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HTML2WML(1)		    Html2Wml Documentation		   HTML2WML(1)

NAME
       Html2Wml -- Program that can convert HTML pages to WML pages

SYNOPSIS
       Html2Wml can be used as either a shell command:

	 $ html2wml file.html

       or as a CGI:

	 /cgi-bin/html2wml.cgi?url=/index.html

       In both cases, the file can be either a local file or a URL.

DESCRIPTION
       Html2Wml converts HTML pages to WML decks, suitable for being viewed on
       a Wap device. The program can be launched from a shell to statically
       convert a set of pages, or as a CGI to convert a particular
       (potentially dynamic) HTML resource.

       Althought the result is not guarantied to be valid WML, it should be
       the case for most pages. Good HTML pages will most probably produce
       valid WML decks. To check and correct your pages, you can use W3C's
       softwares: the HTML Validator, available online at
       http://validator.w3.org and HTML Tidy, written by Dave Raggett.

       Html2Wml provides the following features:

       ·   translation of the links

       ·   limitation of the cards size by splitting the result into several
	   cards

       ·   inclusion of files (similar to the SSI)

       ·   compilation of the result (using the WML Tools, see "LINKS")

       ·   a debug mode to check the result using validation functions

OPTIONS
       Please note that most of these options are also available when calling
       Html2Wml as a CGI. In this case, boolean options are given the value
       "1" or "0", and other options simply receive the value they expect. For
       example, "--ascii" becomes "?ascii=1" or "?a=1". See the file
       t/form.html for an example on how to call Html2Wml as a CGI.

   Conversion Options
       -a, --ascii
	   When this option is on, named HTML entities and non-ASCII
	   characters are converted to US-ASCII characters using the same 7
	   bit approximations as Lynx. For example, "©" is translated to
	   "(c)", and "ß" is translated to "ss". This option is off by
	   default.

       --[no]collapse
	   This option tells Html2Wml to collapse redundant whitespaces,
	   tabulations, carriage returns, lines feeds and empty paragraphs.
	   The aim is to reduce the size of the WML document as much as
	   possible. Collapsing empty paragraphs is necessary for two reasons.
	   First, this avoids empty screens (and on a device with only 4 lines
	   of display, an empty screen can be quite ennoying). Second,
	   Html2wml creates many empty paragraphs when converting, because of
	   the way the syntax reconstructor is programmed.  Deleting these
	   empty paragraphs is necessary like cleaning the kitchen :-)

	   If this really bother you, you can desactivate this behaviour with
	   the --nocollapse option.

       --ignore-images
	   This option tells Html2Wml to completly ignore all image links.

       --[no]img-alt-text
	   This option tells Html2Wml to replace the image tags with their
	   corresponding alternative text (as with a text mode web browser).
	   This option is on by default.

       --[no]linearize
	   This option is on by default. This makes Html2Wml flattens the HTML
	   tables (they are linearized), as Lynx does. I think this is better
	   than trying to use the native WML tables. First, they have
	   extremely limited features and possibilities compared to HTML
	   tables. In particular, they can't be nested. In fact this is normal
	   because Wap devices are not supposed to have a big CPU running at
	   some zillions-hertz, and the calculations needed to render the
	   tables are the most complicated and CPU-hogger part of HTML.

	   Second, as they can't be nested, and as typical HTML pages heavily
	   use imbricated tables to create their layout, it's impossible to
	   decide which one could be kept. So the best thing is to keep none
	   of them.

	   [Note] Although you can desactivate this behaviour, and although
	   there is internal support for tables, the unlinearized mode has not
	   been heavily tested with nested tables, and it may produce
	   unexpected results.

       -n, --numeric-non-ascii
	   This option tells Html2wml to convert all non-ASCII characters to
	   numeric entities, i.e., "e" becomes "é", and "ss" becomes
	   "ß".  By default, this option is off.

       -p, --nopre
	   This options tells Html2Wml not to use the <pre> tag. This option
	   was added because the compiler from WML Tools 0.0.4 doesn't support
	   this tag.

   Links Reconstruction Options
       --hreftmpl=TEMPLATE
	   This options sets the template that will be used to reconstruct the
	   "href"-type links. See "LINKS RECONSTRUCTION" for more information.

       --srctmpl=TEMPLATE
	   This option sets the template that will be used to reconstruct the
	   "src"-type links. See "LINKS RECONSTRUCTION" for more information.

