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MORIA(6)							      MORIA(6)

NAME
       moria - a dungeon game

SYNOPSIS
       moria [ -o ] [ -r ] [ -s ] [ -S ] [ -n ] [ -w ] [ savefile ]

DESCRIPTION
       Moria plays a dungeon game with you.  It lets you generate a character,
       lets you buy equipment, and lets you wander  in	a  fathomless  dungeon
       while finding treasure and being attacked by monsters and fellow adven‐
       turers.	Typing ?  gives you a list of commands.

       The ultimate object of moria is to kill the Balrog, which dwells on the
       50th  level of the dungeon, 2,500 feet underground.  Most players never
       even reach the Balrog, and those that do seldom live to tell about it.

       For a more complete description of the game, read the document The Dun‐
       geons of Moria.

       By  default,  moria  will  save	and  restore  games from a file called
       moria.save  in  your  home  directory.	If  the	 environment  variable
       MORIA_SAV is defined, then moria will use that file name instead of the
       default.	 If MORIA_SAV is not a complete path name, then	 the  savefile
       will  be	 created or restored from the current directory.  You can also
       explicitly specify a savefile on the command line.

       If you use the -n option, moria will create a new  game,	 ignoring  any
       savefile which may already exist.  This works best when a savefile name
       is specified on the command line, as this will prevent moria from  try‐
       ing  to	overwrite  the default savefile (if it exists) when you try to
       save your game.

       You move in various directions by pressing  the	numeric	 keypad	 keys,
       VMS-style.   If	you  specify  -r,  you	move  the  same	 way you do in
       rogue(6).  You can also specify -o to force the VMS-style command  set.
       These  options will override defaults stored in the savefile.  If these
       options are given multiple times, only the last one will take effect.

       If you specify -s, moria prints all of the scores in the score file and
       exits.	On  a multiuser system, if you specify -S, moria prints prints
       only those scores belonging to you and then exits.

       If you specify -w, moria will start up in wizard mode.  You can	resur‐
       rect  a	dead  character	 by  using this option when starting the game.
       Resurrected characters are teleported to the town level and given  zero
       hitpoints.   Wizard  mode  is  intended for debugging the game, and for
       experimenting with new features.	 Any other use is considered cheating.
       Games played with wizard mode are not scored.

AUTHORS
       The  original version of Moria was written in VMS/Pascal by Robert Alan
       Koeneke, Jimmey Wayne Todd, Gary McAdoo, and others at  the  University
       of  Oklahoma.  This version was written by Jim Wilson at the University
       of California, Berkeley, and released with  minor  revisions  by	 David
       Grabiner at Harvard University.

BUGS
       A  suspended game that gets a hangup signal will die without creating a
       save file.

       Rerolling with a % at the class prompt not implemented.

       For a more comprehensive list, see the ERRORS file in the  source  dis‐
       tribution.

Local								      MORIA(6)
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