glGetTexParameteriv man page on DragonFly

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GLGETTEXPARAMETER()					   GLGETTEXPARAMETER()

NAME
       glGetTexParameterfv,  glGetTexParameteriv  -  return  texture parameter
       values

C SPECIFICATION
       void glGetTexParameterfv( GLenum target,
				 GLenum pname,
				 GLfloat *params )
       void glGetTexParameteriv( GLenum target,
				 GLenum pname,
				 GLint *params )

       delim $$

PARAMETERS
       target  Specifies the symbolic name of  the  target  texture.   GL_TEX‐
	       TURE_1D and GL_TEXTURE_2D are accepted.

       pname   Specifies  the  symbolic	 name of a texture parameter.  GL_TEX‐
	       TURE_MAG_FILTER,	  GL_TEXTURE_MIN_FILTER,    GL_TEXTURE_WRAP_S,
	       GL_TEXTURE_WRAP_T,  GL_TEXTURE_BORDER_COLOR,  GL_TEXTURE_PRIOR‐
	       ITY, and GL_TEXTURE_RESIDENT are accepted.

       params  Returns the texture parameters.

DESCRIPTION
       glGetTexParameter returns in params the value or values of the  texture
       parameter  specified  as	 pname.	  target  defines  the target texture,
       either GL_TEXTURE_1D or GL_TEXTURE_2D, to specify  one-	or  two-dimen‐
       sional  texturing.   pname  accepts the same symbols as glTexParameter,
       with the same interpretations:

       GL_TEXTURE_MAG_FILTER		  Returns  the	single-valued  texture
					  magnification	  filter,  a  symbolic
					  constant.  The  initial   value   is
					  GL_LINEAR.

       GL_TEXTURE_MIN_FILTER		  Returns  the	single-valued  texture
					  minification filter, a symbolic con‐
					  stant. The initial value is GL_NEAR‐
					  EST_MIPMAP_LINEAR.

       GL_TEXTURE_WRAP_S		  Returns the  single-valued  wrapping
					  function for texture coordinate $s$,
					  a  symbolic  constant.  The  initial
					  value is GL_REPEAT.

       GL_TEXTURE_WRAP_T		  Returns  the	single-valued wrapping
					  function for texture coordinate $t$,
					  a  symbolic  constant.  The  initial
					  value is GL_REPEAT.

       GL_TEXTURE_BORDER_COLOR		  Returns four	integer	 or  floating-
					  point numbers that comprise the RGBA
					  color of the texture border.	Float‐
					  ing-point values are returned in the
					  range [0, 1].	  Integer  values  are
					  returned  as a linear mapping of the
					  internal floating-point  representa‐
					  tion	such that 1.0 maps to the most
					  positive representable  integer  and
					  -1.0	maps to the most negative rep‐
					  resentable  integer.	 The   initial
					  value is (0, 0, 0, 0).

       GL_TEXTURE_PRIORITY		  Returns  the	residence  priority of
					  the target  texture  (or  the	 named
					  texture  bound  to  it). The initial
					  value is  1.	 See  glPrioritizeTex‐
					  tures.

       GL_TEXTURE_RESIDENT		  Returns  the residence status of the
					  target  texture.    If   the	 value
					  returned  in	params is GL_TRUE, the
					  texture is resident in texture  mem‐
					  ory.	See glAreTexturesResident.

NOTES
       GL_TEXTURE_PRIORITY  and	 GL_TEXTURE_RESIDENT are only available if the
       GL version is 1.1 or greater.

       If an error is generated, no change is made to the contents of params.

ERRORS
       GL_INVALID_ENUM is generated if target or  pname	 is  not  an  accepted
       value.

       GL_INVALID_OPERATION  is	 generated  if	glGetTexParameter  is executed
       between the execution of glBegin and  the  corresponding	 execution  of
       glEnd.

SEE ALSO
       glAreTexturesResident, glPrioritizeTextures, glTexParameter

							   GLGETTEXPARAMETER()
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