golddig man page on DragonFly

Man page or keyword search:  
man Server   44335 pages
apropos Keyword Search (all sections)
Output format
DragonFly logo
[printable version]

GOLDDIG(6)		       BSD Games Manual			    GOLDDIG(6)

NAME
     golddig - Getting the Gold and Avoiding Death

SYNOPSIS
     golddig [-l level] [-s speed] [-i input-script] [-o output-script]
	     [world]

DESCRIPTION
     golddig is a fast action game designed for use with the X window system.

     The goal in golddig is to pick up all the gold pieces and then go to the
     next level without getting eaten by one of the bad guys.  The gold pieces
     are distinctive small circular coins.  After picking up all of the gold,
     the player must get to an open door or the top row of the level.  After
     accomplishing this, the game will start the next level.

     The -l option sets the level number for starting the game.	 This may be
     any integer greater than 0.  By default, the game starts at level 1.  The
     -s options sets the game speed.  A value of 1 is very slow and a value of
     10 is fast.  The default value is 5.  The world option is used to select
     a world name.  A world is a distinct set of numbered levels.  Any valid
     file name may be used as the world name.  Different worlds may be used to
     allow users to control private sets of levels.  The -i and -o options
     assign player movement input and output scripts.  These can be used for
     building solutions to levels.  The script controls only player movement.
     The bad guy movement has been made to be completely deterministic.	 The
     scripts can be edited or concatenated, but they are not in a particularly
     intelligible form.	 By taking input from one script and simultaneously
     sending output to another script, a new script can be generated which
     starts as the old script and has new commands appended to it.

     When playing golddig the following keyboard commands may be used:

     <space>,R11 - stop
     a,j,left arrow - move left
     d,l,right arrow - move right
     w,i,up arrow - move up
     s,k,down arrow - move down
     z,<,q,u,R13 - make hole left
     x,>,e,o,R15 - make hole right
     r,y,R7 - put down any held item
     1-9 - change the game speed during the game

     In addition, some control keys can be used:

     ^S,^Z - freeze the game
     ^Q,^Y - reactivate the game
     ^C,^U,^\ - kill the game
     ^R - redraw the level

     The mouse must be placed in the game window to use the keyboard commands.
     When a level starts, everything is frozen, and any key will start the
     game.

SEE ALSO
     gdedit(6)

FILES
     ~/.golddig - local directory for levels. Searched first.
     /usr/local/share/golddig - global directory for levels accessible by all
     players.
     /usr/local/share/golddig/goldlev### - default levels used when no world
     name is specified.
     /usr/local/share/golddig/default - default level used when specified
     level doesn't exist.
     /var/games/golddig.scores - high score list

AUTHORS
     Alex Siegel at Cornell University during 1989 and 1990.

BUGS
     This game is the first totally bug free program ever written.

BSD				March 11, 2001				   BSD
[top]

List of man pages available for DragonFly

Copyright (c) for man pages and the logo by the respective OS vendor.

For those who want to learn more, the polarhome community provides shell access and support.

[legal] [privacy] [GNU] [policy] [cookies] [netiquette] [sponsors] [FAQ]
Tweet
Polarhome, production since 1999.
Member of Polarhome portal.
Based on Fawad Halim's script.
....................................................................
Vote for polarhome
Free Shell Accounts :: the biggest list on the net