   Splitting Options
       -s, --max-card-size=SIZE
	   This option allows you to limit the size (in bytes) of the
	   generated cards. Default is 1,500 bytes, which should be small
	   enought to be loaded on most Wap devices. See "DECK SLICING" for
	   more information.

       -t, --card-split-threshold=SIZE
	   This option sets the threshold of the split event, which can occur
	   when the size of the current card is between "max-card-size" -
	   "card-split-threshold" and "max-card-size". Default value is 50.
	   See "DECK SLICING" for more information.

       --next-card-label=STRING
	   This options sets the label of the link that points to the next
	   card.  Default is "[>>]", which whill be rendered as "[>>]".

       --prev-card-label=STRING
	   This options sets the label of the link that points to the previous
	   card.  Default is "[<<]", which whill be rendered as "[<<]".

   HTTP Authentication
       -U, --http-user=USERNAME
	   Use this option to set the username for an authenticated request.

       -P, --http-passwd=PASSWORD
	   Use this option to set the password for an authenticated request.

   Proxy Support
       -[no]Y, --[no]proxy
	   Use this option to activate proxy support. By default, proxy
	   support is activated. See "PROXY SUPPORT".

   Output Options
       -k, --compile
	   Setting this option tells Html2Wml to use the compiler from WML
	   Tools to compile the WML deck. If you want to create a real Wap
	   site, you should seriously use this option in order to reduce the
	   size of the WML decks.  Remember that Wap devices have very little
	   amount of memory. If this is not enought, use the splitting
	   options.

	   Take a look in wml_compilation/ for more information on how to use
	   a WML compiler with Html2Wml.

       -o, --output
	   Use this option (in shell mode) to specify an output file.  By
	   default, Html2Wml prints the result to standard output.

   Debugging Options
       -d, --debug[=LEVEL]
	   This option activates the debug mode. This prints the output result
	   with line numbering and with the result of the XML check. If the
	   WML compiler was called, the result is also printed in hexadecimal
	   an ascii forms. When called as a CGI, all of this is printed as
	   HTML, so that can use any web browser for that purpose.

       --xmlcheck
	   When this option is on, it send the WML output to XML::Parser to
	   check its well-formedness.

DECK SLICING
       The deck slicing is a feature that Html2Wml provides in order to match
       the low memory capabilities of most Wap devices. Many can't handle
       cards larger than 2,000 bytes, therefore the cards must be sufficiently
       small to be viewed by all Wap devices. To achieve this, you should
       compile your WML deck, which reduce the size of the deck by 50%, but
       even then your cards may be too big. This is where Html2Wml comes with
       the deck slicing feature. This allows you to limit the size of the
       cards, currently only before the compilation stage.

   Slice by cards or by decks
       On some Wap phones, slicing the deck is not sufficient: the WML browser
       still tries to download the whole deck instead of just picking one card
       at a time. A solution is to slice the WML document by decks.  See the
       figure below.

	    _____________	   _____________
	   |	deck	 |	  |   deck #1	|
	   |  _________	 |	  |  _________	|
	   | | card #1 | |	  | |  card   | |
	   | |_________| |	  | |_________| |
	   |  _________	 |	  |_____________|
	   | | card #2 | |
	   | |_________| |	       . . .
	   |  _________	 |
	   | |	 ...   | |	   _____________
	   | |_________| |	  |   deck #n	|
	   |  _________	 |	  |  _________	|
	   | | card #n | |	  | |  card   | |
	   | |_________| |	  | |_________| |
	   |_____________|	  |_____________|

	     WML document	    WML document
	   sliced by cards	  sliced by decks

       What this means is that Html2Wml generates several WML documents.  In
       CGI mode, only the appropriate deck is sent, selected by the id given
       in parameter. If no id was given, the first deck is sent.

   Note on size calculation
       Currently, Html2Wml estimates the size of the card on the fly, by
       summing the length of the strings that compose the WML output, texts
       and tags. I say "estimates" and not "calculates" because computing the
       exact size would require many more calculations than the way it is done
       now.  One may objects that there are only additions, which is correct,
       but knowing the exact size is not necessary. Indeed, if you compile the
       WML, most of the strings of the tags will be removed, but not all.

