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GLVALIDATEPROGRAMPIP(3G)	 OpenGL Manual	      GLVALIDATEPROGRAMPIP(3G)

NAME
       glValidateProgramPipeline - validate a program pipeline object against
       current GL state

C SPECIFICATION
       void glValidateProgramPipeline(GLuint pipeline);

PARAMETERS
       pipeline
	   Specifies the name of a program pipeline object to validate.

DESCRIPTION
       glValidateProgramPipeline instructs the implementation to validate the
       shader executables contained in pipeline against the current GL state.
       The implementation may use this as an opportunity to perform any
       internal shader modifications that may be required to ensure correct
       operation of the installed shaders given the current GL state.

       After a program pipeline has been validated, its validation status is
       set to GL_TRUE. The validation status of a program pipeline object may
       be queried by calling glGetProgramPipeline() with parameter
       GL_VALIDATE_STATUS.

       If pipeline is a name previously returned from a call to
       glGenProgramPipelines() but that has not yet been bound by a call to
       glBindProgramPipeline(), a new program pipeline object is created with
       name pipeline and the default state vector.

ERRORS
       GL_INVALID_OPERATION is generated if pipeline is not a name previously
       returned from a call to glGenProgramPipelines() or if such a name has
       been deleted by a call to glDeleteProgramPipelines().

ASSOCIATED GETS
       glGetProgramPipeline() with parameter GL_VALIDATE_STATUS.

SEE ALSO
       glGenProgramPipelines(), glBindProgramPipeline(),
       glDeleteProgramPipelines()

COPYRIGHT
       Copyright © 2010 Khronos Group. This material may be distributed
       subject to the terms and conditions set forth in the Open Publication
       License, v 1.0, 8 June 1999.  http://opencontent.org/openpub/.

AUTHORS
       opengl.org

opengl.org			  03/16/2013	      GLVALIDATEPROGRAMPIP(3G)
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