GLGETTEXPARAMETER()GLGETTEXPARAMETER()NAME
glGetTexParameterfv, glGetTexParameteriv - return texture parameter
values
C SPECIFICATION
void glGetTexParameterfv( GLenum target,
GLenum pname,
GLfloat *params )
void glGetTexParameteriv( GLenum target,
GLenum pname,
GLint *params )
delim $$
PARAMETERS
target Specifies the symbolic name of the target texture. GL_TEX‐
TURE_1D and GL_TEXTURE_2D are accepted.
pname Specifies the symbolic name of a texture parameter. GL_TEX‐
TURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S,
GL_TEXTURE_WRAP_T, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_PRIOR‐
ITY, and GL_TEXTURE_RESIDENT are accepted.
params Returns the texture parameters.
DESCRIPTION
glGetTexParameter returns in params the value or values of the texture
parameter specified as pname. target defines the target texture,
either GL_TEXTURE_1D or GL_TEXTURE_2D, to specify one- or two-dimen‐
sional texturing. pname accepts the same symbols as glTexParameter,
with the same interpretations:
GL_TEXTURE_MAG_FILTER Returns the single-valued texture
magnification filter, a symbolic
constant. The initial value is
GL_LINEAR.
GL_TEXTURE_MIN_FILTER Returns the single-valued texture
minification filter, a symbolic con‐
stant. The initial value is GL_NEAR‐
EST_MIPMAP_LINEAR.
GL_TEXTURE_WRAP_S Returns the single-valued wrapping
function for texture coordinate $s$,
a symbolic constant. The initial
value is GL_REPEAT.
GL_TEXTURE_WRAP_T Returns the single-valued wrapping
function for texture coordinate $t$,
a symbolic constant. The initial
value is GL_REPEAT.
GL_TEXTURE_BORDER_COLOR Returns four integer or floating-
point numbers that comprise the RGBA
color of the texture border. Float‐
ing-point values are returned in the
range [0, 1]. Integer values are
returned as a linear mapping of the
internal floating-point representa‐
tion such that 1.0 maps to the most
positive representable integer and
-1.0 maps to the most negative rep‐
resentable integer. The initial
value is (0, 0, 0, 0).
GL_TEXTURE_PRIORITY Returns the residence priority of
the target texture (or the named
texture bound to it). The initial
value is 1. See glPrioritizeTex‐
tures.
GL_TEXTURE_RESIDENT Returns the residence status of the
target texture. If the value
returned in params is GL_TRUE, the
texture is resident in texture mem‐
ory. See glAreTexturesResident.
NOTES
GL_TEXTURE_PRIORITY and GL_TEXTURE_RESIDENT are only available if the
GL version is 1.1 or greater.
If an error is generated, no change is made to the contents of params.
ERRORS
GL_INVALID_ENUM is generated if target or pname is not an accepted
value.
GL_INVALID_OPERATION is generated if glGetTexParameter is executed
between the execution of glBegin and the corresponding execution of
glEnd.
SEE ALSO
glAreTexturesResident, glPrioritizeTextures, glTexParameter
GLGETTEXPARAMETER()