       For example, take an image tag: "<img src="images/dog.jpg" alt="Photo
       of a dog">".  When compiled, the string "img" will be replaced by a one
       byte value.  Same thing for the strings "src" and "alt", and the
       spaces, double quotes and equal signs will be stripped. Only the text
       between double quote will be preserved... but not in every cases.
       Indeed, in order to go a step further, the compiler can also encode
       parts of the arguments as binary. For example, the string "http://www."
       can be encoded as a single byte ("8F" in this case). Or, if the
       attribute is "href", the string "href="http://" can become the byte
       "4B".

       As you see, it doesn't matter to know exactly the size of the textual
       form of the WML, as it will always be far superior to the size of the
       compiled form. That's why I don't count all the characters that may be
       actually written.

       Also, it's because I'm quite lazy ;-)

   Why compiling the WML deck?
       If you intent to create real WML pages, you should really consider to
       always compile them. If you're not convinced, here is an illustration.

       Take the following WML code snipet:

	   <a href='http://www.yahoo.com/'>Yahoo!</a>

       It's the basic and classical way to code an hyperlink. It takes 42
       bytes to code this, because it is presented in a human-readable form.

       The WAP Forum has defined a compact binary representation of WML in its
       specification, which is called "compiled WML". It's a binary format,
       therefore you, a mere human, can't read that, but your computer can.
       And it's much faster for it to read a binary format than to read a
       textual format.

       The previous example would be, once compiled (and printed here as
       hexadecimal):

	   1C 4A 8F 03 y a h o o 00 85 01 03 Y a h o o ! 00 01

       This only takes 21 bytes. Half the size of the human-readable form.
       For a Wap device, this means both less to download, and easier things
       to read. Therefore the processing of the document can be achieved in a
       short time compared to the tectual version of the same document.

       There is a last argument, and not the less important: many Wap devices
       only read binary WML.

ACTIONS
       Actions are a feature similar to (but with far less functionalities!)
       the SSI (Server Side Includes) available on good servers like Apache.
       In order not to interfere with the real SSI, but to keep the syntax
       easy to learn, it differs in very few points.

   Syntax
       Basically, the syntax to execute an action is:

	   <!-- [action param1="value" param2='value'] -->

       Note that the angle brackets are part of the syntax. Except for that
       point, Actions syntax is very similar to SSI syntax.

   Available actions
       Only few actions are currently available, but more can be implemented
       on request.

       include
	   Description
		   Includes a file in the document at the current point.
		   Please note that Html2Wml doesn't check nor parse the file,
		   and if the file cannot be found, will silently die (this is
		   the same behavior as SSI).

	   Parameters
		   "virtual=url" -- The file is get by http.

		   "file=path" -- The file is read from the local disk.

       fsize
	   Description
		   Returns the size of a file at the current point of the
		   document.

	   Parameters
		   "virtual=url" -- The file is get by http.

		   "file=path" -- The file is read from the local disk.

	   Notes   If you use the file parameter, an absolute path is
		   recommend.

       skip
	   Description
		   Skips everything until the first "end_skip" action.

   Generic parameters
       The following parameters can be used for any action.

       for=output format
	   This paramater restricts the action for the given output format.
	   Currently, the only available format is ""wml"" (when using
	   "html2chtml" the format is ""chtml"").

   Examples
       If you want to share a navigation bar between several WML pages, you
       can "include" it this way:

	   <!-- [include virtual="nav.wml"] -->

       Of course, you have to write this navigation bar first :-)

       If you want to use your current HTML pages for creating your WML pages,
       but that they contains complex tables, or unecessary navigation tables,
       etc, you can simply "skip" the complex parts and keep the rest.

	   <body>
	   <!--[skip for="wml"]-->
	   unecessary parts for the WML pages
	   <!--[end_skip]-->
	   useful parts for the WML pages
	   </body>

LINKS RECONSTRUCTION
       The links reconstruction engine is IMHO the most important part of
       Html2Wml, because it's this engine that allows you to reconstruct the
       links of the HTML document being converted. It has two modes, depending
       upon whether Html2Wml was launched from the shell or as a CGI.

       When used as a CGI, this engine will reconstructs the links of the HTML
       document so that all the urls will be passed to Html2Wml in order to
       convert the pointed files (pages or images). This is completly
       automatic and can't be customized for now (but I don't think it would
       be really useful).

       When used from the shell, this engine reconstructs the links with the
       given templates. Note that absolute URLs will be left untouched. The
       templates can be customized using the following syntax.

   Templates
       HREF Template
	   This template controls the reconstruction of the "href" attribute
	   of the "A" tag. Its value can be changed using the --hreftmpl
	   option.  Default value is "{FILEPATH}{FILENAME}{$FILETYPE =~
	   s/s?html?/wml/o; $FILETYPE}".

