glTexEnviv man page on DragonFly

Man page or keyword search:  
man Server   44335 pages
apropos Keyword Search (all sections)
Output format
DragonFly logo
[printable version]

GLTEXENV()							    GLTEXENV()

NAME
       glTexEnvf,  glTexEnvi, glTexEnvfv, glTexEnviv - set texture environment
       parameters

C SPECIFICATION
       void glTexEnvf( GLenum target,
		       GLenum pname,
		       GLfloat param )
       void glTexEnvi( GLenum target,
		       GLenum pname,
		       GLint param )

       delim $$

PARAMETERS
       target  Specifies a texture environment.	 Must be GL_TEXTURE_ENV.

       pname   Specifies the symbolic name of a single-valued texture environ‐
	       ment parameter.	Must be GL_TEXTURE_ENV_MODE.

       param   Specifies  a  single  symbolic  constant,  one  of GL_MODULATE,
	       GL_DECAL, GL_BLEND, or GL_REPLACE.

C SPECIFICATION
       void glTexEnvfv( GLenum target,
			GLenum pname,
			const GLfloat *params )
       void glTexEnviv( GLenum target,
			GLenum pname,
			const GLint *params )

PARAMETERS
       target Specifies a texture environment.	Must be GL_TEXTURE_ENV.

       pname  Specifies the symbolic name of a texture environment  parameter.
	      Accepted	  values    are	   GL_TEXTURE_ENV_MODE	 and   GL_TEX‐
	      TURE_ENV_COLOR.

       params Specifies a pointer to a parameter array that contains either  a
	      single symbolic constant or an RGBA color.

DESCRIPTION
       A texture environment specifies how texture values are interpreted when
       a fragment is textured.	target must be GL_TEXTURE_ENV.	pname  can  be
       either GL_TEXTURE_ENV_MODE or GL_TEXTURE_ENV_COLOR.

       If pname is GL_TEXTURE_ENV_MODE, then params is (or points to) the sym‐
       bolic name of a texture function.  Four texture functions may be speci‐
       fied: GL_MODULATE, GL_DECAL, GL_BLEND, and GL_REPLACE.

       A  texture  function acts on the fragment to be textured using the tex‐
       ture image value that applies to the fragment (see glTexParameter)  and
       produces	 an  RGBA  color for that fragment.  The following table shows
       how the RGBA color is produced for each of the three texture  functions
       that  can  be chosen.  $C$ is a triple of color values (RGB) and $A$ is
       the associated alpha value.  RGBA values extracted from a texture image
       are in the range [0,1].	The subscript $f$ refers to the incoming frag‐
       ment, the subscript $t$ to the texture image, the subscript $c$ to  the
       texture environment color, and subscript $v$ indicates a value produced
       by the texture function.

       A texture image can have up to four components per texture element (see
       glTexImage1D,  glTexImage2D,  glCopyTexImage1D,	and glCopyTexImage2D).
       In a one-component image, $L sub t$ indicates that single component.  A
       two-component  image  uses  $L sub t$ and $A sub t$.  A three-component
       image has only a color value, $C sub t$.	 A  four-component  image  has
       both a color value $C sub t$ and an alpha value $A sub t$.

