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pods::SDL::Audio(3)   User Contributed Perl Documentation  pods::SDL::Audio(3)

NAME
       SDL::Audio - SDL Bindings for Audio

CATEGORY
       Core, Audio

CONSTANTS
       The constants are exported by default. You can avoid this by doing:

	use SDL::Audio ();

       and access them directly:

	SDL::Audio::AUDIO_S16SYS;

       or by choosing the export tags below:

       Export tag: ':format'

	AUDIO_U8
	AUDIO_S8
	AUDIO_U16LSB
	AUDIO_S16LSB
	AUDIO_U16MSB
	AUDIO_S16MSB
	AUDIO_U16
	AUDIO_S16
	AUDIO_U16SYS
	AUDIO_S16SYS

       Export tag: ':status'

	SDL_AUDIO_STOPPED
	SDL_AUDIO_PLAYING
	SDL_AUDIO_PAUSED

METHODS
   open
	 use SDL;
	 use SDL::Audio;

	 SDL::init(SDL_INIT_AUDIO);

	 my $desired = SDL::AudioSpec->new();

	 my $obtained;

	 SDL::Audio::open( $desired, $obtained );

	 # $obtained->... (A new SDL::AudioSpec now);

       This function opens the audio device with the desired parameters, and
       returns 0 if successful, placing the actual hardware parameters in the
       structure pointed to by obtained. If obtained is NULL, the audio data
       passed to the callback function will be guaranteed to be in the
       requested format, and will be automatically converted to the hardware
       audio format if necessary. This function returns -1 if it failed to
       open the audio device, or couldn't set up the audio thread.

       To open the audio device a desired SDL::AudioSpec must be created.

	 my $desired = SDL::AudioSpec->new();

       You must then fill this structure with your desired audio
       specifications.

       The desired audio frequency in samples-per-second.
	       $desired->freq

       The desired audio format. See SDL::AudioSpec
	       $desired->format

       The desired channels (1 for mono, 2 for stereo, 4 for surround, 6 for
       surround with center and lfe).
	       $desired->channels

       The desired size of the audio buffer in samples. This number should be
       a power of two, and may be adjusted by the audio driver to a value more
       suitable for the hardware. Good values seem to range between 512 and
       8192 inclusive, depending on the application and CPU speed. Smaller
       values yield faster response time, but can lead to underflow if the
       application is doing heavy processing and cannot fill the audio buffer
       in time. A stereo sample consists of both right and left channels in LR
       ordering. Note that the number of samples is directly related to time
       by the following formula: ms = (samples*1000)/freq
	       $desired->samples

       This should be set to a function that will be called when the audio
       device is ready for more data. It is passed a pointer to the audio
       buffer, and the length in bytes of the audio buffer. This function
       usually runs in a separate thread, and so you should protect data
       structures that it accesses by calling SDL::Audio::lock and
       SDL::Audio::unlock in your code.
	   THIS IS NOT READY YET

	       $desired->callback

	       my $callback = sub{ my ($userdata, $stream, $len) = @_;	};

	       $userdata is a reference stored in the userdata field of the SDL::AudioSpec.
	       $stream is a pointer to the audio buffer you want to fill with information and $len is the length of the audio buffer in bytes.

	       $desired->userdata

	       This pointer is passed as the first parameter to the callback function.

       SDL::Audio::open reads these fields from the desired SDL::AudioSpec
       structure passed to the function and attempts to find an audio
       configuration matching your desired. As mentioned above, if the
       obtained parameter is NULL then SDL with convert from your desired
       audio settings to the hardware settings as it plays.

       If obtained is NULL then the desired SDL::AudioSpec is your working
       specification, otherwise the obtained SDL::AudioSpec becomes the
       working specification and the desired specification can be deleted. The
       data in the working specification is used when building SDL::AudioCVT's
       for converting loaded data to the hardware format.

       SDL::Audio::open calculates the size and silence fields for both the
       $desired and $obtained specifications. The size field stores the total
       size of the audio buffer in bytes, while the silence stores the value
       used to represent silence in the audio buffer

       The audio device starts out playing silence when it's opened, and
       should be enabled for playing by calling SDL::Audio::pause(0) when you
       are ready for your audio callback function to be called. Since the
       audio driver may modify the requested size of the audio buffer, you
       should allocate any local mixing buffers after you open the audio
       device.

   pause
	pause( $bool )

       This function pauses and unpauses the audio callback processing. It
       should be called with "$bool = 0" after opening the audio device to
       start playing sound. This is so you can safely initialize data for your
       callback function after opening the audio device. Silence will be
       written to the audio device during the pause.

   get_status
	int get_status();

       Returns either "SDL_AUDIO_STOPPED", "SDL_AUDIO_PLAYING" or
       "SDL_AUDIO_PAUSED" depending on the current audio state.

   load_wav
	SDL::AudioSpec load_wav( $filename, $spec );

       This function loads a WAVE file into memory.

       If this function succeeds, it returns the given "SDL::AudioSpec",
       filled with the audio data format of the wave data, and sets "buf" to a
       buffer containing the audio data, and sets "len" to the length of that
       audio buffer, in bytes. You need to free the audio buffer with
       "SDL::Audio::free_wav" when you are done with it.

