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GLUTESSCALLBACK(3G)		 OpenGL Manual		   GLUTESSCALLBACK(3G)

NAME
       gluTessCallback - define a callback for a tessellation object

C SPECIFICATION
       void gluTessCallback(GLUtesselator* tess, GLenum which,
			    _GLUfuncptr CallBackFunc);

PARAMETERS
       tess
	   Specifies the tessellation object (created with gluNewTess()).

       which
	   Specifies the callback being defined. The following values are
	   valid: GLU_TESS_BEGIN, GLU_TESS_BEGIN_DATA, GLU_TESS_EDGE_FLAG,
	   GLU_TESS_EDGE_FLAG_DATA, GLU_TESS_VERTEX, GLU_TESS_VERTEX_DATA,
	   GLU_TESS_END, GLU_TESS_END_DATA, GLU_TESS_COMBINE,
	   GLU_TESS_COMBINE_DATA, GLU_TESS_ERROR, and GLU_TESS_ERROR_DATA.

       CallBackFunc
	   Specifies the function to be called.

DESCRIPTION
       gluTessCallback is used to indicate a callback to be used by a
       tessellation object. If the specified callback is already defined, then
       it is replaced. If CallBackFunc is NULL, then the existing callback
       becomes undefined.

       These callbacks are used by the tessellation object to describe how a
       polygon specified by the user is broken into triangles. Note that there
       are two versions of each callback: one with user-specified polygon data
       and one without. If both versions of a particular callback are
       specified, then the callback with user-specified polygon data will be
       used. Note that the polygon_data parameter used by some of the
       functions is a copy of the pointer that was specified when
       gluTessBeginPolygon() was called. The legal callbacks are as follows:

       GLU_TESS_BEGIN
	   The begin callback is invoked like glBegin() to indicate the start
	   of a (triangle) primitive. The function takes a single argument of
	   type GLenum. If the GLU_TESS_BOUNDARY_ONLY property is set to
	   GLU_FALSE, then the argument is set to either GLU_TRIANGLE_FAN,
	   GLU_TRIANGLE_STRIP, or GLU_TRIANGLES. If the GLU_TESS_BOUNDARY_ONLY
	   property is set to GLU_TRUE, then the argument will be set to
	   GLU_LINE_LOOP. The function prototype for this callback is:

	       void begin( GLenum type );

       GLU_TESS_BEGIN_DATA
	   The same as the GLU_TESS_BEGIN callback except that it takes an
	   additional pointer argument. This pointer is identical to the
	   opaque pointer provided when gluTessBeginPolygon() was called. The
	   function prototype for this callback is:

	       void beginData( GLenum type, void *polygon_data );

       GLU_TESS_EDGE_FLAG
	   The edge flag callback is similar to glEdgeFlag(). The function
	   takes a single boolean flag that indicates which edges lie on the
	   polygon boundary. If the flag is GLU_TRUE, then each vertex that
	   follows begins an edge that lies on the polygon boundary, that is,
	   an edge that separates an interior region from an exterior one. If
	   the flag is GLU_FALSE, then each vertex that follows begins an edge
	   that lies in the polygon interior. The edge flag callback (if
	   defined) is invoked before the first vertex callback.

	   Since triangle fans and triangle strips do not support edge flags,
	   the begin callback is not called with GLU_TRIANGLE_FAN or
	   GLU_TRIANGLE_STRIP if a non-NULL edge flag callback is provided.
	   (If the callback is initialized to NULL, there is no impact on
	   performance). Instead, the fans and strips are converted to
	   independent triangles. The function prototype for this callback is:

	       void edgeFlag( GLboolean flag );

       GLU_TESS_EDGE_FLAG_DATA
	   The same as the GLU_TESS_EDGE_FLAG callback except that it takes an
	   additional pointer argument. This pointer is identical to the
	   opaque pointer provided when gluTessBeginPolygon() was called. The
	   function prototype for this callback is:

	       void edgeFlagData( GLboolean flag, void *polygon_data );

       GLU_TESS_VERTEX
	   The vertex callback is invoked between the begin and end callbacks.
	   It is similar to glVertex(), and it defines the vertices of the
	   triangles created by the tessellation process. The function takes a
	   pointer as its only argument. This pointer is identical to the
	   opaque pointer provided by the user when the vertex was described
	   (see gluTessVertex()). The function prototype for this callback is:

	       void vertex( void *vertex_data );

       GLU_TESS_VERTEX_DATA
	   The same as the GLU_TESS_VERTEX callback except that it takes an
	   additional pointer argument. This pointer is identical to the
	   opaque pointer provided when gluTessBeginPolygon() was called. The
	   function prototype for this callback is:

	       void vertexData( void *vertex_data, void *polygon_data );

       GLU_TESS_END
	   The end callback serves the same purpose as glEnd(). It indicates
	   the end of a primitive and it takes no arguments. The function
	   prototype for this callback is:

	       void end( void );

       GLU_TESS_END_DATA
	   The same as the GLU_TESS_END callback except that it takes an
	   additional pointer argument. This pointer is identical to the
	   opaque pointer provided when gluTessBeginPolygon() was called. The
	   function prototype for this callback is:

	       void endData( void *polygon_data );

       GLU_TESS_COMBINE
	   The combine callback is called to create a new vertex when the
	   tessellation detects an intersection or wishes to merge features.
	   The function takes four arguments: an array of three elements each
	   of type GLdouble, an array of four pointers, an array of four
	   elements each of type GLfloat, and a pointer to a pointer. The
	   prototype is:

	       void combine( GLdouble coords[3], void *vertex_data[4],
			     GLfloat weight[4], void **outData );

	   The vertex is defined as a linear combination of up to four
	   existing vertices, stored in vertex_data. The coefficients of the
	   linear combination are given by weight; these weights always add up
	   to 1. All vertex pointers are valid even when some of the weights
	   are 0.  coords gives the location of the new vertex.

