set to component one, blue set to compo‐
       nent two, and alpha set to 1.

       To determine the required size of pixels, use glGetTexLevelParameter to
       determine  the dimensions of the internal texture image, then scale the
       required number of pixels by the storage required for each pixel, based
       on  format and type.  Be sure to take the pixel storage parameters into
       account, especially GL_PACK_ALIGNMENT.

NOTES
       If an error is generated, no change is made to the contents of pixels.

ERRORS
       GL_INVALID_ENUM is generated if target,	format,	 or  type  is  not  an
       accepted value.

       GL_INVALID_VALUE is generated if level is less than 0.

       GL_INVALID_VALUE	 may  be generated if level is greater than $log sub 2
       max$, where $max$ is the returned value of GL_MAX_TEXTURE_SIZE.

       GL_INVALID_OPERATION is generated if glGetTexImage is executed  between
       the execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
       glGetTexLevelParameter with argument GL_TEXTURE_WIDTH
       glGetTexLevelParameter with argument GL_TEXTURE_HEIGHT
       glGetTexLevelParameter with argument GL_TEXTURE_BORDER
       glGetTexLevelParameter with argument GL_TEXTURE_COMPONENTS
       glGet with arguments GL_PACK_ALIGNMENT and others

SEE ALSO
       glDrawPixels,  glReadPixels, glTexEnv, glTexGen, glTexImage1D, glTexIm‐
       age2D, glTexSubImage1D, glTexSubImage2D, glTexParameter

							       GLGETTEXIMAGE()
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