gluTessNormal man page on RedHat
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GLUTESSNORMAL(3G) OpenGL Manual GLUTESSNORMAL(3G)
NAME
gluTessNormal - specify a normal for a polygon
C SPECIFICATION
void gluTessNormal(GLUtesselator* tess, GLdouble valueX,
GLdouble valueY, GLdouble valueZ);
PARAMETERS
tess
Specifies the tessellation object (created with gluNewTess()).
valueX
Specifies the first component of the normal.
valueY
Specifies the second component of the normal.
valueZ
Specifies the third component of the normal.
DESCRIPTION
gluTessNormal describes a normal for a polygon that the program is
defining. All input data will be projected onto a plane perpendicular
to one of the three coordinate axes before tessellation and all output
triangles will be oriented CCW with respect to the normal (CW
orientation can be obtained by reversing the sign of the supplied
normal). For example, if you know that all polygons lie in the x-y
plane, call gluTessNormal(tess, 0.0, 0.0, 1.0) before rendering any
polygons.
If the supplied normal is (0.0, 0.0, 0.0) (the initial value), the
normal is determined as follows. The direction of the normal, up to its
sign, is found by fitting a plane to the vertices, without regard to
how the vertices are connected. It is expected that the input data lies
approximately in the plane; otherwise, projection perpendicular to one
of the three coordinate axes may substantially change the geometry. The
sign of the normal is chosen so that the sum of the signed areas of all
input contours is nonnegative (where a CCW contour has positive area).
The supplied normal persists until it is changed by another call to
gluTessNormal.
SEE ALSO
gluTessBeginPolygon(), gluTessEndPolygon()
COPYRIGHT
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed
under the SGI Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/.
AUTHORS
opengl.org
opengl.org 03/16/2013 GLUTESSNORMAL(3G)
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