gluCylinder man page on RedHat
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GLUCYLINDER(3G) OpenGL Manual GLUCYLINDER(3G)
NAME
gluCylinder - draw a cylinder
C SPECIFICATION
void gluCylinder(GLUquadric* quad, GLdouble base, GLdouble top,
GLdouble height, GLint slices, GLint stacks);
PARAMETERS
quad
Specifies the quadrics object (created with gluNewQuadric()).
base
Specifies the radius of the cylinder at z = 0.
top
Specifies the radius of the cylinder at z = height.
height
Specifies the height of the cylinder.
slices
Specifies the number of subdivisions around the z axis.
stacks
Specifies the number of subdivisions along the z axis.
DESCRIPTION
gluCylinder draws a cylinder oriented along the z axis. The base of the
cylinder is placed at z = 0 and the top at z = height. Like a sphere, a
cylinder is subdivided around the z axis into slices and along the z
axis into stacks.
Note that if top is set to 0.0, this routine generates a cone.
If the orientation is set to GLU_OUTSIDE (with
gluQuadricOrientation()), then any generated normals point away from
the z axis. Otherwise, they point toward the z axis.
If texturing is turned on (with gluQuadricTexture()), then texture
coordinates are generated so that t ranges linearly from 0.0 at z = 0
to 1.0 at z = height, and s ranges from 0.0 at the +y axis, to 0.25 at
the +x axis, to 0.5 at the -y axis, to 0.75 at the \-x axis, and back
to 1.0 at the +y axis.
SEE ALSO
gluDisk(), gluNewQuadric(), gluPartialDisk(), gluQuadricTexture(),
gluSphere()
COPYRIGHT
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed
under the SGI Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/.
AUTHORS
opengl.org
opengl.org 03/16/2013 GLUCYLINDER(3G)
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