GOMOKU(6) BSD Games Manual GOMOKU(6)NAMEgomoku — game of 5 in a row
SYNOPSISgomoku [-bcdu] [-D debugfile] [inputfile]
DESCRIPTIONgomoku is a two player game were the object is to get 5 in a row horizon‐
tally, vertically or diagonally on a 19 by 19 grid. By convention, black
always moves first. With no arguments, gomoku will display a playing
board and prompt for moves from the user. Valid moves are a letter for
the column and a number for the row of an empty board location. Entering
``quit" or ``resign" will end the game. You can save the current state
of the game by entering ``save" and supplying a file name when prompted.
The optional file inputfile can be used to restore a saved game.
The options are:
-b This option sets background mode. Input moves are read from stan‐
dard input, the computer picks a move, and prints it to standard
output. The first input line should be either ``black" or
``white" to specify whether gomoku has the first move or not
respectively. This option was intended for game tournaments where
a referee program handles the board display and pits one program
against another.
-c Computer verses computer. gomoku will play a game against
itself. This is mostly used for testing.
-d Print debugging information. Repeating this option more than once
yields more detailed information.
-D debugfile
Print the debug information to debugfile instead of to the stan‐
dard output.
-u User verses user. This is mostly used for testing.
AUTHOR
Ralph Campbell
ACKNOWLEDGEMENTS
The board display routines were based on the goref program written by
Peter Langston.
BSD August 4, 1994 BSD