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GLRENDERBUFFERSTORAG(3G)	 OpenGL Manual	      GLRENDERBUFFERSTORAG(3G)

NAME
       glRenderbufferStorageMultisample - establish data storage, format,
       dimensions and sample count of a renderbuffer object's image

C SPECIFICATION
       void glRenderbufferStorageMultisample(GLenum target, GLsizei samples,
					     GLenum internalformat,
					     GLsizei width, GLsizei height);

PARAMETERS
       target
	   Specifies a binding to which the target of the allocation and must
	   be GL_RENDERBUFFER.

       samples
	   Specifies the number of samples to be used for the renderbuffer
	   object's storage.

       internalformat
	   Specifies the internal format to use for the renderbuffer object's
	   image.

       width
	   Specifies the width of the renderbuffer, in pixels.

       height
	   Specifies the height of the renderbuffer, in pixels.

DESCRIPTION
       glRenderbufferStorageMultisample establishes the data storage, format,
       dimensions and number of samples of a renderbuffer object's image.

       The target of the operation, specified by target must be
       GL_RENDERBUFFER.	 internalformat specifies the internal format to be
       used for the renderbuffer object's storage and must be a
       color-renderable, depth-renderable, or stencil-renderable format.
       width and height are the dimensions, in pixels, of the renderbuffer.
       Both width and height must be less than or equal to the value of
       GL_MAX_RENDERBUFFER_SIZE.  samples specifies the number of samples to
       be used for the renderbuffer object's image, and must be less than or
       equal to the value of GL_MAX_SAMPLES. If internalformat is a signed or
       unsigned integer format then samples must be less than or equal to the
       value of GL_MAX_INTEGER_SAMPLES.

       Upon success, glRenderbufferStorageMultisample deletes any existing
       data store for the renderbuffer image and the contents of the data
       store after calling glRenderbufferStorageMultisample are undefined.

ERRORS
       GL_INVALID_ENUM is generated if target is not GL_RENDERBUFFER.

       GL_INVALID_VALUE is generated if samples is greater than
       GL_MAX_SAMPLES.

       GL_INVALID_ENUM is generated if internalformat is not a
       color-renderable, depth-renderable, or stencil-renderable format.

       GL_INVALID_OPERATION is generated if internalformat is a signed or
       unsigned integer format and samples is greater than the value of
       GL_MAX_INTEGER_SAMPLES

       GL_INVALID_VALUE is generated if either of width or height is negative,
       or greater than the value of GL_MAX_RENDERBUFFER_SIZE.

       GL_OUT_OF_MEMORY is generated if the GL is unable to create a data
       store of the requested size.

SEE ALSO
       glGenRenderbuffers(), glBindRenderbuffer(), glRenderbufferStorage(),
       glFramebufferRenderbuffer(), glDeleteRenderbuffers()

COPYRIGHT
       Copyright © 2010 Khronos Group. This material may be distributed
       subject to the terms and conditions set forth in the Open Publication
       License, v 1.0, 8 June 1999.  http://opencontent.org/openpub/.

AUTHORS
       opengl.org

opengl.org			  03/16/2013	      GLRENDERBUFFERSTORAG(3G)
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