       Image Source Template
	   This template controls the reconstruction of the "src" attribute of
	   the "IMG" tag. Its value can be changed using the --srctmpl option.
	   Default value is "{FILEPATH}{FILENAME}{$FILETYPE =~
	   s/gif|png|jpe?g/wbmp/o; $FILETYPE}"

   Syntax
       The template is a string that contains the new URL. More precisely,
       it's a Text::Template template. Parameters can be interpolated as a
       constant or as a variable. The template is embraced between curcly
       bracets, and can contain any valid Perl code.

       The simplest form of a template is "{PARAM}" which just returns the
       value of PARAM. If you want to do something more complex, you can use
       the corresponding variable; for example "{"foo $PARAM bar"}", or "{join
       "_", split " ", PARAM}".

       You may read Text::Template for more information on what is possible
       within a template.

       If the original URL contained a query part or a fragment part, then
       they will be appended to the result of the template.

   Available parameters
       URL This parameter contains the original URL from the "href" or "src"
	   attribute.

       FILENAME
	   This parameter contains the base name of the file.

       FILEPATH
	   This parameter contains the leading path of the file.

       FILETYPE
	   This parameter contains the suffix of the file.

       This can be resumed this way:

	 URL = http://www.server.net/path/to/my/page.html
				    ------------^^^^ ----
					|	 |     \
					|	 |	\
				     FILEPATH FILENAME FILETYPE

       Note that "FILETYPE" contains all the extensions of the file, so if its
       name is index.html.fr for example, "FILETYPE" contains "".html.fr"".

   Examples
       To add a path option:

	   {URL}$wap

       Using Apache, you can then add a Rewrite directive so that URL ending
       with $wap will be redirected to Html2Wml:

	   RewriteRule	^(/.*)\$wap$  /cgi-bin/html2wml.cgi?url=$1

       To change the extension of an image:

	   {FILEPATH}{FILENAME}.wbmp

PROXY SUPPORT
       Html2Wml uses LWP built-in proxy support. It is activated by default,
       and loads the proxy settings from the environment variables, using the
       same variables as many others programs. Each protocol (http, ftp, etc)
       can be mapped to use a proxy server by setting a variable of the form
       "PROTOCOL_proxy".  Example: use "http_proxy" to define the proxy for
       http access, "ftp_proxy" for ftp access. In the shell, this is only a
       matter of defining the variable.

       For Bourne shell:

	   $ export http_proxy="http://proxy.domain.com:8080/"

       For C-shell:

	   % setenv http_proxy "http://proxy.domain.com:8080/"

       Under Apache, you can add this directive to your configuration file:

	   SetEnv http_proxy "http://proxy.domain.com:8080"

       but this has the default that another CGI, or another program, can use
       this to access external ressources. A better way is to edit Html2Wml
       and fill the option "proxy-server" with the appropriate value.

CAVEATS
       Html2Wml tries to make correct WML documents, but the well-formedness
       and the validity of the document are not guarantied.

       Inverted tags (like "<b>bold <i>italic</b></i>") may produce unexpected
       results. But only bad softwares do bad stuff like this.

LINKS
   Download
       Html2Wml
	   This is the web site of the Html2Wml project, hosted by
	   SourceForge.net.  All the stable releases can be downloaded from
	   this site.

	   [ http://www.html2wml.org/ ]

       Nutialand
	   This is the web site of the author, where you can find the archives
	   of all the releases of Html2Wml.

	   [ http://www.maddingue.org/softwares/ ]

   Resources
       The WAP Forum
	   This is the official site of the WAP Forum. You can find some
	   technical information, as the specifications of all the
	   technologies associated with the WAP.

	   [ http://www.wapforum.org/ ]

       WAP.com
	   This site has some useful information and links. In particular, it
	   has a quite well done FAQ.

	   [ http://www.wap.com/ ]

       The World Wide Web Consortium
	   Altough not directly related to the Wap stuff, you may find useful
	   to read the specifications of the XML (WML is an XML application),
	   and the specifications of the different stylesheet languages (CSS
	   and XSL), which include support for low-resolution devices.

	   [ http://www.w3.org/ ]

       TuxMobil
	   This web site is dedicated to Mobile UniX systems. It leads you to
	   a lot of useful hands-on information about installing and running
	   Linux and BSD on laptops, PDAs and other mobile computer devices.

