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GLUSPHERE(3G)			 OpenGL Manual			 GLUSPHERE(3G)

NAME
       gluSphere - draw a sphere

C SPECIFICATION
       void gluSphere(GLUquadric* quad, GLdouble radius, GLint slices,
		      GLint stacks);

PARAMETERS
       quad
	   Specifies the quadrics object (created with gluNewQuadric()).

       radius
	   Specifies the radius of the sphere.

       slices
	   Specifies the number of subdivisions around the z axis (similar to
	   lines of longitude).

       stacks
	   Specifies the number of subdivisions along the z axis (similar to
	   lines of latitude).

DESCRIPTION
       gluSphere draws a sphere of the given radius centered around the
       origin. The sphere is subdivided around the z axis into slices and
       along the z axis into stacks (similar to lines of longitude and
       latitude).

       If the orientation is set to GLU_OUTSIDE (with
       gluQuadricOrientation()), then any normals generated point away from
       the center of the sphere. Otherwise, they point toward the center of
       the sphere.

       If texturing is turned on (with gluQuadricTexture()), then texture
       coordinates are generated so that t ranges from 0.0 at z = - radius to
       1.0 at z = radius (t increases linearly along longitudinal lines), and
       s ranges from 0.0 at the +y axis, to 0.25 at the +x axis, to 0.5 at the
       \-y axis, to 0.75 at the \-x axis, and back to 1.0 at the +y axis.

SEE ALSO
       gluCylinder(), gluDisk(), gluNewQuadric(), gluPartialDisk(),
       gluQuadricOrientation(), gluQuadricTexture()

COPYRIGHT
       Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed
       under the SGI Free Software B License. For details, see
       http://oss.sgi.com/projects/FreeB/.

AUTHORS
       opengl.org

opengl.org			  03/16/2013			 GLUSPHERE(3G)
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