hexen.cfg man page on DragonFly

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default.cfg(5)							default.cfg(5)

NAME
       default.cfg - Chocolate Doom configuration file

DESCRIPTION
       default.cfg  is the configuration file for chocolate-doom(6).  The con‐
       figuration options stored in the file are the same as those  stored  in
       the  original  DOS Vanilla Doom.	 Extra Chocolate Doom-specific options
       are stored in a separate configuration file, chocolate-doom.cfg.

       default.cfg is  normally	 stored	 in  the  user's  home	directory,  in
       ~/.chocolate-doom/default.cfg.

       The  chocolate-setup(6)	tool  provides	a  simple to use front-end for
       editing default.cfg.

FILE FORMAT
       The file is a plain-text file, consisting of a  list  of	 configuration
       options	and  their  values,  separated	by whitespace.	Each option is
       stored on a separate line.  Options have different types; an option may
       have  either an integer, floating point or string value.	 If the option
       is of a string type, the value is surrounded by quotes (").

       For example:

	      integer_value		   1
	      integer_value2		   1
	      floating_point_value	   4.2
	      string_value		   "hello world"

       Invalid lines or comments in the file will be ignored, but it is advis‐
       able  not  to  put them in the file; the file is rewritten from scratch
       every time the game exits, so any invalid lines	or  comments  will  be
       lost.

       Some  options  are  used for keyboard key bindings; these are stored as
       integer values containing the keyboard scan code of the key to be bound
       to.   Boolean  values are also stored as integers, with a value of zero
       usually indicating "false" and a non-zero value indicating "true".

CONFIGURATION VARIABLES
       mouse_sensitivity
	      Mouse sensitivity.  This value is used to multiply  input	 mouse
	      movement to control the effect of moving the mouse. The "normal"
	      maximum value available for this	through	 the  in-game  options
	      menu is 9. A value of 31 or greater will cause the game to crash
	      when entering the options menu.

       sfx_volume
	      Volume of sound effects, range 0-15.

       music_volume
	      Volume of in-game music, range 0-15.

       key_right
	      Keyboard key to turn right.

       key_left
	      Keyboard key to turn left.

       key_up Keyboard key to move forward.

       key_down
	      Keyboard key to move backward.

       key_strafeleft
	      Keyboard key to strafe left.

       key_straferight
	      Keyboard key to strafe right.

       key_jump
	      Keyboard key to jump.

       key_flyup
	      Keyboard key to fly upward.

       key_flydown
	      Keyboard key to fly downwards.

       key_flycenter
	      Keyboard key to center flying.

       key_lookup
	      Keyboard key to look up.

       key_lookdown
	      Keyboard key to look down.

       key_lookcenter
	      Keyboard key to center the view.

       key_invleft
	      Keyboard key to scroll left in the inventory.

       key_invright
	      Keyboard key to scroll right in the inventory.

       key_useartifact
	      Keyboard key to use the current item in the inventory.

       key_fire
	      Keyboard key to fire the currently selected weapon.

       key_use
	      Keyboard key to "use" an object, eg. a door or switch.

       key_strafe
	      Keyboard key to turn on strafing.	 When held down, pressing  the
	      key  to  turn  left or right causes the player to strafe left or
	      right instead.

       key_speed
	      Keyboard key to make the player run.

       use_mouse
	      If non-zero, mouse input is enabled.  If zero,  mouse  input  is
	      disabled.

       mouseb_fire
	      Mouse button to fire the currently selected weapon.

       mouseb_strafe
	      Mouse  button  to	 turn on strafing.  When held down, the player
	      will strafe left and right instead of turning left and right.

       mouseb_forward
	      Mouse button to move forward.

       mouseb_jump
	      Mouse button to jump.

       use_joystick
	      If non-zero, joystick input is enabled.

       joyb_fire
	      Joystick virtual button that fires the current weapon.

       joyb_strafe
	      Joystick virtual button that makes the player strafe while  held
	      down.

       joyb_use
	      Joystick	virtual	 button	 to  "use"  an	object,	 eg. a door or
	      switch.

       joyb_speed
	      Joystick virtual button that makes the  player  run  while  held
	      down.  If	 this  has  a  value of 20 or greater, the player will
	      always run, even if use_joystick is 0.

       joyb_jump
	      Joystick virtual button that makes the player jump.

       screenblocks
	      Screen size, range 3-11. A value of 11 gives a full-screen  view
	      with  the	 status	 bar  not  displayed.	A  value of 10 gives a
	      full-screen view with the status bar displayed.

       snd_channels
	      Number of sounds that will be played simultaneously.

       snd_musicdevice
	      Music output device.  A non-zero value gives MIDI sound  output,
	      while a value of zero disables music.

       snd_sfxdevice
	      Sound  effects  device.	A value of zero disables in-game sound
	      effects, a value of 1 enables PC speaker sound effects, while  a
	      value  in	 the  range  2-9  enables  the	"normal" digital sound
	      effects.

       snd_sbport
	      SoundBlaster I/O port. Unused.

       snd_sbirq
	      SoundBlaster IRQ.	 Unused.

       snd_sbdma
	      SoundBlaster DMA channel.	 Unused.

       snd_mport
	      Output port to use for OPL MIDI playback.	 Unused.

       usegamma
	      Gamma correction level.  A value of zero disables gamma  correc‐
	      tion,  while a value in the range 1-4 gives increasing levels of
	      gamma correction.

       savedir
	      Directory in which to store savegames.

       messageson
	      Controls whether messages are displayed in the heads-up display.
	      If this has a non-zero value, messages are displayed.

       chatmacro0
	      Multiplayer chat macro: message to send when alt+0 is pressed.

       chatmacro1
	      Multiplayer chat macro: message to send when alt+1 is pressed.

       chatmacro2
	      Multiplayer chat macro: message to send when alt+2 is pressed.

       chatmacro3
	      Multiplayer chat macro: message to send when alt+3 is pressed.

       chatmacro4
	      Multiplayer chat macro: message to send when alt+4 is pressed.

       chatmacro5
	      Multiplayer chat macro: message to send when alt+5 is pressed.

       chatmacro6
	      Multiplayer chat macro: message to send when alt+6 is pressed.

       chatmacro7
	      Multiplayer chat macro: message to send when alt+7 is pressed.

       chatmacro8
	      Multiplayer chat macro: message to send when alt+8 is pressed.

       chatmacro9
	      Multiplayer chat macro: message to send when alt+9 is pressed.

SEE ALSO
       chocolate-doom(6), chocolate-doom.cfg(5), chocolate-setup(6)

								default.cfg(5)
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