pods::SDL::GFX::Primitives man page on OpenSuSE

Man page or keyword search:  
man Server   25941 pages
apropos Keyword Search (all sections)
Output format
OpenSuSE logo
[printable version]

pods::SDL::GFX::PrimitUser(Contributed Perl Documpods::SDL::GFX::Primitives(3)

NAME
       SDL::GFX::Primitives - basic drawing functions

CATEGORY
       GFX

DESCRIPTION
       All functions take an SDL::Surface object as first parameter. This can
       be a new surface that will be blitted afterwards, can be an surface
       obtained by SDL::Video::set_video_mode or can be an SDLx::App.

       The "color" values for the "_color" functions are "0xRRGGBBAA" (32bit),
       even if the surface uses e. g. 8bit colors.

METHODS
   pixel
	int SDL::GFX::Primitives::pixel_color( $surface, $x, $y, $color );
	int SDL::GFX::Primitives::pixel_RGBA(  $surface, $x, $y, $r, $g, $b, $a );

       Draws a pixel at point "x"/$y. You can pass the color by "0xRRGGBBAA"
       or by passing 4 values. One for red, green, blue and alpha.

	use SDL;
	use SDL::Video;
	use SDL::Surface;
	use SDL::GFX::Primitives;

	my $surface = SDL::Video::set_video_mode(640, 480, 32, SDL_SWSURFACE);

	SDL::GFX::Primitives::pixel_color($surface, 2, 2, 0xFF0000FF);		   # red pixel
	SDL::GFX::Primitives::pixel_RGBA( $surface, 4, 4, 0x00, 0xFF, 0x00, 0xFF); # green pixel

   hline
	int SDL::GFX::Primitives::hline_color( $surface, $x1, $x2, $y, $color );
	int SDL::GFX::Primitives::hline_RGBA(  $surface, $x1, $x2, $y, $r, $g, $b, $a );

       Draws a line horizontally from $x1/$y to $x2/$y.

   vline
	int SDL::GFX::Primitives::vline_color( $surface, $x, $y1, $y2, $color );
	int SDL::GFX::Primitives::vline_RGBA(  $surface, $x, $y1, $y2, $r, $g, $b, $a );

       Draws a line vertically from $x/$y1 to $x/$y2.

   rectangle
	int SDL::GFX::Primitives::rectangle_color( $surface, $x1, $y1, $x2, $y2, $color );
	int SDL::GFX::Primitives::rectangle_RGBA(  $surface, $x1, $y1, $x2, $y2, $r, $g, $b, $a );

       Draws a rectangle. Upper left edge will be at $x1/$y1 and lower right
       at $x2/$y. The colored border has a width of 1 pixel.

   box
	int SDL::GFX::Primitives::box_color( $surface, $x1, $y1, $x2, $y2, $color );
	int SDL::GFX::Primitives::box_RGBA(  $surface, $x1, $y1, $x2, $y2, $r, $g, $b, $a );

       Draws a filled rectangle.

   line
	int SDL::GFX::Primitives::line_color( $surface, $x1, $y1, $x2, $y2, $color );
	int SDL::GFX::Primitives::line_RGBA(  $surface, $x1, $y1, $x2, $y2, $r, $g, $b, $a );

       Draws a free line from $x1/$y1 to $x2/$y.

   aaline
	int SDL::GFX::Primitives::aaline_color( $surface, $x1, $y1, $x2, $y2, $color );
	int SDL::GFX::Primitives::aaline_RGBA(	$surface, $x1, $y1, $x2, $y2, $r, $g, $b, $a );

       Draws a free line from $x1/$y1 to $x2/$y. This line is anti aliased.

   circle
	int SDL::GFX::Primitives::circle_color( $surface, $x, $y, $r, $color );
	int SDL::GFX::Primitives::circle_RGBA(	$surface, $x, $y, $rad, $r, $g, $b, $a );

   arc
	int SDL::GFX::Primitives::arc_color( $surface, $x, $y, $r, $start, $end, $color );
	int SDL::GFX::Primitives::arc_RGBA(  $surface, $x, $y, $rad, $start, $end, $r, $g, $b, $a );

       Note: You need lib SDL_gfx 2.0.17 or greater for this function.

   aacircle
	int SDL::GFX::Primitives::aacircle_color( $surface, $x, $y, $r, $color );
	int SDL::GFX::Primitives::aacircle_RGBA(  $surface, $x, $y, $rad, $r, $g, $b, $a );

       Note: You need lib SDL_gfx 2.0.17 or greater for this function.

   filled_circle
	int SDL::GFX::Primitives::filled_circle_color( $surface, $x, $y, $r, $color );
	int SDL::GFX::Primitives::filled_circle_RGBA(  $surface, $x, $y, $rad, $r, $g, $b, $a );

   ellipse
	int SDL::GFX::Primitives::ellipse_color( $surface, $x, $y, $rx, $ry, $color );
	int SDL::GFX::Primitives::ellipse_RGBA(	 $surface, $x, $y, $rx, $ry, $r, $g, $b, $a );

   aaellipse
	int SDL::GFX::Primitives::aaellipse_color( $surface, $xc, $yc, $rx, $ry, $color );
	int SDL::GFX::Primitives::aaellipse_RGBA(  $surface, $x, $y, $rx, $ry, $r, $g, $b, $a );

   filled_ellipse
	int SDL::GFX::Primitives::filled_ellipse_color( $surface, $x, $y, $rx, $ry, $color );
	int SDL::GFX::Primitives::filled_ellipse_RGBA(	$surface, $x, $y, $rx, $ry, $r, $g, $b, $a );

   pie
	int SDL::GFX::Primitives::pie_color( $surface, $x, $y, $rad, $start, $end, $color );
	int SDL::GFX::Primitives::pie_RGBA(  $surface, $x, $y, $rad, $start, $end, $r, $g, $b, $a );

