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GNGEO(1)							      GNGEO(1)

NAME
       gngeo - emulate a SNK Neo-Geo game system

SYNOPSIS
       gngeo [options] ROMSET

DESCRIPTION
       gngeo  is a program that emulates the SNK Neo-Geo game system.  It uses
       SDL and optimized assembly CPU emulation cores on i386 platforms.

OPERATION
       A Neo-Geo BIOS image set	 is  required  to  play	 commercially-released
       games.	Unfortunately,	the BIOS images are copyrighted and may not be
       distributed with gngeo.

       Like MAME, the memory layout of each game is defined by a driver, which
       is simply a plain text description of the game's characteristics needed
       by   the	  emulator.    The   driver   database	 is    installed    in
       /usr/local/share/gngeo/romrc.   If a new program is wanted to be run in
       gngeo, it must be added to that database.

       The simplest form of operation is the following:
       $ gngeo <game>
       where <game> is the MAME name of a Neo-Geo ROM set corresponding	 to  a
       game.
       Examples: mslug, garou, kof99

       You can also use the folowing form of operation:
       $ gngeo <file>
       where <file> point to a zip that contain the Neo-Geo ROM set.

       However,	 it  is	 more  likely that you will need some of the following
       command line options in order to properly locate	 your  ROM  collection
       and Neo-Geo BIOS images.

       By  default,  gngeo  looks  for	the  BIOS images and ROM collection in
       /usr/share/gngeo.  This can be changed with the -i or --rompath option.
       For example:
       $ gngeo -i /home/flurbly/neogeo/roms mslug2

       The ROM location, as well as any other options, can be persistently set
       in  the	$HOME/.gngeo/gngeorc.	A  sample  gngeorc  can	 be  found  in
       /usr/share/doc/gngeo;  copy  it into your .gngeo directory and adapt it
       to your needs.

OPTIONS
       These programs follow the usual GNU  command  line  syntax,  with  long
       options starting with two dashes (`-').

       All  boolean  options  can be disabled with --no-OPTION (Ex: --no-sound
       turns sound off)

       -l, --listgame
	      List all games that gngeo has recognized and  are	 available  to
	      play.

       --autoframeskip
	      Enable  auto frameskipping.  The program will determine the best
	      frameskip value to avoid lagging the gameplay on a machine  that
	      is too slow to emulate at full speed.

       -b, --blitter=STRING
	      Use the specified blitter. -b help will provide a list of avail‐
	      able blitters.  soft, opengl, and yuv are typical choices.

       -c, --convtile
	      Convert  graphics	 tiles	into  internal	format	at  load  time
	      (default on).

       --country=STRING
	      Set the country code to japan, usa, or europe.

       -D, --debug
	      Enable gngeo's internal debugger, for hacking, cheating, or fix‐
	      ing bugs.

       -e, --effect=STRING
	      Use the specified video effect. -e help will provide a  list  of
	      available effects.

       -f, --fullscreen
	      Start gngeo in fullscreen mode.

       -H, --hwsurface
	      Use  a  SDL hardware surface for the emulator's video.  This can
	      improve performance if your video hardware/drivers are fast.

       -I, --interpolation
	      Enable interpolation from one frame to the next.	This can  make
	      the display look "smoother", but has a performance penalty.

       --invertjoy
	      Invert joystick order. (need more details)

       --joystick
	      Enable joystick support.

       --libglpath=[path]
	      Use STRING as libGL (default should normally be okay).

       -P, --pal
	      Use PAL timings.	This currently has bugs.

       --p1key=ARRAY

       --p2key=ARRAY

       --p1joy=ARRAY

       --p2joy=ARRAY
	      Player  1	 and  Player 2 keyboard and joystick mappings, respec‐
	      tively.  (need more details)

       -r, --raster
	      Enable the raster interrupt. (need more details)

       -i, --rompath=[path]
	      Give the path to locate the ROM collection.  The default	is  to
	      look in /usr/share/gngeo, but your ROM collection is most likely
	      not there. :)

       -d, --romrc=[path]
	      Give the path to locate the romrc file.  This defines the layout
	      of the games and is required to run any Neo-Geo games.

       --sound
	      Enable sound emulation.

       --showfps
	      When  the	 emulator  is started, show a frames-per-second count.
	      This can be used to gauge a baseline performance for the	emula‐
	      tion.

       --sleepidle
	      Enabling	this option will cause the emulator to give up time to
	      the system when it is idle.  It can incur a performance penalty,
	      but  can	also make the emulator "nicer" to the rest of the sys‐
	      tem.

       --system=STRING
	      This option allows you to set the type of the emulated system to
	      home  or arcade, depending on how you prefer to play your games.
	      There are some differences in many games if they detect  a  home
	      system instead of an arcade system.

       --scale=N
	      Upscale  the  resolution by N.  For example, if N is 3, the Neo-
	      Geo output, which is normally 320x224, will become 960x448.  You
	      may  encounter  a	 mode  which  is not hardware accelerated when
	      using this option.

       --samplerate=N
	      Set the sound sample rate to N.	N  will	 typically  be	11025,
	      22050, 32000, or 44100.

       -t, --transpack=STRING
	      Use the specified transparency pack (need more details)

       -h, --help
	      Show summary of options.

HARDWARE
       The  SNK	 Neo-Geo system was cartridge-based and was sold to arcades as
       well as homes.  It has a 68000 CPU, a Z80 for sound, and custom	graph‐
       ics  hardware,  and  its main claim to fame was that it has the highest
       megabit count of any cartridge-based system in  history,	 allowing  for
       detailed animation and huge sprites.

       MVS,  the  arcade  system,  had mainboards which could accept up to six
       cartridges at once.  The user could choose one of the games to play  by
       simply  moving the joystick.  This allowed arcade operators to maximize
       the choice of games available to players without taking up floor	 space
       with more dedicated cabinets.

       AES,  the "Advanced Entertainment System", was the home Neo-Geo system.
       It sold for hundreds of dollars at launch and the cartridges  generally
       cost  around $200 a piece.  However, there was no truer way for players
       to have the "arcade at home" experience in 1990.	  The  joysticks  were
       authentic  arcade  joysticks  and  the  cartridges were huge.  The car‐
       tridges, while shaped differently, had the exact same  data  stored  in
       them as the MVS arcade cartridges.  Some companies sold adapters to use
       MVS cartridges (which typically could be found cheaply on the used mar‐
       ket) on the AES console.

       The Neo-Geo introduced the idea of a memory card, which could be shared
       between the MVS and AES systems (as the hardware was essentially	 iden‐
       tical).	 The  user could take his/her high scores and other saved data
       between the arcade and home.

       Some later cartridges used some hardware bootleg protection that had to
       be  first  understood  and  then	 worked around.	 New software is still
       released even today for the MVS and  AES	 systems,  though  SNK	itself
       finally went bankrupt in 2001.

NOTES
       gngeo is fast, but still has some bugs.	Visit the homepage at:
       http://m.peponas.free.fr/gngeo/
       if you would like to help development or submit bug reports.

       Some  planned  features are netplay support, better game compatibility,
       and better portability, as well as more i386-specific optimizations.

AUTHOR
       This manual  page  was  written	by  Ryan  Underwood  <nemesis@dbz.ice‐
       quake.net>, for the Debian project (but may be used by others).

				 June 26, 2003			      GNGEO(1)
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