pods::SDL::Mixer::Channels man page on OpenSuSE

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pods::SDL::Mixer::ChanUser(Contributed Perl Documpods::SDL::Mixer::Channels(3)

NAME
       SDL::Mixer::Channels -- SDL::Mixer channel functions and bindings

CATEGORY
       Mixer

DESCRIPTION
METHODS
   allocate_channels
	my $ret = SDL::Mixer::Channels::allocate_channels( $number_of_channels );

       Dynamically change the number of channels managed by the mixer. If
       decreasing the number of channels, the upper channels are stopped.
       This function returns the new number of allocated channels.

       Example

	use SDL::Mixer::Channels;

	printf("We got %d channels!\n", SDL::Mixer::Channels::allocate_channels( 8 ) );

   volume
	my $prev_volume = SDL::Mixer::Channels::volume( $channel_number, $volume );

       "volume" changes the volume of the channel specified in channel by the
       amount set in volume. The range of volume is from 0 to "MIX_MAX_VOLUME"
       which is 128. Passing "-1" to channel will change the volume of all
       channels. If the specified volume is "-1", it will just return the
       current volume.

       Returns the previously set volume of the channel.

   play_channel
	my $channel_number = SDL::Mixer::Channels::play_channel( $channel, $chunk, $loops );

       "play_channel" will play the specified "chunk" over the specified
       "channel". SDL_mixer will choose a channel for you if you pass "-1" for
       "channel".

       The chunk will be looped "loops" times, the total number of times
       played will be "loops+1". Passing "-1" will loop the chunk infinitely.

       Returns the channel the chunk will be played on, or "-1" on error.

       Example:

	use SDL::Mixer;
	use SDL::Mixer::Channels;
	use SDL::Mixer::Samples;

	SDL::init(SDL_INIT_AUDIO);
	SDL::Mixer::open_audio( 44100, SDL::Constants::AUDIO_S16, 2, 4096 );

	my $chunk = SDL::Mixer::Samples::load_WAV('sample.wav');

	SDL::Mixer::Channels::play_channel( -1, $chunk, -1 );

	SDL::delay(1000);
	SDL::Mixer::close_audio();

   play_channel_timed
	my $channel = SDL::Mixer::Channels::play_channel_timed( $channel, $chunk, $loops, $ticks );

       Same as play_channel but you can specify the time it will play by
       $ticks.

   fade_in_channel
	my $channel = SDL::Mixer::Channels::fade_in_channel( $channel, $chunk, $loops, $ms );

       Same as play_channel but you can specify the fade-in time by $ms.

   fade_in_channel_timed
	my $channel = SDL::Mixer::Channels::fade_in_channel_timed( $channel, $chunk, $loops, $ms, $ticks );

       Same as fade_in_channel but you can specify the time how long the chunk
       will be played by $ticks.

   pause
	SDL::Mixer::Channels::pause( $channel );

       Pauses the given channel or all by passing "-1".

   resume
	SDL::Mixer::Channels::resume( $channel );

       Resumes the given channel or all by passing "-1".

   halt_channel
	SDL::Mixer::Channels::halt_channel( $channel );

       Stops the given channel or all by passing "-1".

   expire_channel
	my $channels = SDL::Mixer::Channels::expire_channel( $channel, $ticks );

       Stops the given channel (or "-1" for all) after the time specified by
       $ticks (in milliseconds).

       Returns the number of affected channels.

   fade_out_channel
	my $fading_channels = SDL::Mixer::Channels::fade_out_channel( $which, $ms );

       "fade_out_channel" fades out a channel specified in "which" with a
       duration specified in "ms" in milliseconds.

       Returns the the number of channels that will be faded out.

   channel_finished
	SDL::Mixer::Channels::channel_finished( $callback );

       Add your own callback when a channel has finished playing. "NULL" to
       disable callback. The callback may be called from the mixer's audio
       callback or it could be called as a result of halt_channel, etc. do not
       call "lock_audio" from this callback; you will either be inside the
       audio callback, or SDL_mixer will explicitly lock the audio before
       calling your callback.

       Example 1:

	my $callback = sub{ printf("[channel_finished] callback called for channel %d\n", shift); };

	SDL::Mixer::Channels::channel_finished( $callback );

       Example 2:

	sub callback
	{
	    ...
	}

	SDL::Mixer::Channels::channel_finished( \&callback );

   playing
	my $playing = SDL::Mixer::Channels::playing( $channel );

       Returns 1 if the given channel is playing sound, otherwise 0. It
       doesn't check if the channel is paused.

       Note: If you pass "-1" you will get the number of playing channels.

   paused
	my $paused = SDL::Mixer::Channels::paused( $channel );

       Returns 1 if the given channel is paused, otherwise 0.

       Note: If you pass "-1" you will get the number of paused channels.

   fading_channel
	my $fading_channel = SDL::Mixer::Channels::fading_channel( $channel );

       Returns one of the following for the given channel:

       ·   MIX_NO_FADING

       ·   MIX_FADING_OUT

       ·   MIX_FADING_IN

       Note: Never pass "-1" to this function!

   get_chunk
	my $chunk = SDL::Mixer::Channels::get_chunk( $channel );

       "get_chunk" gets the most recent sample chunk played on channel. This
       chunk may be currently playing, or just the last used.

       Note: Never pass "-1" to this function!

AUTHORS
       See "AUTHORS" in SDL.

perl v5.18.1			  2013-09-28	 pods::SDL::Mixer::Channels(3)
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