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GLUUNPROJECT(3G)		 OpenGL Manual		      GLUUNPROJECT(3G)

NAME
       gluUnProject - map window coordinates to object coordinates

C SPECIFICATION
       GLint gluUnProject(GLdouble winX, GLdouble winY, GLdouble winZ,
			  const GLdouble * model, const GLdouble * proj,
			  const GLint * view, GLdouble* objX, GLdouble* objY,
			  GLdouble* objZ);

PARAMETERS
       winX, winY, winZ
	   Specify the window coordinates to be mapped.

       model
	   Specifies the modelview matrix (as from a glGetDoublev() call).

       proj
	   Specifies the projection matrix (as from a glGetDoublev() call).

       view
	   Specifies the viewport (as from a glGetIntegerv() call).

       objX, objY, objZ
	   Returns the computed object coordinates.

DESCRIPTION
       gluUnProject maps the specified window coordinates into object
       coordinates using model, proj, and view. The result is stored in objX,
       objY, and objZ. A return value of GLU_TRUE indicates success; a return
       value of GLU_FALSE indicates failure.

       To compute the coordinates objX objY objZ, gluUnProject multiplies the
       normalized device coordinates by the inverse of model * proj as
       follows:

       objX objY objZ W = INV ⁡ P ⁢ M ⁢ 2 ⁡ winX - view ⁡ 0 view ⁡ 2 - 1 2 ⁡
       winY - view ⁡ 1 view ⁡ 3 - 1 2 ⁡ winZ - 1 1 INV denotes matrix
       inversion. W is an unused variable, included for consistent matrix
       notation.

SEE ALSO
       gluProject(), glGet()

COPYRIGHT
       Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed
       under the SGI Free Software B License. For details, see
       http://oss.sgi.com/projects/FreeB/.

AUTHORS
       opengl.org

opengl.org			  03/16/2013		      GLUUNPROJECT(3G)
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