┌──────────────┬┬────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────┐
│Base internal ││						    Texture functions								 │
│   format     ││	 GL_MODULATE			     GL_DECAL				    GL_BLEND			 GL_REPLACE	 │
├──────────────┼┼────────────────────────────┬──────────────────────────────────────┬──────────────────────────────────────┬─────────────────────┤
│  GL_ALPHA    ││    $C sub v = C sub f$     │		    undefined		    │	      $C sub v =  C sub f$	   │ $C sub v = C sub f$ │
│	       ││$A sub v = A sub f A sub t$ │					    │	      $A sub v = A sub f$	   │ $A sub v = A sub t$ │
├──────────────┼┼────────────────────────────┼──────────────────────────────────────┼──────────────────────────────────────┼─────────────────────┤
│GL_LUMINANCE  ││$C sub v = L sub t C sub f$ │		    undefined		    │ $C sub v = ( 1 - L sub t ) C sub f$  │ $C sub v = L sub t$ │
│      1       ││			     │					    │	      $+ L sub t C sub c$	   │			 │
│	       ││			     │					    │					   │			 │
│	       ││    $A sub v = A sub f$     │					    │	       $A sub v = A sub f$	   │ $A sub v = A sub f$ │
├──────────────┼┼────────────────────────────┼──────────────────────────────────────┼──────────────────────────────────────┼─────────────────────┤
│GL_LUMINANCE  ││$C sub v = L sub t C sub f$ │		    undefined		    │ $C sub v = ( 1 - L sub t ) C sub f $ │ $C sub v = L sub t$ │
│  \f3_ALPHA   ││			     │					    │	       $+ L sub t C sub c$	   │			 │
│      2       ││			     │					    │					   │			 │
│	       ││$A sub v = A sub t A sub f$ │					    │	  $A sub v = A sub t A sub f$	   │ $A sub v = A sub t$ │
├──────────────┼┼────────────────────────────┼──────────────────────────────────────┼──────────────────────────────────────┼─────────────────────┤
│GL_INTENSITY  ││$C sub v = C sub f I sub t$ │		    undefined		    │ $C sub v = ( 1 - I sub t ) C sub f$  │ $C sub v = I sub t$ │
│	       ││			     │					    │	      $+ I sub t C sub c$	   │			 │
│	       ││			     │					    │					   │			 │
│	       ││$A sub v = A sub f I sub t$ │					    │ $A sub v = ( 1 - I sub t ) A sub f $ │ $A sub v = I sub t$ │
│	       ││			     │					    │	      $+ I sub t A sub c$	   │			 │
├──────────────┼┼────────────────────────────┼──────────────────────────────────────┼──────────────────────────────────────┼─────────────────────┤
│   GL_RGB     ││$C sub v = C sub t C sub f$ │	       $C sub v = C sub t$	    │  $C sub v = (1 - C sub t) C sub f $  │ $C sub v = C sub t$ │
│      3       ││			     │					    │	       $+ C sub t C sub c$	   │			 │
│	       ││			     │					    │					   │			 │
│	       ││    $A sub v = A sub f$     │	       $A sub v = A sub f$	    │	      $A sub v = A sub f$	   │ $A sub v = A sub f$ │
├──────────────┼┼────────────────────────────┼──────────────────────────────────────┼──────────────────────────────────────┼─────────────────────┤
│   GL_RGBA    ││$C sub v = C sub t C sub f$ │ $C sub v = ( 1 - A sub t ) C sub f $ │  $C sub v = (1 - C sub t) C sub f $  │ $C sub v = C sub t$ │
│      4       ││			     │	       $+ A sub t C sub t$	    │	       $+ C sub t C sub c$	   │			 │
│	       ││			     │					    │					   │			 │
│	       ││$A sub v = A sub t A sub f$ │	       $A sub v = A sub f$	    │	  $A sub v = A sub t A sub f$	   │ $A sub v = A sub t$ │
└──────────────┴┴────────────────────────────┴──────────────────────────────────────┴──────────────────────────────────────┴─────────────────────┘
       If  pname is GL_TEXTURE_ENV_COLOR, params is a pointer to an array that
       holds an RGBA color consisting of four values.	Integer	 color	compo‐
       nents are interpreted linearly such that the most positive integer maps
       to 1.0, and the most negative integer maps to  -1.0.   The  values  are
       clamped	to  the	 range [0,1] when they are specified.  $C sub c$ takes
       these four values.

       GL_TEXTURE_ENV_MODE defaults to	GL_MODULATE  and  GL_TEXTURE_ENV_COLOR
       defaults to (0, 0, 0, 0).

NOTES
       GL_REPLACE may only be used if the GL version is 1.1 or greater.

       Internal	 formats  other	 than 1, 2, 3, or 4 may only be used if the GL
       version is 1.1 or greater.

ERRORS
       GL_INVALID_ENUM is generated when target or pname is  not  one  of  the
       accepted	 defined values, or when params should have a defined constant
       value (based on the value of pname) and does not.

       GL_INVALID_OPERATION is generated if glTexEnv is executed  between  the
       execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
       glGetTexEnv

SEE ALSO
       glCopyPixels,  glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D,
       glCopyTexSubImage2D, glTexImage1D, glTexImage2D, glTexParameter, glTex‐
       SubImage1D, glTexSubImage2D

								    GLTEXENV()
[top]

List of man pages available for DragonFly

Copyright (c) for man pages and the logo by the respective OS vendor.

For those who want to learn more, the polarhome community provides shell access and support.

[legal] [privacy] [GNU] [policy] [cookies] [netiquette] [sponsors] [FAQ]
Tweet
Polarhome, production since 1999.
Member of Polarhome portal.
Based on Fawad Halim's script.
....................................................................
Vote for polarhome
Free Shell Accounts :: the biggest list on the net