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GLUPROJECT(3G)			 OpenGL Manual			GLUPROJECT(3G)

NAME
       gluProject - map object coordinates to window coordinates

C SPECIFICATION
       GLint gluProject(GLdouble objX, GLdouble objY, GLdouble objZ,
			const GLdouble * model, const GLdouble * proj,
			const GLint * view, GLdouble* winX, GLdouble* winY,
			GLdouble* winZ);

PARAMETERS
       objX, objY, objZ
	   Specify the object coordinates.

       model
	   Specifies the current modelview matrix (as from a glGetDoublev()
	   call).

       proj
	   Specifies the current projection matrix (as from a glGetDoublev()
	   call).

       view
	   Specifies the current viewport (as from a glGetIntegerv() call).

       winX, winY, winZ
	   Return the computed window coordinates.

DESCRIPTION
       gluProject transforms the specified object coordinates into window
       coordinates using model, proj, and view. The result is stored in winX,
       winY, and winZ. A return value of GLU_TRUE indicates success, a return
       value of GLU_FALSE indicates failure.

       To compute the coordinates, let v = objX objY objZ 1.0 represented as a
       matrix with 4 rows and 1 column. Then gluProject computes v ″ as
       follows:

       v ″ = P × M × v

       where P is the current projection matrix proj and M is the current
       modelview matrix model (both represented as 4 × 4 matrices in
       column-major order).

       The window coordinates are then computed as follows:

       winX = view ⁡ 0 + view ⁡ 2 × v ″ ⁡ 0 + 1 2

SEE ALSO
       gluUnProject(), glGet()

COPYRIGHT
       Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed
       under the SGI Free Software B License. For details, see
       http://oss.sgi.com/projects/FreeB/.

AUTHORS
       opengl.org

opengl.org			  03/16/2013			GLUPROJECT(3G)
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