	   The user must allocate another vertex, interpolate parameters using
	   vertex_data and weight, and return the new vertex pointer in
	   outData. This handle is supplied during rendering callbacks. The
	   user is responsible for freeing the memory some time after
	   gluTessEndPolygon() is called.

	   For example, if the polygon lies in an arbitrary plane in 3-space,
	   and a color is associated with each vertex, the GLU_TESS_COMBINE
	   callback might look like this:

	       void myCombine( GLdouble coords[3], VERTEX *d[4],
			       GLfloat w[4], VERTEX **dataOut )
	       {
		  VERTEX *new = new_vertex();

		  new->x = coords[0];
		  new->y = coords[1];
		  new->z = coords[2];
		  new->r = w[0]*d[0]->r + w[1]*d[1]->r + w[2]*d[2]->r + w[3]*d[3]->r;
		  new->g = w[0]*d[0]->g + w[1]*d[1]->g + w[2]*d[2]->g + w[3]*d[3]->g;
		  new->b = w[0]*d[0]->b + w[1]*d[1]->b + w[2]*d[2]->b + w[3]*d[3]->b;
		  new->a = w[0]*d[0]->a + w[1]*d[1]->a + w[2]*d[2]->a + w[3]*d[3]->a;
		  *dataOut = new;
	       }

	   If the tessellation detects an intersection, then the
	   GLU_TESS_COMBINE or GLU_TESS_COMBINE_DATA callback (see below) must
	   be defined, and it must write a non-NULL pointer into dataOut.
	   Otherwise the GLU_TESS_NEED_COMBINE_CALLBACK error occurs, and no
	   output is generated.

       GLU_TESS_COMBINE_DATA
	   The same as the GLU_TESS_COMBINE callback except that it takes an
	   additional pointer argument. This pointer is identical to the
	   opaque pointer provided when gluTessBeginPolygon() was called. The
	   function prototype for this callback is:

	       void combineData( GLdouble coords[3], void *vertex_data[4],
				 GLfloat weight[4], void **outData,
				 void *polygon_data );

       GLU_TESS_ERROR
	   The error callback is called when an error is encountered. The one
	   argument is of type GLenum; it indicates the specific error that
	   occurred and will be set to one of GLU_TESS_MISSING_BEGIN_POLYGON,
	   GLU_TESS_MISSING_END_POLYGON, GLU_TESS_MISSING_BEGIN_CONTOUR,
	   GLU_TESS_MISSING_END_CONTOUR, GLU_TESS_COORD_TOO_LARGE,
	   GLU_TESS_NEED_COMBINE_CALLBACK, or GLU_OUT_OF_MEMORY. Character
	   strings describing these errors can be retrieved with the
	   gluErrorString() call. The function prototype for this callback is:

	       void error( GLenum errno );

	   The GLU library will recover from the first four errors by
	   inserting the missing call(s).  GLU_TESS_COORD_TOO_LARGE indicates
	   that some vertex coordinate exceeded the predefined constant
	   GLU_TESS_MAX_COORD in absolute value, and that the value has been
	   clamped. (Coordinate values must be small enough so that two can be
	   multiplied together without overflow.)
	   GLU_TESS_NEED_COMBINE_CALLBACK indicates that the tessellation
	   detected an intersection between two edges in the input data, and
	   the GLU_TESS_COMBINE or GLU_TESS_COMBINE_DATA callback was not
	   provided. No output is generated.  GLU_OUT_OF_MEMORY indicates that
	   there is not enough memory so no output is generated.

       GLU_TESS_ERROR_DATA
	   The same as the GLU_TESS_ERROR callback except that it takes an
	   additional pointer argument. This pointer is identical to the
	   opaque pointer provided when gluTessBeginPolygon() was called. The
	   function prototype for this callback is:

	       void errorData( GLenum errno, void *polygon_data );

EXAMPLE
       Polygons tessellated can be rendered directly like this:

	   gluTessCallback(tobj, GLU_TESS_BEGIN, glBegin);
	   gluTessCallback(tobj, GLU_TESS_VERTEX, glVertex3dv);
	   gluTessCallback(tobj, GLU_TESS_END, glEnd);
	   gluTessCallback(tobj, GLU_TESS_COMBINE, myCombine);
	   gluTessBeginPolygon(tobj, NULL);
	      gluTessBeginContour(tobj);
		 gluTessVertex(tobj, v, v);
		 ...
	      gluTessEndContour(tobj);
	   gluTessEndPolygon(tobj);

       Typically, the tessellated polygon should be stored in a display list
       so that it does not need to be retessellated every time it is rendered.

SEE ALSO
       gluErrorString(), gluNewTess(), gluTessBeginContour(),
       gluTessBeginPolygon(), gluTessNormal(), gluTessProperty(),
       gluTessVertex(), glBegin(), glEdgeFlag(), glVertex()

COPYRIGHT
       Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed
       under the SGI Free Software B License. For details, see
       http://oss.sgi.com/projects/FreeB/.

AUTHORS
       opengl.org

opengl.org			  03/16/2013		   GLUTESSCALLBACK(3G)
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