glTexStorage3DMultisample man page on RedHat

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GLTEXSTORAGE3DMULTIS(3G)	 OpenGL Manual	      GLTEXSTORAGE3DMULTIS(3G)

NAME
       glTexStorage3DMultisample - specify storage for a two-dimensional
       multisample array texture

C SPECIFICATION
       void glTexStorage3DMultisample(GLenum target, GLsizei samples,
				      GLenum internalformat, GLsizei width,
				      GLsizei height, GLsizei depth,
				      GLboolean fixedsamplelocations);

PARAMETERS
       target
	   Specify the target of the operation.	 target must be
	   GL_TEXTURE_2D_MULTISAMPLE_ARRAY or
	   GL_PROXY_TEXTURE_2D_MULTISAMPLE_MULTISAMPLE.

       samples
	   Specify the number of samples in the texture.

       internalformat
	   Specifies the sized internal format to be used to store texture
	   image data.

       width
	   Specifies the width of the texture, in texels.

       height
	   Specifies the height of the texture, in texels.

       depth
	   Specifies the depth of the texture, in layers.

       fixedsamplelocations
	   Specifies whether the image will use identical sample locations and
	   the same number of samples for all texels in the image, and the
	   sample locations will not depend on the internal format or size of
	   the image.

DESCRIPTION
       glTexStorage3DMultisample specifies the storage requirements for a
       two-dimensional multisample array texture. Once a texture is specified
       with this command, its format and dimensions become immutable unless it
       is a proxy texture. The contents of the image may still be modified,
       however, its storage requirements may not change. Such a texture is
       referred to as an immutable-format texture.

       samples specifies the number of samples to be used for the texture and
       must be greater than zero and less than or equal to the value of
       GL_MAX_SAMPLES.	internalformat must be a color-renderable,
       depth-renderable, or stencil-renderable format.	width and height
       specify the width and height, respectively, of the texture and depth
       specifies the depth (or the number of layers) of the texture. If
       fixedsamplelocations is GL_TRUE, the image will use identical sample
       locations and the same number of samples for all texels in the image,
       and the sample locations will not depend on the internal format or size
       of the image.

       <xi:include></xi:include>

ERRORS
       GL_INVALID_ENUM is generated if internalformat is not a valid
       color-renderable, depth-renderable or stencil-renderable format.

       GL_INVALID_ENUM is generated if target is not one of the accepted
       target enumerants.

       GL_INVALID_VALUE is generated if width or height are less than 1 or
       greater than the value of GL_MAX_TEXTURE_SIZE.

       GL_INVALID_VALUE is generated if depth is less than 1 or greater than
       the value of GL_MAX_ARRAY_TEXTURE_LAYERS.

       GL_INVALID_VALUE is generated if samples is greater than the value of
       GL_MAX_SAMPLES.

       GL_INVALID_OPERATION is generated if the value of
       GL_TEXTURE_IMMUTABLE_FORMAT for the texture bound to target is not
       GL_FALSE.

ASSOCIATED GETS
       glGetInteger() with arguments GL_MAX_TEXTURE_SIZE,
       GL_MAX_ARRAY_TEXTURE_LEVELS, GL_TEXTURE_VIEW_MIN_LAYER,
       GL_TEXTURE_VIEW_NUM_LAYERS, or GL_TEXTURE_IMMUTABLE_LEVELS.

SEE ALSO
       glTexImage3D(), glTexImage3DMultisample(), glTexStorage1D(),
       glTexStorage2DMultisample(), glTexStorage3D().

COPYRIGHT
       Copyright © 2012 Khronos Group. This material may be distributed
       subject to the terms and conditions set forth in the Open Publication
       License, v 1.0, 8 June 1999.  http://opencontent.org/openpub/.

AUTHORS
       opengl.org

opengl.org			  03/16/2013	      GLTEXSTORAGE3DMULTIS(3G)
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