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GLRENDERMODE(3G)		 OpenGL Manual		      GLRENDERMODE(3G)

NAME
       glRenderMode - set rasterization mode

C SPECIFICATION
       GLint glRenderMode(GLenum mode);

PARAMETERS
       mode
	   Specifies the rasterization mode. Three values are accepted:
	   GL_RENDER, GL_SELECT, and GL_FEEDBACK. The initial value is
	   GL_RENDER.

DESCRIPTION
       glRenderMode sets the rasterization mode. It takes one argument, mode,
       which can assume one of three predefined values:

       GL_RENDER
	   Render mode. Primitives are rasterized, producing pixel fragments,
	   which are written into the frame buffer. This is the normal mode
	   and also the default mode.

       GL_SELECT
	   Selection mode. No pixel fragments are produced, and no change to
	   the frame buffer contents is made. Instead, a record of the names
	   of primitives that would have been drawn if the render mode had
	   been GL_RENDER is returned in a select buffer, which must be
	   created (see glSelectBuffer()) before selection mode is entered.

       GL_FEEDBACK
	   Feedback mode. No pixel fragments are produced, and no change to
	   the frame buffer contents is made. Instead, the coordinates and
	   attributes of vertices that would have been drawn if the render
	   mode had been GL_RENDER is returned in a feedback buffer, which
	   must be created (see glFeedbackBuffer()) before feedback mode is
	   entered.

       The return value of glRenderMode is determined by the render mode at
       the time glRenderMode is called, rather than by mode. The values
       returned for the three render modes are as follows:

       GL_RENDER
	   0.

       GL_SELECT
	   The number of hit records transferred to the select buffer.

       GL_FEEDBACK
	   The number of values (not vertices) transferred to the feedback
	   buffer.

       See the glSelectBuffer() and glFeedbackBuffer() reference pages for
       more details concerning selection and feedback operation.

NOTES
       If an error is generated, glRenderMode returns 0 regardless of the
       current render mode.

ERRORS
       GL_INVALID_ENUM is generated if mode is not one of the three accepted
       values.

       GL_INVALID_OPERATION is generated if glSelectBuffer() is called while
       the render mode is GL_SELECT, or if glRenderMode is called with
       argument GL_SELECT before glSelectBuffer() is called at least once.

       GL_INVALID_OPERATION is generated if glFeedbackBuffer() is called while
       the render mode is GL_FEEDBACK, or if glRenderMode is called with
       argument GL_FEEDBACK before glFeedbackBuffer() is called at least once.

       GL_INVALID_OPERATION is generated if glRenderMode is executed between
       the execution of glBegin() and the corresponding execution of glEnd().

ASSOCIATED GETS
       glGet() with argument GL_RENDER_MODE

SEE ALSO
       glFeedbackBuffer(), glInitNames(), glLoadName(), glPassThrough(),
       glPushName(), glSelectBuffer()

COPYRIGHT
       Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed
       under the SGI Free Software B License. For details, see
       http://oss.sgi.com/projects/FreeB/.

AUTHORS
       opengl.org

opengl.org			  03/16/2013		      GLRENDERMODE(3G)
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