glTexSubImage2D man page on DragonFly

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GLTEXSUBIMAGE2D()					     GLTEXSUBIMAGE2D()

NAME
       glTexSubImage2D - specify a two-dimensional texture subimage

C SPECIFICATION
       void glTexSubImage2D( GLenum target,
			     GLint level,
			     GLint xoffset,
			     GLint yoffset,
			     GLsizei width,
			     GLsizei height,
			     GLenum format,
			     GLenum type,
			     const GLvoid *pixels )

       delim $$

PARAMETERS
       target	Specifies the target texture.  Must be GL_TEXTURE_2D.

       level	Specifies  the	level-of-detail	 number.   Level 0 is the base
		image level.  Level n is the nth mipmap reduction image.

       xoffset	Specifies a texel offset in the x direction within the texture
		array.

       yoffset	Specifies a texel offset in the y direction within the texture
		array.

       width	Specifies the width of the texture subimage.

       height	Specifies the height of the texture subimage.

       format	Specifies the format of the pixel data.	  The  following  sym‐
		bolic  values  are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN,
		GL_BLUE, GL_ALPHA, GL_RGB, GL_RGBA, GL_LUMINANCE, and GL_LUMI‐
		NANCE_ALPHA.

       type	Specifies the data type of the pixel data.  The following sym‐
		bolic values are accepted: GL_UNSIGNED_BYTE, GL_BYTE,  GL_BIT‐
		MAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, and
		GL_FLOAT.

       pixels	Specifies a pointer to the image data in memory.

DESCRIPTION
       Texturing maps a portion of a specified texture image onto each graphi‐
       cal  primitive  for  which texturing is enabled.	 To enable and disable
       two-dimensional texturing, call glEnable and  glDisable	with  argument
       GL_TEXTURE_2D.

       glTexSubImage2D	redefines  a  contiguous subregion of an existing two-
       dimensional texture image.  The texels referenced by pixels replace the
       portion	of  the	 existing  texture  array  with	 x indices xoffset and
       $"xoffset"~+~"width"~-~1$, inclusive, and y indices yoffset and $"yoff‐
       set"~+~"height"~-~1$,  inclusive.  This region may not include any tex‐
       els outside the range of the texture array as it was originally	speci‐
       fied.   It  is  not an error to specify a subtexture with zero width or
       height, but such a specification has no effect.

NOTES
       glTexSubImage2D is available only if the GL version is 1.1 or greater.

       Texturing has no effect in color index mode.

       glPixelStore and glPixelTransfer modes affect texture images in exactly
       the way they affect glDrawPixels.

ERRORS
       GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D.

       GL_INVALID_OPERATION  is	 generated  if	the texture array has not been
       defined by a previous glTexImage2D operation.

       GL_INVALID_VALUE is generated if level is less than 0.

       P GL_INVALID_VALUE may be generated if level is greater than  $log  sub
       2$max, where max is the returned value of GL_MAX_TEXTURE_SIZE.

       GL_INVALID_VALUE	  is   generated  if  $"xoffset"  ~<~  ~-b$,  $("xoff‐
       set"~+~"width") ~>~ (w~-~b)$, $"yoffset" ~<~ ~-b$, or  $("yoffset"  ~+~
       "height")  ~>~ (h~-~b)$.	 Where $w$ is the GL_TEXTURE_WIDTH, $h$ is the
       GL_TEXTURE_HEIGHT, and $b$ is the border width  of  the	texture	 image
       being modified.	Note that $w$ and $h$ include twice the border width.

       GL_INVALID_VALUE is generated if width or height is less than 0.

       GL_INVALID_ENUM	is  generated if format is not an accepted format con‐
       stant.

       GL_INVALID_ENUM is generated if type is not a type constant.

       GL_INVALID_ENUM is generated if type is GL_BITMAP  and  format  is  not
       GL_COLOR_INDEX.

       GL_INVALID_OPERATION   is  generated  if	 glTexSubImage2D  is  executed
       between the execution of glBegin and  the  corresponding	 execution  of
       glEnd.

ASSOCIATED GETS
       glGetTexImage
       glIsEnabled with argument GL_TEXTURE_2D

SEE ALSO
       glCopyTexImage1D,   glCopyTexImage2D,  glCopyTexSubImage1D,  glCopyTex‐
       SubImage2D,  glDrawPixels,  glPixelStore,  glPixelTransfer,   glTexEnv,
       glTexGen, glTexImage1D, glTexImage2D, glTexSubImage1D, glTexParameter

							     GLTEXSUBIMAGE2D()
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