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GLREADPIXELS()							GLREADPIXELS()

NAME
       glReadPixels - read a block of pixels from the frame buffer

C SPECIFICATION
       void glReadPixels( GLint x,
			  GLint y,
			  GLsizei width,
			  GLsizei height,
			  GLenum format,
			  GLenum type,
			  GLvoid *pixels )

       delim $$

PARAMETERS
       x, y Specify  the  window  coordinates  of the first pixel that is read
	    from the frame buffer.  This location is the lower left corner  of
	    a rectangular block of pixels.

       width, height
	    Specify  the  dimensions of the pixel rectangle.  width and height
	    of one correspond to a single pixel.

       format
	    Specifies the format of the pixel data.   The  following  symbolic
	    values    are    accepted:	  GL_COLOR_INDEX,    GL_STENCIL_INDEX,
	    GL_DEPTH_COMPONENT, GL_RED, GL_GREEN, GL_BLUE,  GL_ALPHA,  GL_RGB,
	    GL_RGBA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.

       type Specifies  the  data  type	of  the	 pixel	data.	Must be one of
	    GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT,
	    GL_UNSIGNED_INT, GL_INT, or GL_FLOAT.

       pixels
	    Returns the pixel data.

DESCRIPTION
       glReadPixels  returns  pixel  data from the frame buffer, starting with
       the pixel whose lower left corner is at location (x,  y),  into	client
       memory  starting	 at  location  pixels.	Several parameters control the
       processing of the pixel data before it is placed	 into  client  memory.
       These  parameters  are  set with three commands: glPixelStore, glPixel‐
       Transfer, and glPixelMap.  This reference page describes the effects on
       glReadPixels  of most, but not all of the parameters specified by these
       three commands.

       glReadPixels returns values from each pixel with lower left  corner  at
       (x  +  $i$,  y + $j$) for 0≤$i$<width  and 0≤$j$<height.	 This pixel is
       said to be the $i$th pixel in the $j$th row.  Pixels  are  returned  in
       row  order  from	 the  lowest to the highest row, left to right in each
       row.

       format specifies the format for the  returned  pixel  values;  accepted
       values are:

       GL_COLOR_INDEX
		 Color	indices	 are  read  from  the color buffer selected by
		 glReadBuffer.	 Each  index  is  converted  to	 fixed	point,
		 shifted  left	or  right  depending  on the value and sign of
		 GL_INDEX_SHIFT,   and	 added	 to    GL_INDEX_OFFSET.	    If
		 GL_MAP_COLOR  is  GL_TRUE, indices are replaced by their map‐
		 pings in the table GL_PIXEL_MAP_I_TO_I.

       GL_STENCIL_INDEX
		 Stencil values are read from the stencil buffer.  Each	 index
		 is  converted to fixed point, shifted left or right depending
		 on the	 value	and  sign  of  GL_INDEX_SHIFT,	and  added  to
		 GL_INDEX_OFFSET.   If	GL_MAP_STENCIL is GL_TRUE, indices are
		 replaced by their mappings in the table GL_PIXEL_MAP_S_TO_S.

       GL_DEPTH_COMPONENT
		 Depth values are read from the depth buffer.  Each  component
		 is  converted	to  floating point such that the minimum depth
		 value maps to 0 and the maximum value maps to 1.  Each compo‐
		 nent	is   then   multiplied	by  GL_DEPTH_SCALE,  added  to
		 GL_DEPTH_BIAS, and finally clamped to the range [0,1].

       GL_RED

       GL_GREEN

       GL_BLUE

       GL_ALPHA

       GL_RGB

       GL_RGBA

       GL_LUMINANCE

       GL_LUMINANCE_ALPHA
		 Processing differs depending on whether color	buffers	 store
		 color indices or RGBA color components.  If color indices are
		 stored, they are read	from  the  color  buffer  selected  by
		 glReadBuffer.	 Each  index  is  converted  to	 fixed	point,
		 shifted left or right depending on  the  value	 and  sign  of
		 GL_INDEX_SHIFT,  and  added  to GL_INDEX_OFFSET.  Indices are
		 then replaced by the  red,  green,  blue,  and	 alpha	values
		 obtained   by	 indexing   the	  tables  GL_PIXEL_MAP_I_TO_R,
		 GL_PIXEL_MAP_I_TO_G,	      GL_PIXEL_MAP_I_TO_B,	   and
		 GL_PIXEL_MAP_I_TO_A.	Each  table must be of size 2^n, but n
		 may be different for different tables.	 Before	 an  index  is
		 used  to  look	 up a value in a table of size 2^n, it must be
		 masked against 2^n-1.

		 If RGBA color components are stored  in  the  color  buffers,
		 they are read from the color buffer selected by glReadBuffer.
		 Each color component is converted to floating point such that
		 zero  intensity  maps	to 0.0 and full intensity maps to 1.0.
		 Each component is then multiplied by GL_c_SCALE and added  to
		 GL_c_BIAS,  where  c is RED, GREEN, BLUE, or ALPHA.  Finally,
		 if GL_MAP_COLOR is GL_TRUE, each component is clamped to  the
		 range	[0,1],	scaled to the size of its corresponding table,
		 and  is  then	replaced  by  its   mapping   in   the	 table
		 GL_PIXEL_MAP_c_TO_c, where c is R, G, B, or A.

