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GLVERTEXBINDINGDIVIS(3G)	 OpenGL Manual	      GLVERTEXBINDINGDIVIS(3G)

NAME
       glVertexBindingDivisor - modify the rate at which generic vertex
       attributes advance

C SPECIFICATION
       void glVertexBindingDivisor(GLuint bindingindex, GLuint divisor);

PARAMETERS
       bindingindex
	   The index of the binding whose divisor to modify.

       divisor
	   The new value for the instance step rate to apply.

DESCRIPTION
       glVertexBindingDivisor, modifies the rate at which generic vertex
       attributes advance when rendering multiple instances of primitives in a
       single draw command. If divisor is zero, the attributes using the
       buffer bound to bindingindex advance once per vertex. If divisor is
       non-zero, the attributes advance once per divisor instances of the
       set(s) of vertices being rendered. An attribute is referred to as
       instanced if the corresponding divisor value is non-zero.

ERRORS
       GL_INVAILD_VALUE is generated if bindingindex is greater than or equal
       to the value of GL_MAX_VERTEX_ATTRIB_BINDINGS.

       GL_INVALID_OPERATION is generated if no vertex array object is bound.

ASSOCIATED GETS
       glGet() with arguments GL_MAX_VERTEX_ATTRIB_BINDINGS,
       GL_VERTEX_BINDING_DIVISOR.

SEE ALSO
       glBindVertexBuffer(), glVertexAttribBinding(), glVertexAttribPointer(),
       glVertexBindingDivisor(), glVertexAttribPointer().

COPYRIGHT
       Copyright © 2012 Khronos Group. This material may be distributed
       subject to the terms and conditions set forth in the Open Publication
       License, v 1.0, 8 June 1999.  http://opencontent.org/openpub/.

AUTHORS
       opengl.org

opengl.org			  03/16/2013	      GLVERTEXBINDINGDIVIS(3G)
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