       This draws an opened pie. $start and $end are degree values. 0 is at
       right, 90 at bottom, 180 at left and 270 degrees at top.

   filled_pie
	int SDL::GFX::Primitives::filled_pie_color( $surface, $x, $y, $rad, $start, $end, $color );
	int SDL::GFX::Primitives::filled_pie_RGBA(  $surface, $x, $y, $rad, $start, $end, $r, $g, $b, $a );

   trigon
	int SDL::GFX::Primitives::trigon_color( $surface, $x1, $y1, $x2, $y2, $x3, $y3, $color );
	int SDL::GFX::Primitives::trigon_RGBA(	$surface, $x1, $y1, $x2, $y2, $x3, $y3, $r, $g, $b, $a );

   aatrigon
	int SDL::GFX::Primitives::aatrigon_color( $surface, $x1, $y1, $x2, $y2, $x3, $y3, $color );
	int SDL::GFX::Primitives::aatrigon_RGBA(  $surface, $x1, $y1, $x2, $y2, $x3, $y3, $r, $g, $b, $a );

   filled_trigon
	int SDL::GFX::Primitives::filled_trigon_color( $surface, $x1, $y1, $x2, $y2, $x3, $y3, $color );
	int SDL::GFX::Primitives::filled_trigon_RGBA(  $surface, $x1, $y1, $x2, $y2, $x3, $y3, $r, $g, $b, $a );

   polygon
	int SDL::GFX::Primitives::polygon_color( $surface, $vx, $vy, $n, $color );
	int SDL::GFX::Primitives::polygon_RGBA(	 $surface, $vx, $vy, $n, $r, $g, $b, $a );

       Example:

	SDL::GFX::Primitives::polygon_color($display, [262, 266, 264, 266, 262], [243, 243, 245, 247, 247], 5, 0xFF0000FF);

   aapolygon
	int SDL::GFX::Primitives::aapolygon_color( $surface, $vx, $vy, $n, $color );
	int SDL::GFX::Primitives::aapolygon_RGBA(  $surface, $vx, $vy, $n, $r, $g, $b, $a );

   filled_polygon
	int SDL::GFX::Primitives::filled_polygon_color( $surface, $vx, $vy, $n, $color );
	int SDL::GFX::Primitives::filled_polygon_RGBA(	$surface, $vx, $vy, $n, $r, $g, $b, $a );

   textured_polygon
	int SDL::GFX::Primitives::textured_polygon( $surface, $vx, $vy, $n, $texture, $texture_dx, $texture_dy );

   filled_polygon_MT
	int SDL::GFX::Primitives::filled_polygon_color_MT( $surface, $vx, $vy, $n, $color, $polyInts, $polyAllocated );
	int SDL::GFX::Primitives::filled_polygon_RGBA_MT(  $surface, $vx, $vy, $n, $r, $g, $b, $a, $polyInts, $polyAllocated );

       Note: You need lib SDL_gfx 2.0.17 or greater for this function.

   textured_polygon_MT
	int SDL::GFX::Primitives::textured_polygon_MT( $surface, $vx, $vy, $n, $texture, $texture_dx, $texture_dy, $polyInts, $polyAllocated );

       Note: You need lib SDL_gfx 2.0.17 or greater for this function.

   bezier
	int SDL::GFX::Primitives::bezier_color( $surface, $vx, $vy, $n, $s, $color );
	int SDL::GFX::Primitives::bezier_RGBA(	$surface, $vx, $vy, $n, $s, $r, $g, $b, $a );

       $n is the number of elements in $vx and $vy, and $s is the number of
       steps. So the bigger $s is, the smother it becomes.

       Example:

	SDL::GFX::Primitives::bezier_color($display, [390, 392, 394, 396], [243, 255, 235, 247], 4, 20, 0xFF00FFFF);

   character
	int SDL::GFX::Primitives::character_color( $surface, $x, $y, $c, $color );
	int SDL::GFX::Primitives::character_RGBA(  $surface, $x, $y, $c, $r, $g, $b, $a );

       $c is the character that will be drawn at $x,$y.

   string
	int SDL::GFX::Primitives::string_color( $surface, $x, $y, $c, $color );
	int SDL::GFX::Primitives::string_RGBA(	$surface, $x, $y, $c, $r, $g, $b, $a );

   set_font
	void SDL::GFX::Primitives::set_font(fontdata, $cw, $ch );

       The fontsets are included in the SDL_gfx distribution. Check
       <http://www.ferzkopp.net/joomla/content/view/19/14/> for more.

       Example:

	my $font = '';
	open(FH, '<', 'data/5x7.fnt');
	binmode(FH);
	read(FH, $font, 4096);
	close(FH);

	SDL::GFX::Primitives::set_font($font, 5, 7);

AUTHORS
       See "AUTHORS" in SDL.

perl v5.18.1			  2013-09-28	 pods::SDL::GFX::Primitives(3)
[top]

List of man pages available for OpenSuSE

Copyright (c) for man pages and the logo by the respective OS vendor.

For those who want to learn more, the polarhome community provides shell access and support.

[legal] [privacy] [GNU] [policy] [cookies] [netiquette] [sponsors] [FAQ]
Tweet
Polarhome, production since 1999.
Member of Polarhome portal.
Based on Fawad Halim's script.
....................................................................
Vote for polarhome
Free Shell Accounts :: the biggest list on the net