	   [ http://www.tuxmobil.org/ ]

   Programmers utilities
       HTML Tidy
	   This is a very handful utility which corrects your HTML files so
	   that they conform to W3C standards.

	   [ http://www.w3.org/People/Raggett/tidy ]

       Kannel
	   Kannel is an open source Wap and SMS gateway.  A WML compiler is
	   included in the distribution.

	   [ http://www.kannel.org/ ]

       WML Tools
	   This is a collection of utilities for WML programmers. This include
	   a compiler, a decompiler, a viewer and a WBMP converter.

	   [ http://pwot.co.uk/wml/ ]

   WML browsers and Wap emulators
       Opera
	   Opera is originaly a Web browser, but the version 5 has a good
	   support for XML and WML. Opera is available for free for several
	   systems.

	   [ http://www.opera.com/ ]

       wApua
	   wApua is an open source WML browser written in Perl/Tk.  It's easy
	   to intall and to use. Its support for WML is incomplete, but
	   sufficient for testing purpose.

	   [ http://fsinfo.cs.uni-sb.de/~abe/wApua/ ]

       Tofoa
	   Tofoa is an open source Wap emulator written in Python.  Its
	   installation is quite difficult, and its incomplete WML support
	   makes it produce strange results, even with valid WML documents.

	   [ http://tofoa.free-system.com/ ]

       EzWAP
	   EzWAP, from EZOS, is a commercial WML browser freely available for
	   Windows 9x, NT, 2000 and CE. Compared to others Windows WML
	   browsers, it requires very few resources, and is quite stable. Its
	   support for the WML specs seems quite complete. A very good
	   software.

	   [ http://www.ezos.com/ ]

       Deck-It
	   Deck-It is a commercial Wap phone emulator, available for Windows
	   and Linux/Intel only. It's a very good piece of software which
	   really show how WML pages are rendered on a Wap phone, but one of
	   its major default is that it cannot read local files.

	   [ http://www.pyweb.com/tools/ ]

       Klondike WAP Browser
	   Klondike WAP Browser is a commercial WAP browser available for
	   Windows and PocketPC.

	   [ http://www.apachesoftware.com/ ]

       WinWAP
	   WinWAP is a commercial Wap browser, freely available for Windows.

	   [ http://www.winwap.org/ ]

       WAPman
	   WAPman from EdgeMatrix, is a commercial WAP browser available for
	   Windows and PalmOS.

	   [
	   http://www.edgematrix.com/edge/control/MainContentBean?page=downloads
	   ]

       Wireless Companion
	   Wireless Companion, from YourWap.com, is a WAP emulator available
	   for Windows.

	   [ http://www.yourwap.com/ ]

       Mobilizer
	   Mobilizer is a Wap emulator available for Windows and Unix.

	   [ http://mobilizer.sourceforge.net/ ]

       QWmlBrowser
	   QWmlBrowser (formerly known as WML BRowser) is an open source WML
	   browser, written using the Qt toolkit.

	   [ http://www.wmlbrowser.org/ ]

       Wapsody
	   Wapsody, developed by IBM, is a freely available simulation
	   environment that implements the WAP specification. It also features
	   a WML browser which can be run stand-alone.	As Wapsody is written
	   in Java/Swing, it should work on any system.

	   [ http://alphaworks.ibm.com/aw.nsf/techmain/wapsody ]

       WAPreview
	   WAPreview is a Wap emulator written in Java. As it uses an HTML
	   based UI and needs a local web proxy, it runs quite slowly.

	   [ http://wapreview.sourceforge.net ]

       PicoWap
	   PicoWap is a small WML browser made by three French students.

	   [ http://membres.lycos.fr/picowap/ ]

ACKNOWLEDGEMENTS
       Werner Heuser, for his numerous ideas, advices and his help for the
       debugging

       Igor Khristophorov, for his numerous suggestions and patches

       And all the people that send me bug reports: Daniele Frijia, Axel
       Jerabek, Ouyang

AUTHOR
       Sebastien Aperghis-Tramoni <sebastien@aperghis.net<gt>

COPYRIGHT
       Copyright (C)2000, 2001, 2002 Sebastien Aperghis-Tramoni

       This program is free software. You can redistribute it and/or modify it
       under the terms of the GNU General Public License, version 2 or later.

0.4.0				  2003-10-26			   HTML2WML(1)
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