glInvalidateSubFramebuffer man page on RedHat
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GLINVALIDATESUBFRAME(3G) OpenGL Manual GLINVALIDATESUBFRAME(3G)
NAME
glInvalidateSubFramebuffer - invalidate the content of a region of some
or all of a framebuffer object's attachments
C SPECIFICATION
void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments,
const GLenum * attachments, GLint x,
GLint y, GLint width, GLint height);
PARAMETERS
target
The target to which the framebuffer is attached. target must be
GL_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER, or GL_READ_FRAMEBUFFER.
numAttachments
The number of entries in the attachments array.
attachments
The address of an array identifying the attachments to be
invalidated.
x
The X offset of the region to be invalidated.
y
The Y offset of the region to be invalidated.
width
The width of the region to be invalidated.
height
The height of the region to be invalidated.
DESCRIPTION
glInvalidateSubFramebuffer invalidates the content of a region of a
specified set of attachments of a framebuffer. The framebuffer whose
content to invalidate is indicated by setting target to the target to
which it is bound. target may be GL_FRAMEBUFFER, GL_READ_FRAMEBUFFER
or GL_DRAW_FRAMEBUFFER. GL_FRAMEBUFFER is treated as if it were
GL_DRAW_FRAMEBUFFER.
A region within a subset of the framebuffer's attachments may be
invalidated. This set of attachments are specified in an array whose
address is given by attachments and which contains numAttachments
elements. The elements of attachments must be GL_DEPTH_ATTACHMENT,
GL_STENCIL_ATTACHMENT GL_DEPTH_STENCIL_ATTACHMENT, or
GL_COLOR_ATTACHMENTi, where i is between zero and the value of
GL_MAX_FRAMEBUFFER_ATTACHMENTS minus one. Furthermore, if the default
framebuffer is bound to target, then attachments may contain
GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_BACK_LEFT, GL_BACK_RIGHT, GL_AUXi,
GL_ACCUM, GL_COLOR, GL_DEPTH, or GL_STENCIL, identifying that specific
buffer. GL_COLOR, is treated as GL_BACK_LEFT for a double-buffered
context and GL_FRONT_LEFT for a single-buffered context.
The region of the framebuffer attachments to be invalidated is
specified by x, y, width and height where x and y give the offset from
the origin (with lower-left corner at (0, 0)) and width and height give
the size. Any pixels lying outside of the window allocated to the
current GL context, or outside of the attachments of the currently
bound framebuffer object, are ignored. After glInvalidateFramebuffer is
executed, the contents of the specified region of the specified
attachments become undefined.
ERRORS
GL_INVALID_ENUM is generated if target is not one of the accepted
framebuffer target tokens.
GL_INVALID_ENUM is generated if any element of attachments is not one
of the accepted framebuffer attachment tokens.
GL_INVALID_OPERATION is generated if element of attachments is
GL_COLOR_ATTACHMENTi where i is greater than or equal to the value of
GL_MAX_COLOR_ATTACHMENTS.
ASSOCIATED GETS
glGet() with argument GL_MAX_COLOR_ATTACHMENTS
SEE ALSO
glInvalidateTexSubImage(), glInvalidateTexImage(),
glInvalidateBufferSubData(), glInvalidateBufferData(),
glInvalidateFramebuffer().
COPYRIGHT
Copyright © 2012 Khronos Group. This material may be distributed
subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
AUTHORS
opengl.org
opengl.org 03/16/2013 GLINVALIDATESUBFRAME(3G)
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