		 Unneeded  data	 is  then discarded.  For example, GL_RED dis‐
		 cards the green, blue, and  alpha  components,	 while	GL_RGB
		 discards  only	 the alpha component.  GL_LUMINANCE computes a
		 single-component value as the sum of the red, green, and blue
		 components, and GL_LUMINANCE_ALPHA does the same, while keep‐
		 ing alpha as a second value.  The final values are clamped to
		 the range [0,1].

       The shift, scale, bias, and lookup factors just described are all spec‐
       ified by
       glPixelTransfer.	 The lookup table contents themselves are specified by
       glPixelMap.

       Finally,	 the indices or components are converted to the proper format,
       as specified by type.  If format is GL_COLOR_INDEX or  GL_STENCIL_INDEX
       and  type  is  not  GL_FLOAT,  each index is masked with the mask value
       given in the following table.  If type is GL_FLOAT, then	 each  integer
       index is converted to single-precision floating-point format.

       If  format  is  GL_RED,	GL_GREEN,  GL_BLUE, GL_ALPHA, GL_RGB, GL_RGBA,
       GL_LUMINANCE, or GL_LUMINANCE_ALPHA and type is not GL_FLOAT, each com‐
       ponent  is  multiplied  by the multiplier shown in the following table.
       If type is GL_FLOAT, then each component is passed as is (or  converted
       to the client's single-precision floating-point format if it is differ‐
       ent from the one used by the GL).

	   ┌──────────────────┬──────────────┬────────────────────────────┐
	   │	  type	      │	 index mask  │	  component conversion	  │
	   ├──────────────────┼──────────────┼────────────────────────────┤
	   │GL_UNSIGNED_BYTE  │ $2"^"8 - 1$  │	    $(2"^"8 - 1)  c$	  │
	   │	 GL_BYTE      │ $2"^"7 - 1$  │ $[(2"^"8 - 1) c - 1] / 2$  │
	   │	GL_BITMAP     │	    $1$	     │		  $1$		  │
	   │GL_UNSIGNED_SHORT │ $2"^"16 - 1$ │	    $(2"^"16 - 1) c$	  │
	   │	GL_SHORT      │ $2"^"15 - 1$ │ $[(2"^"16 - 1) c - 1] / 2$ │
	   │ GL_UNSIGNED_INT  │ $2"^"32 - 1$ │	    $(2"^"32 - 1) c$	  │
	   │	 GL_INT	      │ $2"^"31 - 1$ │ $[(2"^"32 - 1) c - 1] / 2$ │
	   │	GL_FLOAT      │	    none     │		  $c$		  │
	   └──────────────────┴──────────────┴────────────────────────────┘
       Return  values  are  placed  in	memory	as  follows.   If  format   is
       GL_COLOR_INDEX, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_RED, GL_GREEN,
       GL_BLUE, GL_ALPHA, or GL_LUMINANCE, a single value is returned and  the
       data  for  the  $i$th  pixel  in	 the  $j$th  row is placed in location
       $(j)~"width"~+~i$.  GL_RGB returns three values, GL_RGBA	 returns  four
       values,	and GL_LUMINANCE_ALPHA returns two values for each pixel, with
       all values corresponding to a single pixel occupying  contiguous	 space
       in   pixels.    Storage	 parameters   set  by  glPixelStore,  such  as
       GL_PACK_LSB_FIRST and GL_PACK_SWAP_BYTES, affect the way that  data  is
       written into memory.  See glPixelStore for a description.

NOTES
       Values  for pixels that lie outside the window connected to the current
       GL context are undefined.

       If an error is generated, no change is made to the contents of pixels.

ERRORS
       GL_INVALID_ENUM is generated if format  or  type	 is  not  an  accepted
       value.

       GL_INVALID_ENUM	is  generated  if  type is GL_BITMAP and format is not
       GL_COLOR_INDEX or GL_STENCIL_INDEX.

       GL_INVALID_VALUE is generated if either width or height is negative.

       GL_INVALID_OPERATION is generated if format is GL_COLOR_INDEX  and  the
       color buffers store RGBA color components.

       GL_INVALID_OPERATION  is	 generated  if	format is GL_STENCIL_INDEX and
       there is no stencil buffer.

       GL_INVALID_OPERATION is generated if format is  GL_DEPTH_COMPONENT  and
       there is no depth buffer.

       GL_INVALID_OPERATION  is	 generated if glReadPixels is executed between
       the execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
       glGet with argument GL_INDEX_MODE

SEE ALSO
       glCopyPixels, glDrawPixels, glPixelMap, glPixelStore, glPixelTransfer,
       glReadBuffer

								GLREADPIXELS()
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