       This function returns NULL and sets the SDL error message if the wave
       file cannot be opened, uses an unknown data format, or is corrupt.
       Currently raw, MS-ADPCM and IMA-ADPCM WAVE files are supported.

       Example:

	use SDL;
	use SDL::Audio;
	use SDL::AudioSpec;

	SDL::init(SDL_INIT_AUDIO);

	# Converting some WAV data to hardware format

	my $desired  = SDL::AudioSpec->new();
	my $obtained = SDL::AudioSpec->new();

	# Set desired format
	$desired->freq(22050);
	$desired->channels(1);
	$desired->format(AUDIO_S16);
	$desired->samples(8192);

	# Open the audio device
	if( SDL::Audio::open($desired, $obtained) < 0 )
	{
	    printf( STDERR "Couldn't open audio: %s\n", SDL::get_error() );
	    exit(-1);
	}

	# Load the test.wav
	my $wav_ref = SDL::Audio::load_wav('../../test/data/sample.wav', $obtained);

	unless( $wav_ref )
	{
	    warn( "Could not open sample.wav: %s\n", SDL::get_error() );
	    SDL::Audio::close_audio();
	    SDL::quit;
	    exit(-1);
	}

	my ( $wav_spec, $wav_buf, $wav_len ) = @{$wav_ref};

   free_wav
	free_wav( $buffer )

       After a WAVE file has been opened with "load_wav" its data can
       eventually be freed with "free_wav". "buffer" is the buffer created by
       "load_wav".

   convert
	SDL::Audio->convert( cvt, data, len )

       Converts audio data to a desired audio format.

       "convert" takes as first parameter "cvt", which was previously
       initialized. Initializing a "SDL::AudioCVT" is a two step process.
       First of all, the structure must be created via "SDL::AudioCVT->build"
       along with source and destination format parameters. Secondly, the
       "data" and "len" fields must be setup. "data" should point to the audio
       data buffer being source and destination at once and "len" should be
       set to the buffer length in bytes. Remember, the length of the buffer
       pointed to by buf should be "len*len_mult" bytes in length.

       Once the "SDL::AudioCVT" structure is initialized, we can pass it to
       "convert", which will convert the audio data pointed to by "data". If
       "convert" fails "undef" is returned, otherwise the converted
       "SDL::AudioCVT" structure.

       If the conversion completed successfully then the converted audio data
       can be read from "cvt->buf". The amount of valid, converted, audio data
       in the buffer is equal to "cvt->len*cvt->len_ratio".

       Example:

	use SDL;
	use SDL::Audio;
	use SDL::AudioSpec;
	use SDL::AudioCVT;

	SDL::init(SDL_INIT_AUDIO);

	# Converting some WAV data to hardware format

	my $desired  = SDL::AudioSpec->new();
	my $obtained = SDL::AudioSpec->new();

	# Set desired format
	$desired->freq(22050);
	$desired->channels(1);
	$desired->format(AUDIO_S16);
	$desired->samples(8192);

	# Open the audio device
	if( SDL::Audio::open($desired, $obtained) < 0 )
	{
	    printf( STDERR "Couldn't open audio: %s\n", SDL::get_error() );
	    exit(-1);
	}

	# Load the test.wav
	my $wav_ref = SDL::Audio::load_wav('../../test/data/sample.wav', $obtained);

	unless( $wav_ref )
	{
	    warn( "Could not open sample.wav: %s\n", SDL::get_error() );
	    SDL::Audio::close_audio();
	    SDL::quit;
	    exit(-1);
	}

	my ( $wav_spec, $wav_buf, $wav_len ) = @{$wav_ref};

	# Build AudioCVT
	my $wav_cvt = SDL::AudioCVT->build( $wav_spec->format, $wav_spec->channels, $wav_spec->freq,
					    $obtained->format, $obtained->channels, $obtained->freq);

	# Check that the convert was built
	if( $wav_cvt == -1 )
	{
	    warn( "Couldn't build converter!\n" );
	    SDL::Audio::close();
	    SDL::Audio::free_wav($wav_buf);
	    SDL::quit();
	    exit(-1);
	}

	# And now we're ready to convert
	SDL::Audio::convert($wav_cvt, $wav_buf, $wav_len);

	# We can free original WAV data now
	SDL::Audio::free_wav($wav_buf);

       TODO: What to do with it? How to use callback? See
       http://www.libsdl.org/cgi/docwiki.cgi/SDL_ConvertAudio

   mix
       Mixes audio data

       Not implemented yet. See:
       <http://www.libsdl.org/cgi/docwiki.cgi/SDL_MixAudio>

   lock
	lock();

       The lock manipulated by these functions protects the callback function.
       During a "lock" period, you can be guaranteed that the callback
       function is not running. Do not call this from the callback function or
       you will cause deadlock.

   unlock
	unlock();

       Unlocks a previous "lock" call.

   close
	close();

       Shuts down audio processing and closes the audio device.

AUTHORS
       See "AUTHORS" in SDL.

perl v5.18.1			  2013-09-28		   pods::SDL::Audio(3)
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